Still chugging along on our inverse game. The pace is getting a lot slower due to 1hr long battles, and my internet occasionally disconnecting us, but we're in May now.
I have found that Mutons, at a long range, can take 2 heavy plasma shots and a laser rifle shot and still come out on top. That is very scary. It makes reaction fire useless, at least at long ranges. Whereas I thought I had the advantage at long range(due to having better perception), it is now the opposite, and I should be now setting ambushes behind cover for said Mutons. The low accuracy of heavy plasma doesn't help either.
I have, however, taken your guys advice, and currently am intercepting a supply ship from Cydonia. It has Mutons. However, no matter how many casualties I take, if I can take this out, it will (likely) extremely limit his ship construction and force him to stop doing Battleship/Muton missions until he can get his alien food back up. I would assume, anyway.
I also learned that you can't detect "sub bases" just by interceptors. You have to capture a leader unit. Disappointing, but eh. Did I also mention mutons can take two stun shots? Yah.
Two Questions for you folk that I do not dare test: Can a Muton take a heavy rocket shot? I assume it can, but it never hurts to ask. Can a Muton take an alien grenade? If not, how many would it likely take? I have tons of Alien grenades, and they are much more accurate than heavy plasma, so I would gladly use them at long range.