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Author Topic: X-Com: The Two Sides [Alien Thread] >2.0<  (Read 48488 times)

Orb

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #180 on: April 21, 2012, 02:01:24 pm »

Does anyone know the tech tree for hover tanks? I sure do love flying suits, and would certainly enjoy flying tanks. :D
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Burnt Pies

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #181 on: April 21, 2012, 02:03:56 pm »

I know the first flying tank is the hovertank/Plasma, I imagine it'll be the same prereqs as the Tank/Laser had, but in Plasma.

Also, Heavy Plasma>Tanks.
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majikero

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #182 on: April 21, 2012, 02:07:23 pm »

I think it was heavy plasma + flying suit.
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frostshotgg

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #183 on: April 21, 2012, 02:11:07 pm »

In the original, you needed Plasma Cannons and New Fighter Craft. So probably you'll need to have Heavy Plasma and whatever tech you need to start making new fighters.
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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #184 on: April 21, 2012, 03:33:07 pm »

Well, at this point I suppose I could open up possible opponents to anyone, whether they have read this thread or not. Though to be completely honest, I'm a little burnt out on taking screenshots. Nevertheless, I would attempt to continue if someone offered.
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GlyphGryph

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #185 on: April 21, 2012, 03:40:17 pm »

Do you have any idea if there was a possibility of the game working on my system?
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frostshotgg

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #186 on: April 21, 2012, 04:34:12 pm »

Well, what's your system? There are a few set of intel chipsets that the game refuses to work on.
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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #187 on: April 21, 2012, 04:34:36 pm »

Do you have any idea if there was a possibility of the game working on my system?

No. The game is pretty low requirements, I would assume. I would just download and try it single player. I'll throw you the download link in a PM.
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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #188 on: April 21, 2012, 04:52:49 pm »

It ran on my old machine, and that thing had problems with more than 4 tabs open in firefox.
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frostshotgg

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #189 on: April 21, 2012, 05:17:51 pm »

Just a heads up, though. Make sure you have decent cooling. It's made my laptop with a crappy fan shut itself down more than once.
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TempAcc

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #190 on: April 21, 2012, 05:45:53 pm »

The requirements are pretty low yea, but it tends to be laggy at times with me during walking animations for seemingly no reason.
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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #191 on: April 21, 2012, 06:27:07 pm »

I had the same problem, which is why I'm leery to play again.

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #192 on: April 21, 2012, 07:02:32 pm »

I shot fire rounds out of a auto cannon once. The program promptly crashed.
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majikero

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #193 on: April 21, 2012, 08:55:58 pm »

The game tends to crash when a lot of things are on fire.
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frostshotgg

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #194 on: April 22, 2012, 12:38:59 am »

Well, since I've been screwing around, and this is a good as place as any to put it, it seems like super early Snakemen/Mutons/Ethreals are really killer. The AI has Ethereals before it has heavy plasma, as near as I can tell, which is a nasty combo. You can't kill them because you don't have heavy plasma to kill them with.
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