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Author Topic: X-Com: The Two Sides [Alien Thread] >2.0<  (Read 48226 times)

frostshotgg

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #225 on: May 04, 2012, 10:21:49 pm »

No, nobody can, unless they want to get B&, or at least muted. It's been taken down because of legal issues. Ask on DFC chat, or something.
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EuchreJack

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #226 on: May 04, 2012, 10:24:33 pm »

Or google it.  That's how everyone else has been getting it.

Carcanken

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #227 on: May 05, 2012, 09:04:47 am »

When I start, the game asks me to press tab, and when i do it says the aliens have won the game.

Is this normal?
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Twiggie

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #228 on: May 05, 2012, 09:17:01 am »

theres no ai, so the other side won't do anything, including build a base, so you auto-win
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Carcanken

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #229 on: May 05, 2012, 09:20:51 am »

theres no ai, so the other side won't do anything, including build a base, so you auto-win

Then what about orbs game? He has AI.  ???
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Burnt Pies

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #230 on: May 05, 2012, 09:21:17 am »

I'm no AI!
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Carcanken

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #231 on: May 05, 2012, 09:24:01 am »

 ::)


Just when I thought I found a nice game to play.  :P
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Burnt Pies

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #232 on: May 05, 2012, 09:26:33 am »

You can still play singleplayer as the Humans, the Alien AI's in there. They never got round to making the Human AI, however.
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Flying Dice

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #233 on: May 05, 2012, 09:39:04 am »

Which ticks me off not a little, how they got cease-and-desisted this close to finishing. Or was it just that they stopped working on it because they were worried about it?
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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #234 on: May 05, 2012, 09:42:02 am »

I think they stopped because they were worried it'd reflect badly on the company they'd just started up, pre-empting any possible cease-and-desisting.
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GlyphGryph

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #235 on: May 05, 2012, 11:39:38 am »

Yeah, they never actually faced a legal challenge or anything, they shut it down as a precaution.
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Orb

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #236 on: May 06, 2012, 01:57:37 pm »

So. I assume no one wants to take the human side? I suppose I'll read my opponents thread in a few days, and call this game finished(sort of).
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Twiggie

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #237 on: May 06, 2012, 02:06:30 pm »

ill be up for playing in 2 weeks :)
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GlyphGryph

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #238 on: May 10, 2012, 06:15:07 am »

Orb, you wound me. I want to SO BAD.

I just literally cannot get this working on my machine.
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Orb

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #239 on: May 10, 2012, 02:28:19 pm »

Orb, you wound me. I want to SO BAD.

I just literally cannot get this working on my machine.

Ha. Well, I haven't actually read the thread yet.

I don't know much about computers, but have you tried using an emulator?
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