Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 17

Author Topic: X-Com: The Two Sides [Alien Thread] >2.0<  (Read 48229 times)

Orb

  • Bay Watcher
  • [Loves_RTS]
    • View Profile
Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #180 on: April 21, 2012, 02:01:24 pm »

Does anyone know the tech tree for hover tanks? I sure do love flying suits, and would certainly enjoy flying tanks. :D
Logged
[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Burnt Pies

  • Bay Watcher
  • Captain Brunch!
    • View Profile
Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #181 on: April 21, 2012, 02:03:56 pm »

I know the first flying tank is the hovertank/Plasma, I imagine it'll be the same prereqs as the Tank/Laser had, but in Plasma.

Also, Heavy Plasma>Tanks.
Logged
I can read box now
Also, I am a bit drunk
Refrigerator

majikero

  • Bay Watcher
  • Poi~
    • View Profile
Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #182 on: April 21, 2012, 02:07:23 pm »

I think it was heavy plasma + flying suit.
Logged

frostshotgg

  • Bay Watcher
  • It was a ruse
    • View Profile
Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #183 on: April 21, 2012, 02:11:07 pm »

In the original, you needed Plasma Cannons and New Fighter Craft. So probably you'll need to have Heavy Plasma and whatever tech you need to start making new fighters.
Logged

Orb

  • Bay Watcher
  • [Loves_RTS]
    • View Profile
Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #184 on: April 21, 2012, 03:33:07 pm »

Well, at this point I suppose I could open up possible opponents to anyone, whether they have read this thread or not. Though to be completely honest, I'm a little burnt out on taking screenshots. Nevertheless, I would attempt to continue if someone offered.
Logged
[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #185 on: April 21, 2012, 03:40:17 pm »

Do you have any idea if there was a possibility of the game working on my system?
Logged

frostshotgg

  • Bay Watcher
  • It was a ruse
    • View Profile
Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #186 on: April 21, 2012, 04:34:12 pm »

Well, what's your system? There are a few set of intel chipsets that the game refuses to work on.
Logged

Orb

  • Bay Watcher
  • [Loves_RTS]
    • View Profile
Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #187 on: April 21, 2012, 04:34:36 pm »

Do you have any idea if there was a possibility of the game working on my system?

No. The game is pretty low requirements, I would assume. I would just download and try it single player. I'll throw you the download link in a PM.
Logged
[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Burnt Pies

  • Bay Watcher
  • Captain Brunch!
    • View Profile
Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #188 on: April 21, 2012, 04:52:49 pm »

It ran on my old machine, and that thing had problems with more than 4 tabs open in firefox.
Logged
I can read box now
Also, I am a bit drunk
Refrigerator

frostshotgg

  • Bay Watcher
  • It was a ruse
    • View Profile
Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #189 on: April 21, 2012, 05:17:51 pm »

Just a heads up, though. Make sure you have decent cooling. It's made my laptop with a crappy fan shut itself down more than once.
Logged

TempAcc

  • Bay Watcher
  • [CASTE:SATAN]
    • View Profile
Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #190 on: April 21, 2012, 05:45:53 pm »

The requirements are pretty low yea, but it tends to be laggy at times with me during walking animations for seemingly no reason.
Logged
On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
There is no God but TempAcc, and He is His own Prophet.

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #191 on: April 21, 2012, 06:27:07 pm »

I had the same problem, which is why I'm leery to play again.

frostshotgg

  • Bay Watcher
  • It was a ruse
    • View Profile
Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #192 on: April 21, 2012, 07:02:32 pm »

I shot fire rounds out of a auto cannon once. The program promptly crashed.
Logged

majikero

  • Bay Watcher
  • Poi~
    • View Profile
Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #193 on: April 21, 2012, 08:55:58 pm »

The game tends to crash when a lot of things are on fire.
Logged

frostshotgg

  • Bay Watcher
  • It was a ruse
    • View Profile
Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #194 on: April 22, 2012, 12:38:59 am »

Well, since I've been screwing around, and this is a good as place as any to put it, it seems like super early Snakemen/Mutons/Ethreals are really killer. The AI has Ethereals before it has heavy plasma, as near as I can tell, which is a nasty combo. You can't kill them because you don't have heavy plasma to kill them with.
Logged
Pages: 1 ... 11 12 [13] 14 15 ... 17