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Author Topic: New observation : Zombies : Optimal killing techniques  (Read 6212 times)

Urist Da Vinci

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Re: New observation : Zombies : Optimal killing techniques
« Reply #15 on: April 01, 2012, 12:45:29 am »

So something that wasn't living before it died can't be brought back to life as an undead monster?  :P

masquerine

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Re: New observation : Zombies : Optimal killing techniques
« Reply #16 on: April 01, 2012, 02:08:17 am »

I tried a mass of marksdwarves against thralls before. Thousands upon thousands of bolts later, the single thrall was still wandering about aimlessly with an extensive injury list. I'd imagine the poor thing was just a giant blob of pointy bolts at the end of it (if every stuck bolt persisted). The thrall target was a dwarf, unarmored and unarmed. A poor, wretched soul that only wanted to catch fish, and did so on the wrong side of the map. It made for great practice, but killing or disabling it with only bolts didn't work.

From what I understand about them, you basically have to chop off every limb that they have before you are able to behead or bisect them. I watched other single unarmed and unarmored thrall dwarves fight entire siege parties of copper/iron armed enemies on their own...and win. I didn't get a chance to try to butcher them with slicing weapon traps, but I'd be curious to see how long it would take. Living dwarves with sharp weapons would likely just get killed by the thrall when it injures them enough or they get too tired to fight.

They certainly refuse to die, those thralls. It was an interesting first experience.
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Frogwarrior

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Re: New observation : Zombies : Optimal killing techniques
« Reply #17 on: April 01, 2012, 02:35:54 am »

I believe I have heard that serrated weapon traps can work wonders....
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Putnam

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Re: New observation : Zombies : Optimal killing techniques
« Reply #18 on: April 03, 2012, 04:31:28 am »

Corpses still seem to have some sort of "damage" value -- playing as a saiyan, a single punch to anywhere on their body tends to make them collapse.

Zenny the Spoon

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Re: New observation : Zombies : Optimal killing techniques
« Reply #19 on: April 03, 2012, 08:04:44 am »

I found the perfect way to dispatch zombies in Adventure Mode. Just throw corpses at them.
I'm not joking, I ended killing all zombies in a Necromancer Tower by throwing dead bodies at the zombie horde.

Edit: Whoops, this isn't the Adventure Mode Forum here
« Last Edit: April 03, 2012, 08:06:16 am by Zenny the Spoon »
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In one fort, I modded minotaurs to be tamable and made one of them mayor by chaining him in the dining hall.

Wannazzaki

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Re: New observation : Zombies : Optimal killing techniques
« Reply #20 on: April 03, 2012, 08:08:12 am »

How long until toady adds parasite zombies? Headcat zombies? Headcrundles?
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Anathema

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Re: New observation : Zombies : Optimal killing techniques
« Reply #21 on: April 03, 2012, 08:29:03 am »

I've also seen husks die during normal combat from "collision with an obstacle". A giant sea crab or somesuch was fighting a husked cat, the cat tried and failed for many pages to make a dent in the crab's armor (and lucky for the crab it didn't, first scratch would've passed the infection on); meanwhile the husk refused to die no matter how much the crab injured it. Eventually the crab hit the cat hard enough to send it flying into a wall a couple tiles away, it exploded in gore.

Interestingly, I got the announcement that the cat (a pet) had been killed the moment the husk "died", and the owner didn't get an unhappy thought about pet death until that moment, he didn't mind his cat being huskified. Looking through my dwarves I noticed friends and even spouses of recently husked dwarves have no unhappy thoughts either. The dwarves still consider husks very much "alive" (anyone watch the Walking Dead? Yeah, I'm thinking of the barn now).

By the way, in response to the earlier post about realistic infection vs. fantasy-magic reanimation: I think the point still stands that zombie reanimation is pure magic and should be treated as such, there's no reason to think destroying a reanimated corpse's head should work in DF ... but husks are actually a syndrome, in fact they share a lot in common with infection-style zombies (passing infection on the first scratch). I think it would make sense and be better gameplay if husks followed the "damage the brain = dead" rule of the zombie genre, even if the 'magically' reanimated undead don't. This would be quite different from the current system where you actually have to remove the head to get a kill, and all piercing/blunt damage is therefore useless. They'd become a lot more like Romero zombies, not so hard to kill but still extraordinarily dangerous since you can't afford even the slightest injury.
« Last Edit: April 03, 2012, 08:43:03 am by Anathema »
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Loud Whispers

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Re: New observation : Zombies : Optimal killing techniques
« Reply #22 on: April 03, 2012, 08:40:57 am »

I found the perfect way to dispatch zombies in Adventure Mode. Just throw corpses at them.

1. Doesn't maim the target zombie.
2. Makes two eligible corpses for zombification.

... but husks

Which is why I was surprised when the zombie walked on, as in all previous cases head shots appeared to work - and Dwarfs in fortress mode have a preference for head shots, so this is a bit of a problem. Mass catapults / ballista at front appears to work exceedingly well, providing the source of the corpses is stopped

khearn

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Re: New observation : Zombies : Optimal killing techniques
« Reply #23 on: April 03, 2012, 11:15:00 am »

I found the perfect way to dispatch zombies in Adventure Mode. Just throw corpses at them.

1. Doesn't maim the target zombie.
2. Makes two eligible corpses for zombification.

But it's also two bodies you can throw at other zombies.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Loud Whispers

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Re: New observation : Zombies : Optimal killing techniques
« Reply #24 on: April 03, 2012, 11:26:28 am »

But it's also two zombies you can zombie at other zombies.

There's the problem
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