Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Clear Stock Piles  (Read 3207 times)

Khalvin

  • Bay Watcher
    • View Profile
Clear Stock Piles
« on: March 31, 2012, 02:37:54 pm »

I suggest Dorfs clear Stockpiles of non-items by defualt similarrly to how dors clear the area for building workshops.
I suggest this extend to furniture like beds chairs and tables. No wants to sleep on a bed on a boulder/

If it's an option I have not found it.
Logged

King Mir

  • Bay Watcher
    • View Profile
Re: Clear Stock Piles
« Reply #1 on: March 31, 2012, 02:59:15 pm »

Dwarves do not clear workshop buildings especially. Both stockpiles and workshops will be cleared at the same rate as empty hallways, assuming of course there is a stockpile to put the stuff.

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Clear Stock Piles
« Reply #2 on: March 31, 2012, 03:11:59 pm »

He means when you are building a workshop I think.
Logged
Go back see if he's there and run him over, and drink his gun!

IT 000

  • Bay Watcher
  • Strange Mood
    • View Profile
Re: Clear Stock Piles
« Reply #3 on: March 31, 2012, 08:09:00 pm »

TRANSLATED

Let's assume you're digging out a room for a refuse stockpile, when you activate the refuse stockpile, you'll have boulders from the stone you dug out in your stockpile, blocking the tile from being used for refuse.

He's proposing that dwarves will move the boulders off the stockpile once you place down the pile. Similar to how they do it when they they are building a workshop.

He's also proposing the same for furniture.

I agree.
Logged

***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

Elone

  • Bay Watcher
    • View Profile
Re: Clear Stock Piles
« Reply #4 on: April 01, 2012, 01:40:46 pm »

Agreed as well!
Logged
▼ It's all their fault. ▼

RenoFox

  • Bay Watcher
    • View Profile
Re: Clear Stock Piles
« Reply #5 on: April 01, 2012, 05:26:59 pm »

The agreement has been tripled! Having to designate a dump site and stones to dump is useless micromanagement for something that needs so obviously to get done.

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Clear Stock Piles
« Reply #6 on: April 01, 2012, 05:31:08 pm »

I agree. Would this be difficult to implement? If this easy to implement I wouldn't mind seeing this feature in as soon as possible.
Logged
Go back see if he's there and run him over, and drink his gun!

Corai

  • Bay Watcher
    • View Profile
Re: Clear Stock Piles
« Reply #7 on: April 02, 2012, 01:27:54 am »

C-C-C-C-COMBO BREAKER.


And into seriousness, there would be annoying-ness with this.


"Stone stockpile here....stone in the way, better move it!"
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

nanomage

  • Bay Watcher
    • View Profile
Re: Clear Stock Piles
« Reply #8 on: April 02, 2012, 02:52:32 am »

I think the problem is where the dwarves are going to dump all that stone that they have cleaned your new =Weapon stockpile= of.
If they just haul the boulders away from the stockpile and leave them near the border, that would be not much different from quantum stockpiling, which is bad.
I think it's not really meant for items (as large as boulders especially) to stack on one tile indefinitely with no effect at all.
Logged

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Clear Stock Piles
« Reply #9 on: April 02, 2012, 03:04:57 am »

I suppose you could make a storage zone and designation that is used to place objects that would be in the way. This could also be used for the movement of objects in buildings as well. The mason (or carpenter or crafter) could be told to take from the storage pile first, instead of closest. If the storage zone is full then objects don't get moved from designations and stockpiles, and buildings would have to move objects to the closest open space.

Does that work? It doesn't fix quantum dumping but I think it is a step in the right direction.
« Last Edit: April 02, 2012, 03:06:48 am by Gotdamnmiracle »
Logged
Go back see if he's there and run him over, and drink his gun!

nanomage

  • Bay Watcher
    • View Profile
Re: Clear Stock Piles
« Reply #10 on: April 02, 2012, 03:33:06 am »

Well, yeah, that makes sense. Having a stockpile option to fill it with items from inappropriate stockpiles first would be great.
It's just that noone will designate stone stockpile to clear the stones from others stockpiles as long as one can just quantum dump everything, in one manner or another. I guess we should wait for more proper mining and stone management and debris obstructing movement before this can be helped.
Logged

Silverionmox

  • Bay Watcher
    • View Profile
Re: Clear Stock Piles
« Reply #11 on: April 02, 2012, 11:22:30 am »

Quantum dumping is still a hassle, because the manual fidgeting with dump zones. I'd prefer to use the empty stockpiles mechanism.

But in any case, as you say, we need proper rubbish disposal, more precisely piling it up outside.
Logged
Dwarf Fortress cured my savescumming.

Khalvin

  • Bay Watcher
    • View Profile
Re: Clear Stock Piles
« Reply #12 on: April 02, 2012, 03:18:38 pm »

using the i-Dump method is infuriating and breaks game depth more then just instructing dwarves to clear non-stock items toward the nearest edge. It is the same idea as with Workshops.

Clutter is a separate issue dealing entirely with aesthetics. My stated frustration revolves around restricting my stockpiles to Soil layers because my dwarrves can't realize 'stone don't belong with me Ale!' Thus I'm partial to a system where dwarves clear the junk out as the stock pile is filled.

I had a thought that this could be an order sent from your Manager. The more-skilled and happy your manager is, the better your Stockpiles are kept. Thus, Urst McManager might say "Stone don't belong with me Ale."

And I repeat my wish to see the same treatment for Tables and Chars. I notice Bed and Coffins both have such a command to clear the obstruction from the tile before 'construction' is completed in the latest vesion .7.

Logged

King Mir

  • Bay Watcher
    • View Profile
Re: Clear Stock Piles
« Reply #13 on: April 02, 2012, 04:35:13 pm »

TRANSLATED

Let's assume you're digging out a room for a refuse stockpile, when you activate the refuse stockpile, you'll have boulders from the stone you dug out in your stockpile, blocking the tile from being used for refuse.

He's proposing that dwarves will move the boulders off the stockpile once you place down the pile. Similar to how they do it when they they are building a workshop.

He's also proposing the same for furniture.

I agree.
But dwarves don't especially move rocks out of a workshop. Instead they will suspend construction if there is a stone in the way of one of the impassible tiles.

I don't support giving stockpiles priority for clearing away stones. Dwarves will clear out things that don't belong in a stockpile when they get around to it, just like everything else. If stockpiles seem particularly slow at this, it is because they are particularly large, and sometimes a little out of the way.

kaenneth

  • Bay Watcher
  • Catching fish
    • View Profile
    • Terrible Web Site
Re: Clear Stock Piles
« Reply #14 on: April 02, 2012, 06:29:01 pm »

also, dwarves will only move stones out of the way of constuction if the stone is not 'earmarked' for another job...

very annoying when the stone for spot a is in b, and the stone for b in in a...

I vote for dumping at the nearest open edge, it's not like quantum dumping doesn't happen automatically already.
Logged
Quote from: Karnewarrior
Jeeze. Any time I want to be sigged I may as well just post in this thread.
Quote from: Darvi
That is an application of trigonometry that never occurred to me.
Quote from: PTTG??
I'm getting cake.
Don't tell anyone that you can see their shadows. If they hear you telling anyone, if you let them know that you know of them, they will get you.