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NEW: What other Doctor Who monsters would you want in your game?

Vashta Narada
Silurians
Sontarans
Malfunctioning Nanogenes
Ood
Macra (classic Who)
Zygons
Other (please comment!)

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Author Topic: !!DALEKS!! and Introducing: Cybermen!  (Read 77638 times)

Nathail

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #165 on: July 11, 2014, 06:57:01 pm »

Wouldn't having a Time Lord Regenerate be rather simple? It seems like you could just give it a syndrome to use when fleeing that indefinitely 'transforms it' into a Time Lord again, healing all wounds and so on. Have a radial material emission to simulate all the glowy energy stuff, and a one-day-long syndrome that supercharges recuperation, since that's also a thing that happens. And since it's still a Time Lord, it still has the ability to regenerate. I'm guessing there's a reason that wouldn't work, but I'm curious as to what it is.
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Sergarr

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #166 on: July 11, 2014, 06:59:43 pm »

Wouldn't having a Time Lord Regenerate be rather simple? It seems like you could just give it a syndrome to use when fleeing that indefinitely 'transforms it' into a Time Lord again, healing all wounds and so on. Have a radial material emission to simulate all the glowy energy stuff, and a one-day-long syndrome that supercharges recuperation, since that's also a thing that happens. And since it's still a Time Lord, it still has the ability to regenerate. I'm guessing there's a reason that wouldn't work, but I'm curious as to what it is.
That would make them almost unkillable, with the exception of lucky headshots.
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._.

WillowLuman

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #167 on: July 11, 2014, 07:20:51 pm »

A transformation cannot be applied while one is already in effect. With that system, it could only regenerate once.
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StupidElves

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #168 on: July 11, 2014, 08:07:52 pm »

I'm still partial to the idea of just creating a creature that has the DOES_NOT_EXIST tag so that you never encounter the Doctor, but he still appears in engravings and such.
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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #169 on: July 12, 2014, 01:56:55 am »

I'm still partial to the idea of just creating a creature that has the DOES_NOT_EXIST tag so that you never encounter the Doctor, but he still appears in engravings and such.
Just use this idea.
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WillowLuman

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #170 on: July 12, 2014, 02:21:12 am »

I'll do that when I get around to updating this.
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Nathail

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #171 on: July 12, 2014, 02:37:04 am »

Ah. I see why that wouldn't work. What about a human/Time Lord hybrid, though? The rules on those have always been really vague. Or, gods help us, a dwarf/Time Lord hybrid. Imagine THAT martial trance...

EDIT: One minute later:

[CREATURE:THE_DOCTOR]
   [NAME:the doctor:the thirteen doctors:the doctor]
   [CREATURE_TILE:154][COLOR:1:0:1]
   [FANCIFUL]
   [DOES_NOT_EXIST]
   [PREFSTRING:ruthlessness]
   [PREFSTRING:fine dress]
   [PREFSTRING:cleverness]
   [PREFSTRING:blue box]
   [ALL_ACTIVE]
« Last Edit: July 12, 2014, 02:43:52 am by Nathail »
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nomoetoe

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #172 on: July 12, 2014, 11:31:42 pm »

I cannot wait for the day till this is updated. c: obviously the first thing I will do is become a cyber leader and convert the world to cybermen.
Good luck my child, try not to die before you update this. :D
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94dima94

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #173 on: July 17, 2014, 03:09:04 pm »

1) AMAZING MOD!
2) Just a quick reminder: they added vision fields and line of sight in the new version, soooo... weeping angels? Maybe? Is it possible? Please?
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Putnam

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #174 on: July 18, 2014, 06:32:01 pm »

1) AMAZING MOD!
2) Just a quick reminder: they added vision fields and line of sight in the new version, soooo... weeping angels? Maybe? Is it possible? Please?

They added vision fields and line of sight and absolutely no way to do anything with them other than changing their size.

WillowLuman

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #175 on: July 18, 2014, 06:54:47 pm »

We still run into the problem (among others) of them turning to stone, then warriors just beating on them until they starve to death (or in this version, the angel accumulates enough damage to be pulped.)
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nomoetoe

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #176 on: July 18, 2014, 07:07:51 pm »

all well it was a nice thought. c: but I guess somethings just weren't meant to be...it was inevitable.
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Rumrusher

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #177 on: July 19, 2014, 04:52:53 am »

yeah kinda wonder how the hell you guys could do line of sight with a top down game.

have it be unstone and cloaked, give it an reaction to give others the ability to turn it to stone on line of sight, then give it the ability to unstone on top of ambushing.

boom now it's a creature that has to stealth kill everyone or else being turn into a heavily sluggish statue...up until the unit walks away allowing the angel to cast destone+hide and sneak up and kill.
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WillowLuman

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #178 on: July 19, 2014, 12:52:44 pm »

Already discussed this. Having people give each other interactions to do stuff like that could cause delays, and adventurers could just choose not to participate. Also, if military units attack it, once it turns to stone they'll just beat on it until they starve to death or they pulp it. If it can turn back when people are looking at it, due to the timer, it will probably kill them. And IDK of any way to force a creature back into stealth once it's already unstealthed.

I'm sorry, I'm so, so sorry, but they need dfhack :|
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Nathail

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #179 on: July 19, 2014, 01:42:42 pm »

Since Angels aren't happening, how about Kaleds (the race that became the Daleks)? Say Kaleds and Daleks are both castes of one species, make Daleks really rare, and give Daleks an interaction to turn Kaleds into more Daleks. So the world starts off with Kaleds, but eventually a Dalek is "born" and converts all the other Kaleds into Daleks. Or, make Daleks so rare they never naturally occur, and have a special Davros caste that does the conversion.

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