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NEW: What other Doctor Who monsters would you want in your game?

Vashta Narada
Silurians
Sontarans
Malfunctioning Nanogenes
Ood
Macra (classic Who)
Zygons
Other (please comment!)

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Author Topic: !!DALEKS!! and Introducing: Cybermen!  (Read 77172 times)

WillowLuman

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #90 on: May 07, 2012, 07:01:08 pm »

I wonder...

Special Weapons Daleks anyone?
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bukitodinos

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #91 on: May 08, 2012, 07:13:41 am »

YES
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IndigoFenix

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #92 on: May 10, 2012, 10:48:08 am »

I made a Vashta Nerada, if you want it.  They aren't nearly as vicious as the ones in the show, but remember that those ones were starving.  These are basically super-vermin that will mostly go for your stored food (and are far better at it than any existing vermin), though they might devour the occasional Dwarf as well if you're not careful.  They can appear anywhere except in magma, and show up as blank (unexplored) tiles, so they could be hiding in any shadow.

Spoiler (click to show/hide)

Putnam

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #93 on: May 10, 2012, 06:57:59 pm »

I made a Vashta Nerada, if you want it.  They aren't nearly as vicious as the ones in the show, but remember that those ones were starving.  These are basically super-vermin that will mostly go for your stored food (and are far better at it than any existing vermin), though they might devour the occasional Dwarf as well if you're not careful.  They can appear anywhere except in magma, and show up as blank (unexplored) tiles, so they could be hiding in any shadow.

Spoiler (click to show/hide)

Inspiration strikes!

And ~25 minutes of work and no testing WHAT-soever gives me this:

Code: (interaction) [Select]
interaction_library

[OBJECT:INTERACTION]

[INTERACTION:VASHTA_NERADA]
[I_SOURCE:REGION]
[IS_REGION:FOREST]
[IS_REGION:SAVAGE_ONLY]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:MATERIAL:INORGANIC:VASHTA:WEATHER_CREEPING_VAPOR]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_INTERMITTENT:WEEKLY]

Code: (Inorganic) [Select]
inorganic_library

[OBJECT:INORGANIC]

[INORGANIC:VASHTA]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:vashta nerada][DISPLAY_COLOR:0:0:0]
[STATE_NAME_ADJ:LIQUID:vashta nerada]
[STATE_NAME_ADJ:GAS:vashta nerada]
[SYNDROME] Stolen shamelessly from IndigoFenix.
[SYN_NAME:being devoured by vashta nerada]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CONTACT][SYN_INHALED]
[CE_NECROSIS:SEV:1000000:BP:BY_CATEGORY:ALL:ALL:PROB:100:START:0:PEAK:1500:END:3000]
[CE_BLEEDING:BP:BY_CATEGORY:ALL:ALL:SEV:100000:PROB:100:START:0:PEAK:1500:END:3000]
« Last Edit: May 10, 2012, 07:20:13 pm by Putnam »
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WillowLuman

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #94 on: May 10, 2012, 08:49:11 pm »

I was thinking of making a clone of one of the fungus trees, and having the wood form an evaporating syndrome that sticks to walls.
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Putnam

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #95 on: May 10, 2012, 09:22:09 pm »

I was thinking of making a clone of one of the fungus trees, and having the wood form an evaporating syndrome that sticks to walls.

I don't think that evaporating syndromes will stick to walls, is the problem.

WillowLuman

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #96 on: May 10, 2012, 09:52:27 pm »

Well, we'll have fun with it. I think I'll have it come from the caverns in some way though. Right now, trying to think of a way to make special weapons daleks have even more more firepower than normal daleks.
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WillowLuman

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #97 on: May 10, 2012, 09:57:29 pm »


  Question about cybermen

 do they change just the human race of do they change all races? (the dwarves, goblins, elves, ect)

and how about other modded in races like the fortress defense races?

They change anything with [INTELLIGENT] and a few other tags. Haven't tested it on everything, but I've converted, Gobbos, Elves, Dwarves, and Humans in adventure mode. They cannot convert the undead or non-living things, not sure about animal people.
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Spirit of Power

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #98 on: May 11, 2012, 03:41:06 pm »

Cyberdorfs.

ELVES WILL BE UPGRADED. WITH MAGMA.
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WillowLuman

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #99 on: May 11, 2012, 10:24:57 pm »

Oh, yeah, testing shows that kobolds cannot be converted.
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IndigoFenix

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #100 on: May 12, 2012, 02:28:11 pm »

Oh, yeah, testing shows that kobolds cannot be converted.

Kobolds don't have the [INTELLIGENT] tag, is the problem.  [INTELLIGENT] = [CAN_LEARN]+[CAN_SPEAK], and Kobolds can't speak (except in [UTTERANCES], which doesn't cut it).

Putnam

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #101 on: May 12, 2012, 06:00:59 pm »

I thonk they do have that, they just have UTTERANCES on top.

NRDL

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #102 on: September 03, 2012, 05:23:54 am »

I know this is a stupid question, but where do I put the body file for the Daleks?  I just keep getting an error whenever I make a new world, I think that's because I only put in the entity and creature files, not the actual body file. 

Sorry if this has already been answered.
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Putnam

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #103 on: September 03, 2012, 12:10:52 pm »

Same place you put all the other files.

WillowLuman

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #104 on: September 03, 2012, 04:38:52 pm »

Say, do I have the most recent version up? Cyber leaders should be able to resuscitate downed cybermen if it is.
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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