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NEW: What other Doctor Who monsters would you want in your game?

Vashta Narada
Silurians
Sontarans
Malfunctioning Nanogenes
Ood
Macra (classic Who)
Zygons
Other (please comment!)

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Author Topic: !!DALEKS!! and Introducing: Cybermen!  (Read 77151 times)

StupidElves

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #150 on: May 16, 2014, 10:34:29 pm »

Why not make them a civ with the tag [DOES NOT EXIST]? That way we got engravings of them.
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GENERATION 29:
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sackhead

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #151 on: May 17, 2014, 12:05:31 am »

Why not make them a civ with the tag [DOES NOT EXIST]? That way we got engravings of them.
i did this in one of my games i allso added tardis's and mysteriose blue box
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StupidElves

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #152 on: May 26, 2014, 05:25:02 am »

So, I've got a question, do Cybermen have towers? And if so, do they show on the map as Cyberman Towers? Because all of the towers on my maps keep saying Necromancer Towers.

The Daleks work just fine, don't know why Cybermen aren't working.
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GENERATION 29:
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WillowLuman

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #153 on: May 26, 2014, 12:13:17 pm »

Try turning down the number of "Secrets" generated in worldgen. Odds are the necromancers are getting set up first. However, on the map, either kind just displays as "tower." Check legends mode for artifacts to make sure.
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StupidElves

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #154 on: May 26, 2014, 12:45:13 pm »

Alright, what would be a good number? 40?
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
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WillowLuman

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #155 on: May 26, 2014, 01:10:40 pm »

If you want to make sure, set it to zero. But try whatever number, and make sure to check legends for artifacts. The original cyber secrets manifest on a tablet.
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StupidElves

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #156 on: May 26, 2014, 01:29:21 pm »

Alright, which file is it under? I think I found it under World Gen, but I'm not sure.
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
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WillowLuman

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #157 on: May 26, 2014, 02:01:55 pm »

In advanced worldgen, edit settings, scroll down a few pages.
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StupidElves

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #158 on: May 26, 2014, 02:25:21 pm »

Ah, alright. The problem appears to be that no one was reading the slabs in all of my worlds.
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DwarfMan98

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #159 on: June 14, 2014, 11:48:46 pm »

Ah, alright. The problem appears to be that no one was reading the slabs in all of my worlds.
Lol.
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StupidElves

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #160 on: July 07, 2014, 09:33:42 pm »

Will you be updating this mod for the new version?

Also, could you add in the Vashta Narada?
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
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WillowLuman

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #161 on: July 07, 2014, 10:04:03 pm »

I will be updating for the new version indeed, as soon as I know that the raws are stable. Waiting to see if any hotfixes are needed.
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thatguynyagami

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #162 on: July 11, 2014, 03:21:43 pm »

Whips absolutely destroy the daleks for some reason. They seem to be the only thing capable of damaging their armor just chipping away at it hit after hit until their chest part shatters.
« Last Edit: July 11, 2014, 03:27:26 pm by thatguynyagami »
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StupidElves

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #163 on: July 11, 2014, 05:23:29 pm »

Whips absolutely destroy the daleks for some reason. They seem to be the only thing capable of damaging their armor just chipping away at it hit after hit until their chest part shatters.

Well, whips are completely OP.
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

WillowLuman

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Re: !!DALEKS!! and Introducing: Cybermen!
« Reply #164 on: July 11, 2014, 05:33:16 pm »

Is that in the new version?

Looking at the raws, the only updates Daleks should need to function are gaits and vision arcs. For extra functionality, I should remove their sense of smell (and odor).
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
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