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Author Topic: Minecraft - Mods Thread  (Read 981250 times)

Micro102

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Re: Minecraft - Mods Thread
« Reply #4560 on: November 25, 2013, 11:03:41 pm »

I can imagine, 20 years later, minecraft has integrated all current mods into the actual game. The game becomes so complex that people cannot actually experience everything it has to offer in their lifetime. These people end up getting elected into office, in which they push for longevity and higher wages/robot workers so people have to work less and can play more minecraft.

Corporations design a machine that simulates minecraft. It's like you're in the game. Eventually everyone is hooked up to machines playing minecraft run by a computer. But then some catastrophe happened and no one unplugged them from the machines. They played simulated minecraft for so long they forget what real life is like. The machines end up losing power and they are finally released. Knowing only that they have to survive, they began collecting resources to build their great empire. Unfortunately they all broke their hands within a few minutes. And yes, I have indeed recently found Saturday Morning Breakfast Cereal
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Max White

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Re: Minecraft - Mods Thread
« Reply #4561 on: November 25, 2013, 11:18:45 pm »

Fun fact: That is actually what already happened. Real life is a lot more detailed than the relatively crude simulation we live out lived in.

Max White

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Re: Minecraft - Mods Thread
« Reply #4562 on: November 25, 2013, 11:34:49 pm »

What are you kidding, it crashes on a weekly basis, you just don't notice because of the rollback and all.
Check the universal error log, it is a mess of bugs.


Hmm, it is a lot easier to stack a lot of tech mods together than magic mods. Seems the industry fans prefer to make everything compatible...

Skyrunner

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Re: Minecraft - Mods Thread
« Reply #4563 on: November 26, 2013, 02:29:03 am »

That might be because everyone has their own vision of magic, but technology stuff has a real-life comman inspiration.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
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Putnam

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Re: Minecraft - Mods Thread
« Reply #4564 on: November 26, 2013, 02:30:26 am »

Magic is just technology where physical laws are different.

Skyrunner

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Re: Minecraft - Mods Thread
« Reply #4565 on: November 26, 2013, 02:32:41 am »

But no-one can agree which laws to change.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Max White

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Re: Minecraft - Mods Thread
« Reply #4566 on: November 26, 2013, 02:38:48 am »

Well many of these mods have some set of 'elements', and it seems common that you can collect an amount of an element, so standardizing that would be a good start. An API that includes all the most common ones and a means to store them would go a long way.

Anyway I wasn't referring to content, but config. Tech mods seem to just have a lot less item ID conflicts, while I had to rummage through a lot of files to get some magic ones working together.

Putnam

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Re: Minecraft - Mods Thread
« Reply #4567 on: November 26, 2013, 02:40:44 am »

But no-one can agree which laws to change.

Yep.

There's quite a few possible universes when the laws of physics are malleable, you know :P

Max White

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Re: Minecraft - Mods Thread
« Reply #4568 on: November 26, 2013, 02:48:29 am »

There's quite a few possible universes when the laws of physics are malleable, you know :P
I'm pretty sure this is one of them... What with model dependent realism and all.


Also: Buildcraft VS Dark's Assembly Line. Any reason to have one or the other or both?

forsaken1111

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Re: Minecraft - Mods Thread
« Reply #4569 on: November 26, 2013, 07:22:13 am »

Also: Buildcraft VS Dark's Assembly Line. Any reason to have one or the other or both?
Buildcraft has more mod integration? I don't know honestly, never used the assembly line mod.

I don't use buildcraft for its item movement anyway.
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The Darkling Wolf

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Re: Minecraft - Mods Thread
« Reply #4570 on: November 26, 2013, 10:30:22 am »

Because why the fuck not?

Spoiler (click to show/hide)
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Sergius

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Re: Minecraft - Mods Thread
« Reply #4571 on: November 26, 2013, 11:02:58 am »

Because why the fuck not?

Spoiler (click to show/hide)

Does it have mouse support? 8)
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The Darkling Wolf

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Re: Minecraft - Mods Thread
« Reply #4572 on: November 26, 2013, 11:23:45 am »

Next version is adding in a laser pointer that works as a mouse, as of now you need to run over and bonk the link or textbox you want to interact with.
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IronTomato

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Re: Minecraft - Mods Thread
« Reply #4573 on: November 26, 2013, 01:39:56 pm »

Because why the fuck not?

Spoiler (click to show/hide)

Does it have mouse support? 8)
1: What is that called?
2: Can I make it smaller so I can put it in my house and take a forum break while I wait for items to smelt?
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The Darkling Wolf

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Re: Minecraft - Mods Thread
« Reply #4574 on: November 26, 2013, 01:48:56 pm »

1: Web Displays
2: Yes, although the display doesn't scale things down, so it'd be a bit of a pita to navigate on a really small screen.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.
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