Been collaborating on a few Minecraft Mod Projects as of late. They're still WIPs, building toward a pretty major Minecraft Overhaul/Conversion Mod coming down the pipe, but we're going to be releasing it as parts as we go. The goal is to keep it as close in line to Vanilla Minecraft as possible, while keeping it highly mod-compatible as well. Here's a few of the releases we've done so far:
Torch Levers:A mod built around secret doors, hidden levers, insubstantial illusion blocks, collapsing bridges, hidden spikes, and a set of unique Redstone Utility Blocks that make trap and puzzle filled dungeons more fun. Future builds will include more traps, ways to thwart illusion blocks, and Technician's Goggles which reveal Redstone Wiring through walls, and allow you to sniff for and disable traps.
Maker's Mark:A certifiable currency and item trademarking mod, designed for use in Faction-Based MP Servers, or for engaging in trade. All currency units are signed and certified by one or more players, so counterfeit coins can be snooped out. Item Trademarks also allow players to track stolen goods, and in combination with variable quality crafting mods like Tinker's Construct, could be used to certify an expert's high-quality items.
Future builds will support coin shapes, and modded metals as well.
Thirst and Energy (WIP):A WIP mod that introduces elements of survivalism, such as a stamina bar, thirst, illness, and the need to sleep. Running out of energy while swimming could make it hard to stay afloat, and draining your stamina by too much running, jumping, and mining will weaken your attacks and workspeed until you take a short breather. Thirst should support all modded drinks, and sleep all modded beds. May be expanded with additional Survivalism elements, and an expanded food preparation system with beneficial effects based on well-rounded nutrition.
Under Lock and Key (WIP):A security and storage mod, naturally built around locks and keys. Locks can be placed on chests, doors, furnaces, and even non-vanilla machine blocks and workbenches, to prevent anyone from using them unless unlocked by the proper key. Each Master Key creates linked Locks and Key Copies (which cannot be duplicated), and keyrings to combine multiple keys into a single item. May also include a forms of block protection, liquid-storing barrels, bulk-storage crates, and bags which can be carried with inventories intact, and expanded chest and door-trapping options. Ideal for Multiplayer or adventure map construction.
Depending on quality, locks have from 3 to 5 pins. Each pin requires 1 of 8 Lockpick Types (determined randomly at lock creation), and solutions are tested by clicking the Torsion Wrench in the middle of the picks. For each pick in the right spot, one pin goes up. For each correct Pick being used (even if it's in the wrong place), one bar lights up on the bottom. The end result is a puzzle game akin to the code-cracking game Mastermind; using these clues you can deduce which picks are needed, and then which order they need to go in. Each attempt wears down your Lockpick Set based on how many picks you had to use.
Other upcoming mods:- Deuscraft, which enables temples, gods, worship, natural disasters, miracles, and rituals.
- Aftercraft, which adds a more granular respawn system, methods of item-recovery, and various ghosts and supernatural mobs.
- Myths and Monsters, which adds mythology-inspired materials, artifacts, gear, monsters, and all with brand-new mechanics that build on Minecraft Default.
- Gene Drift, which expands on animal and plant breeding and heredity, and even enables genetic engineering of existing mobs (Ridable chickens? Giant spiders? Exploding, aggressive, always-on-fire pigs?).
- Paint and Paper, which enables photography, painting, writing and scribbling on paper, and using them to decorate your walls.
- Sportscraft, which allows players to recreate in-game sports like Football, Boxing, Paintball, Capture the Flag, etc., via color-coded objects, score-tracking, team mechanics, and easily-customizable and programmable Rules Blocks.
- Craftycraft, which expands on default crafting systems, making them more interactive and skill-based, and creates block interactions to create mechanical energy (eg. windmills, pulleys, ropes, and conveyor belts), electrical energy (eg. rotary generators, capacitors, and automation), and vehicles that can drive, fly, and sail (possibly created from multiple block parts).
- Bastioncraft, which allows servers to synch and share chunks across different save files, or even different servers simultaneously. Players can bring items across worlds via their Bastion, and changes to it are persistent across all linked games. May provide support for uninstalled mod blocks, may auto-update blocks from one server with an older version to a new one, and allow them to be transferred across servers.
...and probably a lot more, though the above are subject to change. Aiming to do at least one small release per week.