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Author Topic: Minecraft - Mods Thread  (Read 975474 times)

Neyvn

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Re: Minecraft - Mods Thread
« Reply #3765 on: March 10, 2013, 12:27:53 am »

Hey guys, I am looking for a Mod that makes it so that Creepers do not destroy blocks when they explode, mind you I don't mind the damage, its the block distruction I want to be rid of for the mini server I am running with a few friends. Nate did it for his TFC Server but never said what mod it was...
Never mind...
« Last Edit: March 10, 2013, 12:39:36 am by Neyvn »
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Sirian

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Re: Minecraft - Mods Thread
« Reply #3766 on: March 10, 2013, 04:56:51 am »

Hey guys, I am looking for a Mod that makes it so that Creepers do not destroy blocks when they explode, mind you I don't mind the damage, its the block distruction I want to be rid of for the mini server I am running with a few friends. Nate did it for his TFC Server but never said what mod it was...
Never mind...

Let me guess, you discovered "/gamerule mobGriefing = false" ? It took me a long time to know about that too... in fact I only learned about it by playing the SkyDen map, like a month ago.
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Ultimuh

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Re: Minecraft - Mods Thread
« Reply #3767 on: March 10, 2013, 08:35:46 am »

SO have you guys talked about Undergound Biomes yet?
Yes I think it is a rather.. misleading name, as it adds different rock layers and not actual biomes. :p
It does this like TerrFirmaCraft would do, but only adds layers and not all the rock/metal processing stuff.
It is a neat mod which is quite compatible with the ExtraBiomes mod.
Alas, there is a certain biome mod which I cannot figure how to make it work with, which is kinda a shame since I like all the biomes that mod adds.

Somehow, I got it to work thanks to IDResolver, which I just remembered I could use.
« Last Edit: March 10, 2013, 08:54:58 am by Ultimuh »
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The Darkling Wolf

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Re: Minecraft - Mods Thread
« Reply #3768 on: March 10, 2013, 10:23:15 am »

I would use BWG, but it would require reverting a shitload of my mods to older versions to get them to work with the version of forge it requires.
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Ultimuh

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Re: Minecraft - Mods Thread
« Reply #3769 on: March 10, 2013, 02:10:01 pm »

I think I broke my minecraft.. Game freezes when generating new worlds.
*sigh* Looks like I have to reinstall the whole thing and the mods all over again.
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0x517A5D

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Re: Minecraft - Mods Thread
« Reply #3770 on: March 10, 2013, 02:45:33 pm »

Just a heads-up and reminder:

Mojang plans to update Minecraft to 1.5 on Wednesday.

If you allow your copy of the game to update, you will lose all your mods, and if you open a map that's been used with those mods, the map will lose all modded blocks or fail to load completely.
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forsaken1111

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Re: Minecraft - Mods Thread
« Reply #3771 on: March 10, 2013, 02:46:58 pm »

Well that's exciting.
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The Darkling Wolf

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Re: Minecraft - Mods Thread
« Reply #3772 on: March 10, 2013, 02:56:27 pm »

Sweet, just need to wait for mods to update then.
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Ultimuh

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Re: Minecraft - Mods Thread
« Reply #3773 on: March 10, 2013, 03:29:39 pm »

My biggest problem now, is to remember what mods I used and in what order they were in. (Using MagicLauncher)
Also to figure out what broke it so I dont do the same misstake again.
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forsaken1111

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Re: Minecraft - Mods Thread
« Reply #3774 on: March 10, 2013, 03:39:23 pm »

I still don't understand why people use magiclauncher. I've found MultiMC to be superior in every way personally. The load order matters ONLY for jar mods so long as none of the forge mods are dependent on another.

Ultimuh, are you getting any errors?
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Ultimuh

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Re: Minecraft - Mods Thread
« Reply #3775 on: March 10, 2013, 04:14:59 pm »

Ultimuh, are you getting any errors?

Well I am heeding your advice and trying to use MultiMC at the moment.

edit: Hmm.. should the GUI API be before or after the Player API?

edit2: Ah so I put it in the wrong spot, that's fixed now however.
Now attempt to squeeze oin the rest of the mods requiring that API.
« Last Edit: March 10, 2013, 05:27:42 pm by Ultimuh »
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Vattic

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Re: Minecraft - Mods Thread
« Reply #3776 on: March 10, 2013, 05:30:53 pm »

Just a heads-up and reminder:

Mojang plans to update Minecraft to 1.5 on Wednesday.
Glad I got an update for my pack out early then as I'll be working when it releases.

I still don't understand why people use magiclauncher. I've found MultiMC to be superior in every way personally.
MultiMC really is a godsend.
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Ultimuh

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Re: Minecraft - Mods Thread
« Reply #3777 on: March 10, 2013, 06:15:11 pm »

I got most of the mods I wanted working.
However three of the mods I could not get to work appearantlky hates that Underground layers mod I mentioned earlier.
Too bad really, since those added some interesting biomes and/or mobs.

I still don't understand why people use magiclauncher. I've found MultiMC to be superior in every way personally.
MultiMC really is a godsend.
Indeed it is.
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Sergius

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Re: Minecraft - Mods Thread
« Reply #3778 on: March 13, 2013, 08:48:43 pm »

Right now I'm playing in this server, Tech Lange. It's only a handful of guys but at least 3 or 4 people are regularly active. I was playing on some Bay12 servers before but they kinda went dead or on a minor update-new world-minor update-new world binge.

If anyone wants to join, it's running the typical stuff: Thaumcraft, Mystcraft (no personal dimensions tho), Dimensional Door, IC2, Buildcraft, Forestry, Railcraft, Gregtech, Twilight Forest, etc. Version 1.4.7, probably won't go to 1. 5 soon unless a ton of mods update.

Anyway, here's the link http://techlangeserver.wix.com/tech-lange-server
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Micro102

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Re: Minecraft - Mods Thread
« Reply #3779 on: March 13, 2013, 10:26:10 pm »

We don't happen to have any servers involving universal energy and ICBMs up do we? I'd make a server myself but my college internet is a no-go.
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