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Author Topic: Minecraft - Mods Thread  (Read 974782 times)

forsaken1111

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Re: Minecraft - Mods Thread
« Reply #3375 on: December 02, 2012, 07:56:27 pm »

Yeah, not sure but I think I killed a nearby node by overcharging it somehow, it vanished off my thaumometer or however you spell it. Maybe a bug. They seem to be common enough that it's not a huge issue anyway.
Nodes can move and can merge with other nodes as well. Maybe that's what happened.
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Seriyu

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Re: Minecraft - Mods Thread
« Reply #3376 on: December 02, 2012, 09:28:07 pm »

Very likely, I did find one just to the south of the missing one.

Spoiler (click to show/hide)

Sergius

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Re: Minecraft - Mods Thread
« Reply #3377 on: December 02, 2012, 11:56:43 pm »

In forsaken's server, in the grassland age there's some things that look like burial mounds. Each has a node right in the center according to my thaumometer.
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Akhier the Dragon hearted

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Re: Minecraft - Mods Thread
« Reply #3378 on: December 03, 2012, 05:03:45 am »

Those burial mounds, once you get the goggles take a look in one. Really active node in it, how do you make nodes nicer cause they might be of use if you could.
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So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Supercharazad

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Re: Minecraft - Mods Thread
« Reply #3379 on: December 03, 2012, 04:14:15 pm »

Slime. Go to any swamp.
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Rhodan

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Re: Minecraft - Mods Thread
« Reply #3380 on: December 04, 2012, 04:17:09 pm »

Levers work too.
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Sirian

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Re: Minecraft - Mods Thread
« Reply #3381 on: December 05, 2012, 06:02:14 pm »

So, about Thaumcraft 3...

Spoiler (click to show/hide)

On my second world, all was going well until i noticed that my wand wasn't recharging anymore. I think it was caused by flux somehow, making nodes vanish or merge, because now the nearest node isn't the same, it's way far and it screws me up completely because i can't use half of my stuff anymore. I think i'm going to restart (again), and update to the latest version while i'm at it, and this time i'll be careful not to make too much flux. Maybe i'll cultivate silverwood too.

Spoiler (click to show/hide)
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sluissa

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Re: Minecraft - Mods Thread
« Reply #3382 on: December 05, 2012, 06:19:05 pm »

That first spoiler is default minecraft.
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Akhier the Dragon hearted

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Re: Minecraft - Mods Thread
« Reply #3383 on: December 06, 2012, 02:18:30 am »

   If other such places end up having nodes then its probably that thaumcraft piggy backs the world generation and plops a giant node down in such places.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Sirian

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Re: Minecraft - Mods Thread
« Reply #3384 on: December 06, 2012, 09:54:53 am »

That first spoiler is default minecraft.

Hmm i wasn't aware... i haven't played minecraft recently. I never found those until now anyway so i assumed it was the equivalent of monoliths.
« Last Edit: December 06, 2012, 10:03:20 am by Sirian »
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Duke 2.0

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Re: Minecraft - Mods Thread
« Reply #3385 on: December 06, 2012, 10:32:41 am »

 I've seen witch huts with massive 1000 aura nodes inside, so Thaumcraft definitely generates nodes in these vanilla structures. I would imagine end portals have one as well.

 There also seem to be some weird bug with nodes that make them stop working after a while. Restarting Minecraft seems to fix it for me, but who the heck knows what's up with it.
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Hugehead

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Re: Minecraft - Mods Thread
« Reply #3386 on: December 06, 2012, 09:39:57 pm »

What happened to that steam power mod someone in this thread was working on?
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MagmaMcFry

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Re: Minecraft - Mods Thread
« Reply #3387 on: December 07, 2012, 09:42:56 am »

What happened to that steam power mod someone in this thread was working on?

Dropped it because of RL, but restarted it last week. Want some screenies?
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sluissa

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Re: Minecraft - Mods Thread
« Reply #3388 on: December 07, 2012, 10:49:33 am »

Started playing again after another short break. I always get tired out because of the mods, when they simply become machine tending games. So, new set of mods for myself:

Twilight Forest
InvTweaks
Mystcraft
ExtraBiomesXL
Computercraft
SoulShards
Invasion Mod
NEI

Even with those mods I have to keep myself building rather than just focusing on the mods, but it's still a lot more fun and less time consuming than anything involving tubes or electricity has been. I'd still probably like redpower, just for the redstone stuff and miniblocks, but even that might be left out. I'm enjoying being limited in my palette. I also used large biomes and it's really given me a sense of exploration. I find myself wandering more and more, and while I haven't seriously gotten into mystcraft yet (Complete lack of chickens), I just make a linking book anywhere I find interesting and want to return.

I used to scoff at those who chose to play vanilla. I'd say, "they don't know what they're missing." Now I know what I missed all that time. I'd suggest to everyone who hasn't done it in a while. Give vanilla, or at least a severely cut down set of mods a try. It's fun, and relaxing, and feels a lot less like work.
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Hugehead

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Re: Minecraft - Mods Thread
« Reply #3389 on: December 07, 2012, 10:53:53 pm »

What happened to that steam power mod someone in this thread was working on?

Dropped it because of RL, but restarted it last week. Want some screenies?
Sure!
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.
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