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Author Topic: Minecraft - Mods Thread  (Read 976706 times)

Aklyon

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Re: Minecraft - Mods Thread
« Reply #1890 on: July 19, 2012, 12:47:03 am »

If you hit the texture packs open folder button while in technic, it opens to the technic texture packs folder.
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Duke 2.0

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Re: Minecraft - Mods Thread
« Reply #1891 on: July 19, 2012, 12:50:12 am »

 Oh, sweet, thanks. That sounds right up my alley.
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The Merchant Of Menace

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Re: Minecraft - Mods Thread
« Reply #1892 on: July 19, 2012, 07:00:01 am »

Yeah, it creates a new folder .techniclauncher. Doesn't go anywhere near the main Minecraft one. Current Rec. Build is on 1.1, but we should be up to 1.2.5 soon enough.
You can add your own mods to it too, and remove ones that are in it. If the mod normally goes in minecraft.jar you put it in the modpack.jar instead.
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forsaken1111

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Re: Minecraft - Mods Thread
« Reply #1893 on: July 19, 2012, 07:02:59 am »

Very nice SMP tree cutting mod here:

http://www.minecraftforum.net/topic/1219795-125-treefeller-sspsmp/

It will use up durability on the axe equal to what it cut down.
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The Merchant Of Menace

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Re: Minecraft - Mods Thread
« Reply #1894 on: July 19, 2012, 07:18:10 am »

Pretty nifty, although I'm having flashbacks to the one time I accidentally chopped out a log from my mansion using Timber, and the entire thing exploded. Reason I like Treecapitator :P
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forsaken1111

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Re: Minecraft - Mods Thread
« Reply #1895 on: July 19, 2012, 07:23:53 am »

Yeah, I did that with the axe of the stream once from Thaumcraft
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The Merchant Of Menace

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Re: Minecraft - Mods Thread
« Reply #1896 on: July 19, 2012, 07:27:32 am »

It's happened to me with treecap too though, I cut down a birch that had a few leaves touching my walls. Treefelling mods in general are going to screw you over at some point or another.
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forsaken1111

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Re: Minecraft - Mods Thread
« Reply #1897 on: July 19, 2012, 07:29:37 am »

Yeah, I just do my logging in alternate dimensions now.
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Supercharazad

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Re: Minecraft - Mods Thread
« Reply #1898 on: July 19, 2012, 07:34:58 am »

Oh the woes of installation. For some reason now with TFC and smart moving installed, animals don't drop meat and things smelt instantly.
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forsaken1111

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Re: Minecraft - Mods Thread
« Reply #1899 on: July 19, 2012, 07:39:14 am »

Oh the woes of installation. For some reason now with TFC and smart moving installed, animals don't drop meat and things smelt instantly.
o.O
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Supercharazad

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Re: Minecraft - Mods Thread
« Reply #1900 on: July 19, 2012, 07:41:40 am »

Yup. Everything is broken. Oh, and I figured out that MultiMC actually installs mods along with storing your different MC modsets, but when I try to use that feature I get four buffer overrun errors at once.
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forsaken1111

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Re: Minecraft - Mods Thread
« Reply #1901 on: July 19, 2012, 07:45:34 am »

Weird. I had no problem with them but will test some stuff when I get home.
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miauw62

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Re: Minecraft - Mods Thread
« Reply #1902 on: July 19, 2012, 07:47:24 am »

Can somebody explain to me how multimc works?
Do i have to make a fresh install? (aka, not the install i have now with forsaken's serv pack)
« Last Edit: July 19, 2012, 07:49:39 am by miauw62 »
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Supercharazad

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Re: Minecraft - Mods Thread
« Reply #1903 on: July 19, 2012, 07:49:33 am »

It stores multiple .minecraft installations as "instances", so you can load them seperatly.

Also, I reinstalled the mods. NOW THINGS DON'T SMELT AT ALL AND ANIMALS STILL DON'T HAVE DROPS!
Ugh, I'm thinking smart moving may be more trouble than it's worth :/
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forsaken1111

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Re: Minecraft - Mods Thread
« Reply #1904 on: July 19, 2012, 07:53:46 am »

It stores multiple .minecraft installations as "instances", so you can load them seperatly.

Also, I reinstalled the mods. NOW THINGS DON'T SMELT AT ALL AND ANIMALS STILL DON'T HAVE DROPS!
Ugh, I'm thinking smart moving may be more trouble than it's worth :/
Does TFC work perfectly without smart moving?

I can try and help you troubleshoot later when I get home.
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