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Author Topic: Minecraft - Mods Thread  (Read 976774 times)

Duke 2.0

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Re: Minecraft - Major Mods Thread
« Reply #1455 on: June 16, 2012, 04:38:54 pm »

 Apparently a recent Thaumcraft update improves seals so they work well with frames. They could work, although I still doubt the feasibility of such a device.
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Matz05

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Re: Minecraft - Major Mods Thread
« Reply #1456 on: June 16, 2012, 04:42:21 pm »

Maybe just a sentry gun then. The main problem with a tank would be tackling diagonal enemies (correct procedure is to strafe frantically sideways)
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1457 on: June 16, 2012, 07:53:41 pm »


Going clockwise from 12
Block Breaker
Deployer full of Bonemeal
Deployer of seeds connected to the block breaker (For automatic seed resupply)
Deployer with hoe (not sure if farmland vanishes from lack of water still)
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Putnam

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Re: Minecraft - Major Mods Thread
« Reply #1458 on: June 16, 2012, 08:00:07 pm »

Farmland vanishes without water if nothing's growing on it.

Matz05

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Re: Minecraft - Major Mods Thread
« Reply #1459 on: June 16, 2012, 08:03:53 pm »

Is there a minimum timeframe?
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Vattic

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Re: Minecraft - Major Mods Thread
« Reply #1460 on: June 16, 2012, 09:13:27 pm »


Going clockwise from 12
Block Breaker
Deployer full of Bonemeal
Deployer of seeds connected to the block breaker (For automatic seed resupply)
Deployer with hoe (not sure if farmland vanishes from lack of water still)

My attempt at the same:

Spoiler (click to show/hide)

More complex but the chest, filter, regulator, and not gate are optional.
  • The filter makes sure only seeds get sent to the regulator.
  • The regulator makes sure the deployer doesn't end up clogged with only seeds.
  • The not gate stops the whole circuit if it runs out of bonemeal / hoes.
The reason I can get away with only one deployer is that they are smart blocks. If it has a hoe and the block in front isn't tilled dirt then it always tills the dirt. If there is tilled dirt with no crop it plants one. If there is a plant and it has bonemeal it uses it.

The only caveat is that a deployer will use up bonemeal on fully grown crops. You notice the third wire not only connects with the block breaker but the deployer also? This means bonemeal is applied and the crop is instantly harvested stopping it from wasting bonemeal. (edit: completely unnecessary it turns out) To avoid this you don't want to be sending 3 pulses each time. 2 will do but on cycles where it hoes the ground you won't get wheat.
« Last Edit: June 16, 2012, 09:23:21 pm by Vattic »
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1461 on: June 22, 2012, 07:00:28 pm »

Here's something for anyone who dislikes creepers wrecking your shit.
Such as blowing up in your cobblestone stockpile and causing you to crash out every time you log into the world. It disables block damage, but keeps entity damage, so creepers will still kill you and destroy drops.
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Sergius

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Re: Minecraft - Major Mods Thread
« Reply #1462 on: June 22, 2012, 07:30:01 pm »

I thought redstone working at all was a bug.

Redstone itself is a bug. I don't think Notch actually added redstone, it just popped into existence on its own.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1463 on: June 23, 2012, 01:17:04 pm »

So this is pretty damn awesome an' shit

Makes my crappy little 5x5 machine room look rather puny by comparison :P
« Last Edit: June 23, 2012, 01:29:39 pm by The Merchant Of Menace »
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Aklyon

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Re: Minecraft - Major Mods Thread
« Reply #1464 on: June 23, 2012, 01:27:45 pm »

That is indeed pretty damn well awesome.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1465 on: June 23, 2012, 01:29:57 pm »

Also, fixed the link to not be pointing at a random post :P
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Johnfalcon99977

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Re: Minecraft - Major Mods Thread
« Reply #1466 on: June 25, 2012, 09:42:55 pm »

Out of curiousity, if Mystcraft gets SMP and goes into the Tekkit pact, who would like to do some kind of Multiplayer RP survival thing? Its just something I thought of while trying to survive because I just went into an unexplored dimension without a linking book by mistake, losing my god-like level of advancement in Technic.
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Mephisto

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Re: Minecraft - Major Mods Thread
« Reply #1467 on: June 25, 2012, 09:47:53 pm »

That seems like a bad idea at the moment. Having the server crash every now and then at random would be bad, unless RP2/Mystcraft are updated or the buggy ages are disabled.
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Skyrunner

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Re: Minecraft - Major Mods Thread
« Reply #1468 on: June 25, 2012, 09:55:07 pm »

So...
Redstone engines and quarries. I tried to make it work.
Some five stacks of engines, many redstone jacketed wires, and a few teleportation pipes later, I've got one quarry working intermittently (say, one action every 4 seconds).

Is anyone knowledgable about Buildcraft? I have towers of redstone engines daisy-chained all feeding into a wooden pipe feeding into a teleport pipe that sends the energy to a quarry. Should I hook the redstone engines up each with its own wooden pipe rather than daisy-chain them?


... and yes, I know that a single steam engine works a lot better xD
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IronyOwl

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Re: Minecraft - Major Mods Thread
« Reply #1469 on: June 25, 2012, 09:58:04 pm »

... and yes, I know that a single steam engine works a lot better xD
So I'm not the only one who's obsessed with free/sustainable effects. :P
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