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Author Topic: Minecraft - Mods Thread  (Read 975361 times)

Sirian

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Re: Minecraft - Major Mods Thread
« Reply #360 on: April 20, 2012, 10:18:52 pm »

The philosopher's stone is an odd tool which has some uses, yes, but even that isn't easy to make, requiring a diamond and at least one trip to the nether for glowstone. I didn't actually know it could freeze water or solidify magma though, how does that work? Those uses aren't listed on the wiki.

You just aim it at water or lava and right click like if you were trying to transmute dirt/stone. Note that the aiming part is a bit quirky if you have a solid block close by, i found that taking a few steps back helped to target the liquid instead of the block. Oh and it can also transmute pumpkin blocks into melon blocks.

Note that i'm not against EE, i just noticed that when i played it, i was barely doing anything outside of my base. I think the problem is that since every ressource is interchangeable, you tend to stick to whatever is the most efficient way of getting EMC and do mostly that. I'm still using it, but i try to use it as little as possible when i play it with other mods, or many things would be too easy and boring.

The stuff i still use from EE : Alchemical bag+Talisman of repair, making charcoal out of coal, sometimes making a diamond when i'm stuck, and the philosopher's stone that i rarely use but is sometimes handy. Also i use the transmutation tablet to get rid of large amounts of cobblestone/dirt, or sometimes transmuting one into the other depending on my needs.
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Trapezohedron

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Re: Minecraft - Major Mods Thread
« Reply #361 on: April 21, 2012, 01:07:28 am »

Gah, I don't get it! EE works fine when installed without Flan's Mod. Flan's Mod works fine without EE. But when I combine both of them, it gives me an 'array index out of bounds' error.

It can't be ModLoaderMP, because I'm using 1.2.4.
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Sowelu

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Re: Minecraft - Major Mods Thread
« Reply #362 on: April 21, 2012, 05:31:08 am »

I could have sworn that someone in this thread said I could use the duplicator on my dawn totems.  They'd be liars if they actually existed, which apparently they don't and I was just making things up.

My home has a four-tile-wide perimeter of cobblestone/stone blocks along the sides where the taint is approaching.  I'm hoping it will be enough.  Otherwise...it's time for an exodus through the Nether, a frantic scramble to evacuate my chests and equipment.
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hachnslay

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Re: Minecraft - Major Mods Thread
« Reply #363 on: April 21, 2012, 06:29:51 am »

I could have sworn that someone in this thread said I could use the duplicator on my dawn totems.  They'd be liars if they actually existed, which apparently they don't and I was just making things up.

My home has a four-tile-wide perimeter of cobblestone/stone blocks along the sides where the taint is approaching.  I'm hoping it will be enough.  Otherwise...it's time for an exodus through the Nether, a frantic scramble to evacuate my chests and equipment.

Don't forget to close nearby caves and cut down trees that overhang the border.

your next step should be to create vis condensers and research the concentrated darkness. then collect the taint in the area in them. might i advise you to move away from your home while researching - a hundred blocks in the nether - away from the taint - should suffice. After all you don't want the taint to surround your island of purity. :P
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DrPoo

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Re: Minecraft - Major Mods Thread
« Reply #364 on: April 21, 2012, 07:19:45 am »

I get this annoying texture error when playing the latest version of Technicpack, like chickens with dark textures and rats that looks like all of the wool blocks and such.
Is there any fix for that?
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mattie2009

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Re: Minecraft - Major Mods Thread
« Reply #365 on: April 21, 2012, 07:32:38 am »

I could have sworn that someone in this thread said I could use the duplicator on my dawn totems.  They'd be liars if they actually existed, which apparently they don't and I was just making things up.

My home has a four-tile-wide perimeter of cobblestone/stone blocks along the sides where the taint is approaching.  I'm hoping it will be enough.  Otherwise...it's time for an exodus through the Nether, a frantic scramble to evacuate my chests and equipment.

Don't forget to close nearby caves and cut down trees that overhang the border.

your next step should be to create vis condensers and research the concentrated darkness. then collect the taint in the area in them. might i advise you to move away from your home while researching - a hundred blocks in the nether - away from the taint - should suffice. After all you don't want the taint to surround your island of purity. :P
You want to be really fucking careful when playing around with taint in the nether.
You CANNOT use purity potions to revert tainted netherrack. I haven't tested dawn totems, but I'm presuming it has the same (non)effect.
So do some research in the nether, but don't be surprised if you have to bail from your netherlab if you fuck up too much.
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hachnslay

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Re: Minecraft - Major Mods Thread
« Reply #366 on: April 21, 2012, 08:08:11 am »

You want to be really fucking careful when playing around with taint in the nether.
You CANNOT use purity potions to revert tainted netherrack. I haven't tested dawn totems, but I'm presuming it has the same (non)effect.
So do some research in the nether, but don't be surprised if you have to bail from your netherlab if you fuck up too much.
move away through the nether, not research in the nether. it has the added benefit that it unloads the chunks without having to leave the game.

also: boots of striding + ice = fun. It has the same effect as betapigs with saddles had on ice for some reason.
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TolyK

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Re: Minecraft - Major Mods Thread
« Reply #367 on: April 21, 2012, 08:16:03 am »

Really, with treecapitator/axe of the stream, bonemeal and 4 jungle saplings, you can mass produce diamonds.

4 stacks of logs/saplings is enough for one diamond.
I didn't say it was balanced vs other mods... no mod is balanced vs other mods.
Buildcraft, Redpower, and IC are pretty well balanced IMO.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #368 on: April 21, 2012, 08:17:52 am »

Spoiler: Sci-Fi~ (click to show/hide)

Been messing around with the aesthetic applications of Redpower
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TolyK

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Re: Minecraft - Major Mods Thread
« Reply #369 on: April 21, 2012, 08:36:40 am »

That's a part-block, correct?
Of a light block? Huh?
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just do whatevery tolyK and blame it as a bastard mod
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #370 on: April 21, 2012, 08:43:14 am »

Illuminated light blocks will show up through the corners of other blocks
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TolyK

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Re: Minecraft - Major Mods Thread
« Reply #371 on: April 21, 2012, 08:50:15 am »

Ah, now that's nice to know.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #372 on: April 21, 2012, 08:55:35 am »

Here's a video that Wolfy made of it :P
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mattie2009

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Re: Minecraft - Major Mods Thread
« Reply #373 on: April 21, 2012, 09:14:27 am »

Spoiler: Sci-Fi~ (click to show/hide)

Been messing around with the aesthetic applications of Redpower
Awesome^2.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #374 on: April 21, 2012, 09:43:54 am »

Redpower's updated to Prerelease 5, with frames an' shit.

I'd wait for her site to calm down a little before attempting to grab it though.
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