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Author Topic: Minecraft - Mods Thread  (Read 976271 times)

Neyvn

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Re: Minecraft - Major Mods Thread
« Reply #945 on: May 09, 2012, 04:02:19 am »

Ah bugger it I will work with the Technic stuff... T_T

Do I need to add;

ThaumCraft
Millenaire
Zeppelin Mod
MystCraft
ReiMinimap
TFCraft
ThirstMod
SmartMoving
Tomes and EXP Books
TMI

??????
« Last Edit: May 09, 2012, 04:05:22 am by Neyvn »
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alway

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Re: Minecraft - Major Mods Thread
« Reply #946 on: May 09, 2012, 04:25:24 am »

Ah bugger it I will work with the Technic stuff... T_T

Do I need to add;

ThaumCraft
Millenaire
Zeppelin Mod
MystCraft
ReiMinimap
TFCraft
ThirstMod
SmartMoving
Tomes and EXP Books
TMI

??????
Current dev build of Technic has Thaumcraft2, Millenaire, ReiMinimap, and it might have Tomes & EXP books, though I'm not certain on that. I know for sure the dev build does not have Zeppelin or Mystcraft; though I'm not familiar enough with the others to say which are or aren't.
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Sirian

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Re: Minecraft - Major Mods Thread
« Reply #947 on: May 09, 2012, 04:33:01 am »

Right so trying to add some mods to the FTB Mod Pack for a Normal Game...
Started with Thaumcraft...


Spoiler (click to show/hide)

I had the exact same block ID conflict, you can solve it manually quite easily. First remove Thaumcraft from your mod folder, enter the game and navigate the NEI interface until you find the options to dump unused block IDs. Check the resulting log in your .minecraft folder, then put thaumcraft back in the mod folder, go in the .minecraft/config folder, since you already tried to run thaumcraft there should be a ThaumCraft2.cfg file, open it and change the block id numbers in this file (at the very beggining), to something that is unused (as displayed by the unused block id dump performed earlier). Alternately, you can change the other conflicting mod's config file, IC2 in this example.
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Skyrunner

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Re: Minecraft - Major Mods Thread
« Reply #948 on: May 09, 2012, 05:03:49 am »

Ah bugger it I will work with the Technic stuff... T_T

Do I need to add;

ThaumCraft
Millenaire
Zeppelin Mod
MystCraft
ReiMinimap
TFCraft
ThirstMod
SmartMoving
Tomes and EXP Books
TMI

??????
Current dev build of Technic has Thaumcraft2, Millenaire, ReiMinimap, and it might have Tomes & EXP books, though I'm not certain on that. I know for sure the dev build does not have Zeppelin or Mystcraft; though I'm not familiar enough with the others to say which are or aren't.

The current, non-dev version has tomes&xp, and zepplins.
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alway

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Re: Minecraft - Major Mods Thread
« Reply #949 on: May 09, 2012, 05:14:07 am »

Ah bugger it I will work with the Technic stuff... T_T

Do I need to add;

ThaumCraft
Millenaire
Zeppelin Mod
MystCraft
ReiMinimap
TFCraft
ThirstMod
SmartMoving
Tomes and EXP Books
TMI

??????
Current dev build of Technic has Thaumcraft2, Millenaire, ReiMinimap, and it might have Tomes & EXP books, though I'm not certain on that. I know for sure the dev build does not have Zeppelin or Mystcraft; though I'm not familiar enough with the others to say which are or aren't.

The current, non-dev version has tomes&xp, and zepplins.
Yes, but it's also for version 1.1.x rather than 1.2.5, and as such missing the excellent update from Thaumcraft to Thaumcraft2 that basically re-factored it into it's current awesome state.

And it's missing ocelots. And without ocelots, what is minecraft but a dull, artifical ocelot-less world? :D
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #950 on: May 09, 2012, 05:21:37 am »

TFCraft wouldn't really work with Technic at all.

Technic does however have the:
Thaumcraft2
Millenaire
Minimap
Tomes and EXP books
NEI (Better than TMI)
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Sergius

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Re: Minecraft - Major Mods Thread
« Reply #951 on: May 09, 2012, 09:41:16 am »

Eh, I went back and installed Exp Chests again. F*** books.
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Trapezohedron

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Re: Minecraft - Major Mods Thread
« Reply #952 on: May 09, 2012, 10:07:43 am »

Books don't consume blockIDs. Bookshelves do, however.
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Mephisto

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Re: Minecraft - Major Mods Thread
« Reply #953 on: May 09, 2012, 11:36:45 am »

For the crucibles, how long/complex is the pipe leading away from it? The way it pulls means it is doing some sort of pathfinding; a really complex and/or looping pipes may confuse their algorithm or at least make it take longer.

Not long or complex. a pipe of length two leaves the crucible and enters my purifier. A pipe of length six leaves the purifier and connects to all of my stuff. No loops or anything.
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DrPoo

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Re: Minecraft - Major Mods Thread
« Reply #954 on: May 09, 2012, 01:13:54 pm »

So HI GUYS! :D

Jesus this game has made me so happy its so awesome its like when i kissed for the first time

I added in Xie's farming mod, Infitools, Mo's Creatures, Treecapicitator and Weaponmod, IT FUCKING ROCKS! ITS LIKE THE BEST MIXTURE OF MODS EVER!
When i am done with my ranch thingie ill post some screenshots.

FUCK YEAH!
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Micro102

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Re: Minecraft - Major Mods Thread
« Reply #955 on: May 09, 2012, 04:16:44 pm »

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU


Apparently monoliths create taint, leading to a massive circle of taint appearing while I was building a mob grinder.....Bleeeeeeeeeeeh.

So, I have a very large circle of taint (about the size of a millenaire town), and am wondering how I can push it back. I know the location of at least 7 silver trees, would encircling it with silver tree leaves and logs push it back? What else can I do? For now, I am gonna spam pure vis bottles.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #956 on: May 09, 2012, 04:18:10 pm »

If you're patient, you can just mine out the tainted blocks. Spamming purity potions should help keep it away.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #957 on: May 09, 2012, 04:19:19 pm »

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU


Apparently monoliths create taint, leading to a massive circle of taint appearing while I was building a mob grinder.....Bleeeeeeeeeeeh.

So, I have a very large circle of taint (about the size of a millenaire town), and am wondering how I can push it back. I know the location of at least 7 silver trees, would encircling it with silver tree leaves and logs push it back? What else can I do? For now, I am gonna spam pure vis bottles.
They create taint when broken. At least they did in an older version. Are you using an older version? I'm fairly sure they no longer do that.
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Micro102

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Re: Minecraft - Major Mods Thread
« Reply #958 on: May 09, 2012, 04:30:50 pm »

Well, I didn't break any, but the monolith is missing, I'm guessing it's the millinaire's fault.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #959 on: May 09, 2012, 04:32:31 pm »

Yeah, Millenaire has a habit of killing monoliths.
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