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Author Topic: Minecraft - Mods Thread  (Read 974859 times)

Micro102

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Re: Minecraft - Mods Thread
« Reply #4830 on: April 17, 2014, 01:48:44 pm »

Anyone? My OCD is going out of control.
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forsaken1111

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Re: Minecraft - Mods Thread
« Reply #4831 on: April 17, 2014, 01:49:37 pm »

I don't think you can change the icon. Name yes, icon no.
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Rhodan

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Re: Minecraft - Mods Thread
« Reply #4832 on: April 17, 2014, 02:15:13 pm »

In ars magica, I accidentally skipped the part where you choose an icon for your spell. How do I edit the icon?

Put the spell on your spell writing table thingy and your'll get the option to "Reset Name". Click that and the spell will turn into a scroll icon again. Next time you use it it'll ask you for a new name and icon.
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Skyrunner

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Re: Minecraft - Mods Thread
« Reply #4833 on: April 19, 2014, 02:54:08 am »

Hello, here's yet another cryptic error message.
Code is here, as always.
Quote
Exception in thread "main" java.lang.ClassCastException: org.json.JSONArray cannot be cast to org.json.JSONObject
   at mcfry.JsonWorldGenerator.main(JsonWorldGenerator.java:28)
Traceback (most recent call last):
  File "gen.py", line 137, in <module>
    exportCube(p.center, 2*(p.r+1)+1, p)
  File "gen.py", line 106, in exportCube
    sys.stdout.write(json.dumps(blocksData)) # No whitespace
IOError: [Errno 32] Broken pipe
The content itself is straightforward, but it doesn't give me any hints about what exactly went wrong. All I can tell is that it expected a JSON Object but got a JSON Array. So, another convenience feature would be to catch that specific exception and print maybe the first couple elements of the JSON Array. o.o
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
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Skyrunner

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Re: Minecraft - Mods Thread
« Reply #4834 on: April 21, 2014, 02:40:45 am »


3 images of my current work in progress :v

I would like to ask for first impressions about my map gen. Does it look interesting enough to give it a spin? I know that the random one I just generated has too many glass planets, so I need to fix that.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

frostshotgg

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Re: Minecraft - Mods Thread
« Reply #4835 on: April 21, 2014, 02:47:37 am »

It looks a little wonky near the edge, and they all seem far too uniformly sphere. Plus, as it is you'd be missing a bunch of important resources like sand.
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Skyrunner

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Re: Minecraft - Mods Thread
« Reply #4836 on: April 21, 2014, 03:23:08 am »

I haven't added sand yet!
As for the edges, my algorithm for finding the area has to be fixed.

What's wrong about uniform spheres? O_o The original also had spheres only... What kind of shapes should I also consider?
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Puzzlemaker

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Re: Minecraft - Mods Thread
« Reply #4837 on: April 21, 2014, 08:58:03 am »

I haven't added sand yet!
As for the edges, my algorithm for finding the area has to be fixed.

What's wrong about uniform spheres? O_o The original also had spheres only... What kind of shapes should I also consider?

Add mountains to the planets!
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The Darkling Wolf

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Re: Minecraft - Mods Thread
« Reply #4838 on: April 21, 2014, 10:30:54 am »

Looks awesome, I wants it. I always loved getting a biosphere world with bridges turned off, and zeppelinning my way between them.
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Oneir

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Re: Minecraft - Mods Thread
« Reply #4839 on: April 21, 2014, 01:22:49 pm »

Looks awesome, I wants it. I always loved getting a biosphere world with bridges turned off, and zeppelinning my way between them.

Is there a zeppelin mod that doesn't break anything? Last time I went on a modding spree I couldn't find one, but that was a while ago.
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frostshotgg

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Re: Minecraft - Mods Thread
« Reply #4840 on: April 21, 2014, 01:32:26 pm »

Could you make some of them slightly oblong? There's just something very monotonous about perfect spheres.
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Kadzar

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Re: Minecraft - Mods Thread
« Reply #4841 on: May 01, 2014, 04:20:55 pm »

I know this is probably a long shot, but can anyone recommend a server that has a lot of cool magic mods other such things to play around with?
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Remuthra

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Re: Minecraft - Mods Thread
« Reply #4842 on: May 01, 2014, 07:40:31 pm »

I haven't added sand yet!
As for the edges, my algorithm for finding the area has to be fixed.

What's wrong about uniform spheres? O_o The original also had spheres only... What kind of shapes should I also consider?
Icosahedrons, obviously.

March

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Re: Minecraft - Mods Thread
« Reply #4843 on: May 01, 2014, 08:29:50 pm »

I know this is probably a long shot, but can anyone recommend a server that has a lot of cool magic mods other such things to play around with?

You could play on spelltek, its resonant rise 2.8.3.8 right now; has plenty of the magic mods like ars magica and witchery and thuamcraft and lots of other neat stuff like galacticraft and computercraft and such, no whitelist or border, been linked in this thread before but its changed address and I think owners and admins since then; I'm now an admin (http://www.atlauncher.com/downloads/) (s41.hosthorde.com:25879)
Spoiler (click to show/hide)
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Kadzar

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Re: Minecraft - Mods Thread
« Reply #4844 on: May 01, 2014, 09:33:18 pm »

Ah, thanks! I'll probably check it out sometime tomorrow or this weekend. I'll the no age creation thing for mystcraft sounds like it would take most of the fun out of that mod (though I completely understand why you wouldn't want people just creating their own universes willy-nilly), but otherwise it all sounds very cool.
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What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!
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