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Author Topic: Minecraft - Mods Thread  (Read 974741 times)

The Darkling Wolf

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Re: Minecraft - Mods Thread
« Reply #3345 on: November 18, 2012, 01:26:26 pm »

There is no using involved, you just install the version you want and it automatically does its thing.
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Trapezohedron

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Re: Minecraft - Mods Thread
« Reply #3346 on: November 18, 2012, 01:27:11 pm »

There is no using involved, you just install the version you want and it automatically does its thing.

Edited my post.
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forsaken1111

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Re: Minecraft - Mods Thread
« Reply #3347 on: November 18, 2012, 01:31:04 pm »

@forsaken

It so happens I have that mod installed. Haven't found a good guide on how to use it. :/
http://www.youtube.com/watch?v=i-LRKSO7MPw&

That should cover most of it.
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The Darkling Wolf

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Re: Minecraft - Mods Thread
« Reply #3348 on: November 18, 2012, 01:55:31 pm »

There is no using involved, you just install the version you want and it automatically does its thing.

Edited my post.
Ahh, go down to the "Old DOwnloads" spoiler, and download the 1.2.5 Forge(singleplayer) version of Enderman Nerf. Then make a backup of Modpack.jar and copy the contents of the Enderman nerf folder into modpack.jar
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iceball3

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Re: Minecraft - Mods Thread
« Reply #3349 on: November 18, 2012, 03:27:30 pm »

You could also pour water all over your beautifully sculpted landscape to enderproof it?
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Trapezohedron

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Re: Minecraft - Mods Thread
« Reply #3350 on: November 18, 2012, 03:29:02 pm »

Aww no, can't do that. That would make me waste a stack's worth of bonemeal, having plantified said landscape thoroughly.
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iceball3

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Re: Minecraft - Mods Thread
« Reply #3351 on: November 21, 2012, 03:19:18 pm »

Aww no, can't do that. That would make me waste a stack's worth of bonemeal, having plantified said landscape thoroughly.
Aw darn, I was about to side suggest astroturfing using green dyed wool as a backup plan~
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Akhier the Dragon hearted

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Re: Minecraft - Mods Thread
« Reply #3352 on: December 01, 2012, 02:24:46 pm »

   I don't know when Red Power will be for us mortals but the likes of Direwolf and the modders he plays with in his server lets play now have frames with tubes in them. No seriously, take a look
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Briggsy16

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Re: Minecraft - Mods Thread
« Reply #3353 on: December 01, 2012, 03:53:26 pm »

I expect RP2 will be out in about a years time, unless a new version comes out, formula for release should be R = 1 year + (1 year x number of releases)
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Ultimuh

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Re: Minecraft - Mods Thread
« Reply #3354 on: December 01, 2012, 03:56:04 pm »

WIth Thaumcraft 3, what reason do I have to continue building stuff on Nate's server?
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Duke 2.0

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Re: Minecraft - Mods Thread
« Reply #3355 on: December 01, 2012, 04:49:44 pm »

 Seems some drama went down on the MC forums that was deleted rather quickly because the nature of the drama caused a lot of shitheads to respond. All I know about the subject is based on second hand info from people who seem to be doing reasonable responses to it, so this is not a lot better than gossip.

 The basic gist is that somebody found Eloraams personal info and posted it online. She is understandably beyond pissed and made comments about not dealing with this bullshit anymore. Anything further than this is speculation, but there have been hints to something that would mean far more harassment than women normally get online.

 What the fuck Minecraft community
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forsaken1111

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Re: Minecraft - Mods Thread
« Reply #3356 on: December 01, 2012, 04:51:52 pm »

Welp I no longer expect redpower to be updated ever.

Though to be fair, Eloraam never struck me as the most stable of people.
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Duke 2.0

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Re: Minecraft - Mods Thread
« Reply #3357 on: December 01, 2012, 04:52:23 pm »

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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Akhier the Dragon hearted

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Re: Minecraft - Mods Thread
« Reply #3358 on: December 01, 2012, 04:58:31 pm »

   Hmm, that would be unfortunate though I don't think RP will go quietly into the night. Its too good of a mod for that. I don't know how far behind Direwolf is but I have not heard anything from that front and he is the guy I look at when it comes to any of the mods he uses. Since the thread was deleted there is no evidence of what actually happened I will reserve any response till concrete proof one way or the other has come to light.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Duke 2.0

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Re: Minecraft - Mods Thread
« Reply #3359 on: December 01, 2012, 10:22:17 pm »

 So I'm trying to make Thaumcraft 3 work but I'm running into issues. Namely, Magic launcher doesn't seem to like Thaumcraft.
Spoiler (click to show/hide)

 Dropped Thaumcraft and Forge(Version recent enough for this) into a folder for mods this launcher uses, as well as the dedicated Mods folder. Forge on its own from both locations works aces, but as soon as Thaumcraft is involved it crashes.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO
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