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Author Topic: Minecraft - Mods Thread  (Read 975194 times)

mattie2009

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Re: Minecraft - Major Mods Thread
« Reply #285 on: April 19, 2012, 02:21:43 pm »

What binoculars do you use to see your UI sirian? :D

I have a high-powered telescope surgically welded to my left eye and I still can't see his UI clearly.
EDIT: You do know you can hide the UI altogether, right?
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Sirian

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Re: Minecraft - Major Mods Thread
« Reply #286 on: April 19, 2012, 02:29:47 pm »

What binoculars do you use to see your UI sirian? :D

I have a high-powered telescope surgically welded to my left eye and I still can't see his UI clearly.
EDIT: You do know you can hide the UI altogether, right?

I was trying to do that but i found this option first so i just made it smaller.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #287 on: April 19, 2012, 02:34:57 pm »

Going through the configs and writing down what IDs are used.
NEI can dump a list of unused block or item ID's as a text file now.
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Darvi

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Re: Minecraft - Major Mods Thread
« Reply #288 on: April 19, 2012, 02:43:00 pm »

Imo screenshots without the UI just aren't the same.
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Sowelu

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Re: Minecraft - Major Mods Thread
« Reply #289 on: April 19, 2012, 02:48:57 pm »

Hot fuckin' damn, that's a thing of beauty.  How long did it take to find a spot with three silverwood trees?

I wonder if I could take hedge clippers and re-home some wild ones...
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Sirian

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Re: Minecraft - Major Mods Thread
« Reply #290 on: April 19, 2012, 03:01:39 pm »

Hot fuckin' damn, that's a thing of beauty.  How long did it take to find a spot with three silverwood trees?

I wonder if I could take hedge clippers and re-home some wild ones...

Thanks ! There are only 2 trees, but i was lucky enough to find this spot right next to my spawn. I usually try to build close to the spawn so that i can find my way home with a compass. I was thinking about moving them or moving other silverwood trees where i want them, but i'm not sure if they would still "work" the same.
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DrPoo

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Re: Minecraft - Major Mods Thread
« Reply #291 on: April 19, 2012, 03:12:16 pm »

Sucks that Forestry aint going to work with Tekkit or Technicpack anymore :(
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #292 on: April 19, 2012, 03:13:34 pm »

I think Sengir's removed the code that made it nonfunctional
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Sowelu

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Re: Minecraft - Major Mods Thread
« Reply #293 on: April 19, 2012, 03:16:58 pm »

Kind of ruins any ability to trust them, though.

That's the kind of thing that follows a developer around for years and years.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Darvi

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Re: Minecraft - Major Mods Thread
« Reply #294 on: April 19, 2012, 03:26:34 pm »

In other news, using Magic Launcher to add Optifine makes Minecraft think that I installed Smart Moving twice.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #295 on: April 19, 2012, 03:27:13 pm »

Kind of ruins any ability to trust them, though.

That's the kind of thing that follows a developer around for years and years.
Yup, the reason I'm not using it. He's proven what he's willing to do already.
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Briggsy16

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Re: Minecraft - Major Mods Thread
« Reply #296 on: April 19, 2012, 03:28:15 pm »

Doing the Feed the Beast map here and for some reason manure won't power a fermenter. I put fertiliser in to test it and that worked fine, does anyone have any idea why it's not working? I'm fairly sure this is the next step to take with FTB.
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Briggsy16

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Re: Minecraft - Major Mods Thread
« Reply #297 on: April 19, 2012, 03:29:29 pm »

Going through the configs and writing down what IDs are used.
NEI can dump a list of unused block or item ID's as a text file now.

Double post here but sounds like he has ID conflicts so he's not gonna be able to boot into the game to get the dump. I think that's how that NEI system works.
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Darvi

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Re: Minecraft - Major Mods Thread
« Reply #298 on: April 19, 2012, 03:53:19 pm »

So I found out that Optifine does squat if you have a shitty computer.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #299 on: April 19, 2012, 03:54:28 pm »

Going through the configs and writing down what IDs are used.
NEI can dump a list of unused block or item ID's as a text file now.

Double post here but sounds like he has ID conflicts so he's not gonna be able to boot into the game to get the dump. I think that's how that NEI system works.
You remove the conflicting mod first, dump a list of unused ID's then change the ID's in the conflicting mod's config file.
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