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Author Topic: Minecraft - Mods Thread  (Read 976844 times)

The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1590 on: July 01, 2012, 01:42:15 pm »

This would be the best place to start.
I'll go check if all the mods have bukkit versions first though.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #1591 on: July 01, 2012, 01:42:49 pm »

This would be the best place to start.
I'll go check if all the mods have bukkit versions first though.
I'll give it a read. Thanks!
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1592 on: July 01, 2012, 01:44:14 pm »

Looks like Mystcraft has no Bukkit version though.
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Matz05

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Re: Minecraft - Major Mods Thread
« Reply #1593 on: July 01, 2012, 01:46:46 pm »

Balkon's WeaponMod is pretty cool. Muskets might be a bit overpowered, but the mod adds a lot of weapon variety. I like putting blunderbuss shot in dispensers!
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1594 on: July 01, 2012, 01:47:18 pm »

I think the SMP version was causing some major crashing, will want to verify if that's been fixed before adding it.
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Matz05

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Re: Minecraft - Major Mods Thread
« Reply #1595 on: July 01, 2012, 02:37:00 pm »

[[[Version 8.6.0]]]
- Minecraft 1.2.5 compatible!
- No longer using ModloaderMP, Minecraft Forge multiplayer API is waaay better.
- Which means no more invisible entities!
<snip>
- Fixed disconnect from server after throwing knife or spear.
- Fixed item ID's in properties do not match the ones in-game.

Is that the crash you meant? Or a server crash bug (nothing in the changelog about that except for possibly:
[[[Version 8.4.2]]]
- (Server only) Another fix for the properties file.
)


EDIT: I can see another one, but that will be fixed next version and only shows up when a weapon is disabled. Something about using its ammunition in a dispenser.
« Last Edit: July 01, 2012, 02:53:46 pm by Matz05 »
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Akhier the Dragon hearted

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Re: Minecraft - Major Mods Thread
« Reply #1596 on: July 01, 2012, 06:35:32 pm »

   My problem with most weapon mods is that it tends not to be a choice so much as a what tier can you afford. Is Balkon's weapon mod different from this?
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1597 on: July 01, 2012, 06:37:06 pm »

It follows the same progression as normal Minecraft, just provides more options for weaponry, such as throwing knives, javelins, spears, blunderbusses, muskets and cannons.
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Akhier the Dragon hearted

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Re: Minecraft - Major Mods Thread
« Reply #1598 on: July 01, 2012, 06:43:39 pm »

   I was meaning more of a yes besides swords there is daggers but as long as you can afford the sword thats what you want. Do the different weapons have actual interesting things that they do instead of just different amounts of damage?
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1599 on: July 01, 2012, 06:45:53 pm »

The dagger can be thrown, it can also be crafted in the 2x2 grid.

Hammers have a higher knockback than any other weapon, but are expensive, and you can't block with them.

Crossbow ammo costs more than arrows, but does more damage.

Musket ammo is expensive, and also incredibly damaging.

Pikes can do a lot of damage and decent knockback or even more damage but less knockback, but you can't block with them.

It's pretty nicely balanced overall.
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Vattic

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Re: Minecraft - Major Mods Thread
« Reply #1600 on: July 01, 2012, 06:52:00 pm »

The only complaint I've heard is that the musket can be a little OP in PvP but I've not tried it myself.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1601 on: July 01, 2012, 06:58:00 pm »

Yeah, the musket is rediculously powerful with Vanilla armour.
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sluissa

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Re: Minecraft - Major Mods Thread
« Reply #1602 on: July 01, 2012, 09:48:23 pm »

I have no idea if Thaumcraft is SMP friendly, or how it's chunkloaders would work in that situation. But the chunkloading seals with wonderfully in my SSP game. They come in two sizes as well. A 3x3 chunk version and a larger version, 5x5 I believe. 3x3 is perfect for most uses and you can simply turn it off with a redstone signal if you only need it sometimes.
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Vattic

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Re: Minecraft - Major Mods Thread
« Reply #1603 on: July 01, 2012, 09:51:18 pm »

I didn't think TC was even SMP?

Maybe make them uncraftable (if possible) and have only admins able to place them?
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1604 on: July 02, 2012, 06:46:42 am »

I'd like to assume we're all friends here, and can be trusted to not abuse things like chunkloaders.
On another note, I'd love to see Smart Moving added to the server. 1x1 maintenance tunnels~

DerpEdit: Fixed link.
« Last Edit: July 02, 2012, 06:59:35 am by The Merchant Of Menace »
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