Nations at War is a whitelisted Roleplaying and PvP server, with groups of players forming into nations and interacting with other nations, be that with diplomacy or the sharp end of a sword, it features a rich backstory with players and nations encouraged to create their own lore and backstory as well. The Admins host events regularly, awarding prizes to individual players and nations who perform well.
Season 2 got off to a very shaky start, with the plugin hardly finished and many other issues plaguing it, but overall it was a very fun experience towards the end, with many nations pulling, rather unexpected, moves.
I'll update this post with all information as I obtain it, but for know I know that applications for whitelisting will be opened once Season 3 begins.
Final render of the End of Season Map Season 3 is going to have gods. Six of them. Specifically:
Fire
Water
Air
Earth
Day/Life
Night/Death
Technically the Day and Night gods have that for their domains, but I'm including Life and Death to give you an idea of what they deal with.
WHAT DOES THIS MEAN?!
You will want to dedicate yourself to a god. Yes, one -- the gods do not appreciate those who try to curry favor with more than one. Each god has a polar opposite, and doesn't much like the others, either, so you automatically have a whole slew of enemies in front of you. If you don't dedicate yourself to a god, you don't get nice things like perks, so this is absolutely a thing you'll want to do. There are a lot of benefits to playing with the favor system.
Killing enemies isn't the only way you gain favor with your god. You can build temples and shrines, as well as sacrifice things. For people who like to gather and build, you're covered.
Now you might be asking yourself questions like "How does this solve the two-man nation problem?" or "How will population matching be addressed?" or "What if I don't like the other people who dedicate themselves to the same god I like?" or even "What if I don't like all these stupid gods?" We have answers to all of those questions and will be revealing 'em as things become more concrete. We're not stupid.
However, we did want to introduce the concept to you early on, as some contests and the like will involve the gods. We're still in the design phase, but it's pretty firm, so there you go. A taste of Season 3.
Magma/lava is going to be fire, like I said. I want to stress something: THIS IS NOT DWARF FORTRESS. We are not going to be wrangling the lore so you can slot your DF things neatly into it. This is a Minecraft game we're setting up, and we're working by Minecraft rules. There are system reasons for it being this way -- I'm not just tearing down your ideas for the sake of it.