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Author Topic: A (modded) Minecraft Adventure [Image Heavy!]  (Read 102340 times)

Supercharazad

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #360 on: June 08, 2012, 03:44:24 pm »

So, when (if ever) can we expect a new chapter?
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forsaken1111

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #361 on: June 08, 2012, 06:27:10 pm »

I have the thing built and ready. I've just been extremely busy. I stopped updating all of my games and things due to work right now. I'll get an update up this weekend.

Quick poll, what would you guys like to see more of? Shall I delve into Alchemy? More Thaumcraft? Mechanics and Frames?
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BunnyBob77

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #362 on: June 08, 2012, 07:10:47 pm »

Use more thaumcraft!  That's my favorite mod out of the ones in the adventure.
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Twi

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #363 on: June 08, 2012, 07:12:44 pm »

Frames are fun, but they're even MORE fun when used along with other things... :3
Thaumcraft is indeed amazing. EE is kinda meh, though.
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Armok

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #364 on: June 08, 2012, 08:17:52 pm »

Interactions between taumcraft and mechanics.
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killerhellhound

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #365 on: June 08, 2012, 10:55:43 pm »

what are these frames that you speak of and how do you make the books to travel to other worlds i could only make the jornal
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Peewee

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #366 on: June 08, 2012, 11:42:46 pm »

http://www.youtube.com/watch?v=JFzAlg6gA44 - frames demo (part of Redpower2 pr5, lots of cool stuff you can do with it)
http://www.youtube.com/watch?v=A9bZeGi2ndM - direwolf20's mod spotlight for mystcraft (books to travel to other worlds mod)

Ibid Straydrink

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #367 on: June 09, 2012, 01:28:27 am »

More Thaumcraft, please! Let me also say that I cannot overstate how much I appreciate your weaving events to a thick, mystic plot.
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Ehndras

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #368 on: June 09, 2012, 03:32:59 am »

I have the thing built and ready. I've just been extremely busy. I stopped updating all of my games and things due to work right now. I'll get an update up this weekend.

Quick poll, what would you guys like to see more of? Shall I delve into Alchemy? More Thaumcraft? Mechanics and Frames?

Thaum and alchemy! Mechanics comes next.
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Supercharazad

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #369 on: June 09, 2012, 08:57:48 am »

Mechanics!
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The Merchant Of Menace

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #370 on: June 09, 2012, 09:04:02 am »

I vote mechanics, because they're largely invalidated by later levels of magic. (Why bother investing the resources for 2 IC teleporters when you can make 2 void runes for a microbe of the cost?)
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Twi

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #371 on: June 09, 2012, 09:17:43 am »

(Why bother investing the resources for 2 IC teleporters when you can make 2 void runes for a microbe of the cost?)

I want to sig this.

XD

But yeah. Mechanics first seems like a good idea. Although Frames are ALWAYS amazing. Hell, Redpower 2 stuff is far too utilitarian to be invalidated by anything. But IC2, Redpower, Thaumcraft and EE all have some sort of improved furnace, for example.
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PyroDesu

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #372 on: June 09, 2012, 09:01:56 pm »

Mechanics, definitely. EE makes the game way too easy, and Thaumcraft... you've done a whole lotta Thaumcraft already.
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Rolan7

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #373 on: June 10, 2012, 09:09:58 am »

I'm pretty sure reading this thread was far more time efficient than installing and playing the mods.  I've lost days on just vanilla (not to mention I probably lack the RAM for this madness).  Thanks for the read, posting to watch.
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Supercharazad

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #374 on: June 17, 2012, 11:36:11 am »

SO, any updates?
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