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Author Topic: A (modded) Minecraft Adventure [Image Heavy!]  (Read 101630 times)

Maldevious

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #285 on: May 03, 2012, 10:52:11 am »

Any suggestions on which mod to dive into first? So many to choose from...
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forsaken1111

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #286 on: May 03, 2012, 12:57:59 pm »

Any suggestions on which mod to dive into first? So many to choose from...
Thaumcraft is a fun one to start with if you like the magic stuff.
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JackOSpades

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #287 on: May 03, 2012, 01:45:19 pm »

Thank you VERY Much Forsaken.

now I just have to figure out how I'm going to bring myself to restart...  :P

If you want them off, open up the BetterDungeons.conf file in .minecraft\chocolate\ and change
Code: [Select]
#Dungeon generated at message set to 0 to disable
dungeonGeneratedat = 1
to
Quote
#Dungeon generated at message set to 0 to disable
dungeonGeneratedat = 0

Unfortunatly this doesn't seem to be working for me, I get a "new dungeon generated at X, Y" message even after doing this.

Edit2: after comparing this version with the default better dungeon mods config file I decided to try simply removing those two lines, so far this seems to be working.
« Last Edit: May 03, 2012, 02:37:00 pm by JackOSpades »
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Maldevious

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #288 on: May 03, 2012, 03:36:57 pm »

Yeah I meant to turn the dungeon messages off. I had them on for testing. Whups...

If you want them off, open up the BetterDungeons.conf file in .minecraft\chocolate\ and change

Code: [Select]
#Dungeon generated at message set to 0 to disable
dungeonGeneratedat = 1

to

Quote
#Dungeon generated at message set to 0 to disable
dungeonGeneratedat = 0

Tried this, still getting warnings about new dungeons and pirate ships. Any thoughts?
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JackOSpades

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #289 on: May 03, 2012, 06:55:54 pm »

If Millenaire won't work then what about Minecraft Comes Alive as an alternative villager upgrade?

Dermonster

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #290 on: May 03, 2012, 07:03:41 pm »

Holy shitballs it works!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

forsaken1111

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #291 on: May 04, 2012, 09:46:22 pm »

Spoiler (click to show/hide)

If Millenaire won't work then what about Minecraft Comes Alive as an alternative villager upgrade?
I will look into getting it working or including an alternative in the future, sure.
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Argonnek

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #292 on: May 04, 2012, 11:26:33 pm »

I love the modpack. I cannot thank you enough for making and releasing it.

JackOSpades

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #293 on: May 05, 2012, 08:52:37 am »

I love the modpack. I cannot thank you enough for making and releasing it.

I can't agree enough :D getting this many major mods to play nice together is a minor miracle.

couple of quick notes though on fixing bugs (hey they happen right.) I've included how to fix most of them for people who want to do so themselves rather than wait for an updated version.

1.) the block.ID on smoking chimney's cobblestone chimney needed to be changed (it was making 6 arcane bellows for 6 cobblestone instead of the chimneys.  ;) ) this can quickly be done using the ID Resolver included in the pack. options/global mod settings from minecraft's main screen.

2.) the .png files for thaumcraft were missing from the minecraft.jar (this only seemed to cause vis crystals to be invisible except for their particle effects. re-adding the resource folder from my copy of thaumcraft fixed this easily.)

3.) the dungeon finder wont go off despite doing some very desperate things to it, setting that option in the config does nothing? 

4.) it still has had YOUR personal avatar forsaken :P this is of course fixed by changing the char.png in the mob folder inside the minecraft.jar back to default steve (or the player's personal choice of avatar of course, most players should already know how to do this.)

forsaken1111

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #294 on: May 05, 2012, 08:57:35 am »

Thanks JackOSpades! I'll be sure to take a look at those. The thaumcraft thing is worrying. You shouldn't have to put anything in the jar for thaumcraft, its sprites are included in the mod.
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JackOSpades

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #295 on: May 05, 2012, 01:44:40 pm »

Thanks JackOSpades! I'll be sure to take a look at those. The thaumcraft thing is worrying. You shouldn't have to put anything in the jar for thaumcraft, its sprites are included in the mod.

yes it was interesting the wild vis crystals were the only thing that turned invisible in my game, everything else from thaumcraft was normal.

good job on this story too, if it wasn't as good as it is people wouldn't have wanted this mod pack soo much  :D


Dermonster

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #296 on: May 05, 2012, 02:45:59 pm »

Is there a manual? 0.0'
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Supercharazad

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #297 on: May 05, 2012, 05:05:34 pm »

As a problem with the mod pack, the vis valves are appreaing and functioning ingame as those things that pump taint away.
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Ibid Straydrink

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #298 on: May 06, 2012, 02:39:59 am »

I have yet to give this a go, but was curious- how frequent would you say the Better Dungeons dungeons are, Forsaken? They seem to make for neat adventurers... but are so gaudy.  :-\
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Ehndras

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Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #299 on: May 06, 2012, 03:44:00 am »

<_< Haven't tried this yet either, to be honest. Hoping perhaps the bugs will be ironed out. I don't have access to my computer so I can't play regardless, hehe
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