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Author Topic: Question about the (u)nit screen.  (Read 1498 times)

TwoBears

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Question about the (u)nit screen.
« on: March 29, 2012, 01:40:25 am »

In the (u)nits screen, what exactly does "(r)emove cre" do?
« Last Edit: March 29, 2012, 03:34:09 am by TwoBears »
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Garath

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Re: What do it do?
« Reply #1 on: March 29, 2012, 01:44:25 am »

wasn't it to remove the current job they are doing?
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TwoBears

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Re: What do it do?
« Reply #2 on: March 29, 2012, 01:54:51 am »

wasn't it to remove the current job they are doing?

Is that it?  Anyone know for certain?  I can't find anything about it on the wiki.
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miauw62

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Re: Question about the (u)nit screen.
« Reply #3 on: March 29, 2012, 03:38:59 am »

Well, it could hardly be remove the creature, im not sure.
One way to find out, right?
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Garath

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Re: Question about the (u)nit screen.
« Reply #4 on: March 29, 2012, 04:34:09 am »

didn't actually do anything when used on a hauler... not sure then, what it does, but it didn't do any harm.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
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Steb

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Re: Question about the (u)nit screen.
« Reply #5 on: March 29, 2012, 08:22:53 am »

Remove creases? For ironing your dwarves.... Important, now that clothes are mandatory.
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nightwhips

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Re: Question about the (u)nit screen.
« Reply #6 on: March 29, 2012, 09:25:00 am »

Remove creases? For ironing your dwarves.... Important, now that clothes are mandatory.

Yeah, every month I go down the list of units and use this, or they get an unhappy thought.
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Garath

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Re: Question about the (u)nit screen.
« Reply #7 on: March 29, 2012, 09:30:03 am »

used it on a clothes maker who was getting unhappy to make her find something to make her happy. It cancels jobs done at workshops and such, but not hauling/on break/drink/party/eat/pasture animal (not sure about this one).
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Rince Wind

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Re: Question about the (u)nit screen.
« Reply #8 on: March 29, 2012, 10:01:56 am »

It does cancel bring to stockpile jobs, but not put in barrel/bin jobs I think.
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khearn

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Re: Question about the (u)nit screen.
« Reply #9 on: March 29, 2012, 11:32:55 am »

Hmmm. Sounds like it could be useful for getting your broker to the Depot sometimes.
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i2amroy

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Re: Question about the (u)nit screen.
« Reply #10 on: March 29, 2012, 12:24:31 pm »

It removes a variety of jobs (mostly the jobs that actually have a skill associated with them, so not hauling animals or drink/eat/sleep/break). I believe a similar function is also available from the (j) menu.
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Rominus

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Re: Question about the (u)nit screen.
« Reply #11 on: March 29, 2012, 12:28:56 pm »

Yep, you can do the same thing in (j)obs.  That's how I got my beekeepers unstuck when they were standing around dying of thirst and hunger because they couldn't find their bees.  I hope beekeeping gets fixed soon; it's neat, but between the low value of the products, the long production chain, and the potentially dwarf-slaying bugs, I ended up taking down all my hives.  No more mead  :'(
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