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Author Topic: Anyone else feel this way?  (Read 5934 times)

Loud Whispers

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Re: Anyone else feel this way?
« Reply #30 on: April 07, 2012, 06:31:34 pm »

can pierce armor three times better than normal weapons

First part of your post is true, this part, not so much. This is controlled by material tags

GenJeFT

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Re: Anyone else feel this way?
« Reply #31 on: April 07, 2012, 07:30:39 pm »

5. Yes. Either DF becomes capable of using more RAM and multiple cores, or computers with faster CPUS (rather than multicores) become available.

I just want to point out. I have a computer with 8 cores running at 3.34 ghz. Dwarf Fortress uses only one core (as expected) but dwarf fortress only uses 14% of that one cores capacity. So Dwarf Fotress is not CPU heavy enough to benefit from a faster CPU. Overall with the game running I am running the CPUs at 8% capacity counting all system activity and taking into account all cores not just the one Dwarf Fortress is using. So far the only program to ever use 100% has been BOINC.

I have 250 dwarfs with another 275 animals on the map running at an average of 30FPS. It has never dropped below 20. Aiming for 800 before I run out of ram.

It looks more like the code needs to be optimised a bit. I actualy just crash on the largest embark size, so I kicked it down a couple notches. I think I am running a 12x12.
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Garath

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Re: Anyone else feel this way?
« Reply #32 on: April 07, 2012, 10:50:35 pm »

stick it in a weapons trap for your dorfs to admire
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banned4trolling

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Re: Anyone else feel this way?
« Reply #33 on: April 08, 2012, 05:09:38 am »

5. Yes. Either DF becomes capable of using more RAM and multiple cores, or computers with faster CPUS (rather than multicores) become available.

I just want to point out. I have a computer with 8 cores running at 3.34 ghz. Dwarf Fortress uses only one core (as expected) but dwarf fortress only uses 14% of that one cores capacity. So Dwarf Fotress is not CPU heavy enough to benefit from a faster CPU. Overall with the game running I am running the CPUs at 8% capacity counting all system activity and taking into account all cores not just the one Dwarf Fortress is using. So far the only program to ever use 100% has been BOINC.

I have 250 dwarfs with another 275 animals on the map running at an average of 30FPS. It has never dropped below 20. Aiming for 800 before I run out of ram.

Largeaddressaware for the ram

And as for the bottleneck it could be the memory timings. All of the computationally expensive algorithms in DF do mostly simple calculations over huge data sets. A*, temperatures, liquid depths&flow, job assignement, item searching..

It's not all bad - the lack of hardcore optimizations in ASM, bizarre narrow-purpose algorithms or whatever means it's easier and faster to add new stuff - case in point hauling changes or carts.
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Trif

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Re: Anyone else feel this way?
« Reply #34 on: April 08, 2012, 05:44:13 am »

can pierce armor three times better than normal weapons

First part of your post is true, this part, not so much. This is controlled by material tags
Quote from: the Wiki
Artifact weapons get a large ×3 quality bonus to their weapon accuracy and armor deflection values (compared to ×2 to masterwork)

I think this means that artifact bone hammers are three times better at piercing armor than normal bone hammers would be (if they existed).
I wasn't so sure about it, either, but the wiki said so. I don't really know from where that info is, I looked through the DF Talk on artifacts but couldn't find anything about artifact weapon properties. Toady might have told that in the FotF thread.
So yeah, it's a bit vague, but it seems sound.
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Loud Whispers

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Re: Anyone else feel this way?
« Reply #35 on: April 08, 2012, 12:19:02 pm »

I think this means that artifact bone hammers are three times better at piercing armor than normal bone hammers would be (if they existed).
I wasn't so sure about it, either, but the wiki said so. I don't really know from where that info is, I looked through the DF Talk on artifacts but couldn't find anything about artifact weapon properties. Toady might have told that in the FotF thread.
So yeah, it's a bit vague, but it seems sound.

The second part refers to artifact armour and shields, not weapons

Trif

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Re: Anyone else feel this way?
« Reply #36 on: April 08, 2012, 12:46:36 pm »

Ah, that makes sense. Thanks.
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I wonder if the game has become odd.

GenJeFT

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Re: Anyone else feel this way?
« Reply #37 on: April 08, 2012, 12:56:46 pm »


[/quote]
Largeaddressaware for the ram
[/quote]

What? Largeaddressware?
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