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Author Topic: Top 10 most useful skills  (Read 11792 times)

Naryar

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Re: Top 10 most useful skills
« Reply #15 on: March 29, 2012, 04:51:33 am »

what do you need judge of intent for?

might as well add a point in student if that helps to speed up the learning of, well, everything.

Oh wait, that's right, you don't. You just need it for seeing merchant mood but who cares ?

So I'll add metalsmith rather than JoI.

SmileyMan

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Re: Top 10 most useful skills
« Reply #16 on: March 29, 2012, 05:39:16 am »

I've stopped bothering to assign any points to the starting seven.  I take six picks and an axe, then as much food and booze as I can carry.  Six dwarfs carve out the fortress, one chops some trees and makes some beds, chairs and tables, then smooths and engraves the dining room.

First set of migrants become farmers, brewers and cooks, except for the one which always turns up with weapon skill (my last fort had swordsdwarf with 8 gobbo kills to his name, in the first wave) - burn some trees to make them a weapon which suits their skill and stick them on guard at the front door.

This should be pretty self-sustaining, so now dig for the magma.
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

Kamamura

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Re: Top 10 most useful skills
« Reply #17 on: March 29, 2012, 06:13:02 am »

You all blatantly misunderestimate the most ancient of professions - the noble art of cheese making, the arcane secrets of soap making, and the transcendental mysteries of the bees and honey production.
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The entire content consists of senseless murder, a pile of faceless naked women and zero regard for human life in general, all in the service of the protagonist's base impulses. It is clearly a cry for help from a neglected, self absorbed and disempowered juvenile badly in need of affectionate guidance. What a sad, sad display.

white_darkness

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Re: Top 10 most useful skills
« Reply #18 on: March 29, 2012, 08:27:25 am »

I just dump the max I can into farming for the starting 7 and to hades with the rest of the skills.
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slothen

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Re: Top 10 most useful skills
« Reply #19 on: March 29, 2012, 08:40:03 am »

I think its funny that everyone posted their embark strategy and no one read the OP.
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
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MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

Girlinhat

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Re: Top 10 most useful skills
« Reply #20 on: March 29, 2012, 08:52:09 am »

Top 10 skills...

1 Axes
2 Axes
3 Axes
4 Herbalist
5 Axes
6 Axes
7 Axes
8 Axes
9 Axes
10 Axes

kingubu

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Re: Top 10 most useful skills
« Reply #21 on: March 29, 2012, 09:12:04 am »

I think its funny that everyone posted their embark strategy and no one read the OP.

The OP was obscure to the point of being cryptic.  That's what makes it fun!

Yeah, I gotta agree with feed everyone till the migrants show up.  So...

butcher
cook
brewer
planter
gatherer
mason
architect
carpentry
mechanics
tanner

You could skip the butcher/tanner I guess. But I have a leather fetish.
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vjek

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Re: Top 10 most useful skills
« Reply #22 on: March 29, 2012, 11:09:00 am »

my embark profile uses:

mining
masonry
smelting
forge_weapon
forge_furniture
forge_armor
stonecraft
mechanics
designbuilding (architecture)

The rest I learn as I go, including farming, carpentry, and all the rest.  Any dwarf can be anything, so I just let them learn by doing. heheh.

I need the architecture and mechanics for building the "bridges" and traps tied to them for my main entrance defenses.  I don't like waiting on those.  The rest of the skills are used to fill the traps, set up metal production, and equip the military (just in case!).

appraisal can be handy in one dwarf, if you intend on trading.

simonthedwarf

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Re: Top 10 most useful skills
« Reply #23 on: March 29, 2012, 12:11:22 pm »

Student increases the learning of ANY skill? Are you joking?
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

orius

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Re: Top 10 most useful skills
« Reply #24 on: March 29, 2012, 01:16:48 pm »

Top ten most useful?

Miner
Grower
Brewer
Mason
Weaponsmith
Armorsmith
Carpenter
Clothier
Mechanic
Woodcutting maybe.

I usually start with this setup:

Miner
Miner
Mason/Architect/Mechanic
Carpenter/Woodcutter
Grower/Herbalist
Stonecrafter/Bone Carver/Gem Cutter
Expedition leader (doctor/bookeeper/trader/manager)
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Fortressdeath

BigFatStupidHead

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Re: Top 10 most useful skills
« Reply #25 on: March 29, 2012, 01:20:04 pm »

The OP was obscure to the point of being cryptic.  That's what makes it fun!
I really like that.
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simonthedwarf

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Re: Top 10 most useful skills
« Reply #26 on: March 29, 2012, 08:37:48 pm »

I'd say what I do is very practical and efficient

I'd say four miners with masonry and furnace operating with 2 extra picks allows for a much faster construction of central rooms, locating of metal and the beginnings of bedrooms/doors/dining room.

Usually there's dwarf that gets management, appraiser, diagnostician and book keeping, disalowing all labors for him (the positions are auto) after the 1st migrant wave. (He helps the others at the beginning)

Usually you can forego having more than 1 wood cutter, I see this possibly slowing down a lot of embarks, you should save the "close" wood for fast charcoal

That's 6, so that 7th dwarf can be you choosing a weapon skill and the teacher skils, custom profession name "fighting instructor" allowing him to start drilling useless immigrants from the 1st wave
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

Mushroo

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Re: Top 10 most useful skills
« Reply #27 on: March 29, 2012, 08:42:01 pm »

I've never understood why people are in such a hurry to build bedrooms, dining hall, etc. That is a Year 2 project in my forts. :)
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KodKod

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Re: Top 10 most useful skills
« Reply #28 on: March 29, 2012, 08:48:08 pm »

I've never understood why people are in such a hurry to build bedrooms, dining hall, etc. That is a Year 2 project in my forts. :)

I've never understood why so many people embark with carpenters and masons, skills which take about 2.5 seconds to get til level 5 and for which the actual skill levels offer little tangible benefit until very high levels. But they do it anyway, and every single tutorial on the whole damn internet recommends it.
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Poindexterity

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Re: Top 10 most useful skills
« Reply #29 on: March 29, 2012, 09:05:41 pm »

(The kissing avatar weirds me out...... I dislike all forms of Publicly displayed affection...)
I'm in favor of a dont ask dont tell policy for everyone, regardless of sexual orientation. I don't care what you're doing in the bedroom or who you're doing it with, i just dont wanna hear about it. Whatever 2 consulting adults do in the privacy of their own home is their business and none of mine. I like to keep it that way.
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!
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