so could you post his kill list and inventory please
Here you go:
You have some of the nicest armor in the entire fortress. You also have a flail, which I believe is what you requested as a weapon. I suspect that flails aren't good at killing, although they are useful for causing bleeding and pain, so you tend to cripple targets which someone else can then come along and kill.
Could you show me Fritz's description, relationships and kills screen, please?
Fritz is a murder machine. Even though she seems to prefer killing goblins slowly, breaking each of their limbs in turn before killing them, she still manages to get a lot of kills.
OOC: did i gain any relationships at all with any of the other 4 who went down?
Strangely, no.
I guess soldiers don't socialize when on duty? At least you're familiar with Doctor Cain.
Requesting Ash #2.
Skills: Marksman, preferably from a migrant wave.
Custom Job: Professional Red Shirt.
Good timing, the latest migrant wave had a Ranger just ready for you.
Cilob's Journal - aftermath of the expeditionI just now found out. One of our new dwarves, against all caution and on nobody's orders, decided to mount an expedition to explore the caverns. Good for them, I say! Sometime you just need to take a bold risk to get something done. It's been too long that the caverns have been lying there unexplored, I would have done it myself if I hadn't been so busy with my animals.
Oh, it does seem that Corai got a bit hurt, after tangling with some giant blob monster. Cain's had a look at him, and says that the injuries aren't as bad as they look.
He's got some broken bones, but Cain says the nerves are all intact, so he should heal completely. And lucky for him, there's no sign of infection, and the creature that attacked him didn't seem to have any kind of venom. No permanent harm done, ha ha! His treatment should be straightforward.
Cain's been having to chase out onlookers and well-wishers, even one dwarf who tried to set up a table and chair so he could sit and watch while eating! I know they call it an operating theater, but that doesn't mean they're putting on a show for everyone.
Now, the real news of the expedition, other than a few minor issues with the cavern creatures, is the adamantine. I wish we could have kept it a secret, but that Graknorke was proclaiming to everyone what he'd found. I have mixed feelings about it. There's a real wealth of it down there, enough to completely change everything for this fortress, but I fear that mining it would distract from the real goal of this fortress: taming amazing giant creatures!
So I have some relief that Geb is not calling for mining it immediately. She outranks me, of course - I may be the Dungeon Master, but she's a Duchess now.
There aren't many that can countermand her order.
We have sent the latest selection of tame animals off to the mountainhomes. I overheard Ral speaking to the traders, saying something about a 'barrel of monkeys'.
I told her that was silly, you can't put monkeys in a barrel without killing them first. She insists that every child in the mountainhomes will want one of these as a pet. I told her to not be so sure - I have a new animal project that may make them all change their mind once I've tamed it.
I just need to get a male, and then see if we can breed them in captivity. But still, I need to remember why we are really here. The giant sparrows, the monkeys, and the giant hamsters are really just a by-catch of our main operation. The Queen sent me here to catch monsters from the ocean. And we have.
Quietust's trap-chamber worked, the whale was lured in and caught in the aquatic animal-traps. The seal-gate seems to be working properly, and we have the pump working to drain the water from the chamber now.
Soon, we will find out if it is possible to tame the monsters of the deep. And even if they cannot be tamed, there are many uses we can put them to.
Throughout all the excitement, Athra continues to quietly work on his private quarters...