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Poll

How many eggs should creatures lay at a time?

Original amounts (chickens 4-15, crocodiles 20-60)
Something in between.
Modest Mod's current amounts (chickens 2-4, crocodiles 4-8)
Fewer than that.

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Author Topic: Modest Mod 2.2 - Under new management  (Read 149550 times)

Igfig

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #285 on: July 08, 2014, 12:38:53 am »

I'll probably be using CryptoCactus' binpatched .exe, unless there are more patches to add.

quitzy

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #286 on: July 21, 2014, 07:59:02 am »

Do I have to start a new game if i want to use Eternal Fashion (clothes doesnt wear off) feature of this mod? Or any save game would work with it?
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TheHossofMoss

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #287 on: August 31, 2014, 12:55:40 pm »

Is this compatible with the current .40.10 release?
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MDFification

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #288 on: August 31, 2014, 07:10:54 pm »

Is this compatible with the current .40.10 release?

Nope. Igfig has stated he's working on a 40.xx version, but he hasn't released it yet.
« Last Edit: August 31, 2014, 07:13:28 pm by MDFification »
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TheHossofMoss

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Re: Modest Mod 2.1 - Now with graphics support!
« Reply #289 on: September 01, 2014, 08:07:06 pm »

Is this compatible with the current .40.10 release?

Nope. Igfig has stated he's working on a 40.xx version, but he hasn't released it yet.

Oh okay! Thanks for the quick reply.
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On the Fifth Day of Axemas, my love saved the fort from...
Five sieging Werebeasts, four Giant Dingoes, three sneaky Thieves, two drunken Black bears, and a Titan killing spree!

Igfig

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Re: Modest Mod 2.2 - Now with graphics support!
« Reply #290 on: January 20, 2015, 11:11:08 pm »

It's funny, I actually did have the basic 34.11 version ready a few days after my last post... but then I realized I'd have to do it twice more, for the Phoebus and Ironhand versions, and I just was not interested enough to keep going. I haven't even started on the 40.whatever version yet, and I'm starting to be pretty confident that I never will. Dwarf Fortress just isn't my passion any more.

Therefore, I am officially relinquishing control of the project to anybody who wants to take over for me, and who shares my vision for the mod. Someone who can keep the Modest Mod as the basic, universal mod that it is, and resist the temptation to add entirely new content or change the feel of the game (even for the better).

I'll be offering the right of first refusal to CryptoCactus in recognition of his hard work to keep the mod unofficially updated during my absence, but if he's not interested then feel free to put your name forward. If a number of you are interested, we could even do this by committee; I'll put my basic raws up on GitHub for people to work on and branch however they like. I can also stay on to offer advice on balance or why I made some of the choices I did, though I don't intend to do any coding of my own.

In the meantime, I have put up the basic 2.2 Modest Mod for 34.11 on DFFD. No graphics packs or new modules, I'm afraid. Not that people are still playing 34.11 much, but this'll be a sufficient base for your future work.

Button

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Re: Modest Mod 2.2 - Now with graphics support!
« Reply #291 on: January 21, 2015, 10:21:20 am »

I based my personal raws on the old Modest Mod, so I'd be happy to remove a few sprinkles and put up a Modest Mod for 0.40.x, if CryptoCactus passes on it.

I'd probably bundle part of Plant Fixes into the Modest Mod, because picking tree nuts seems French Vanilla. In your opinion, would additional (real life) products made from the vanilla plants (e.g. peanut butter, avocado oil, pineapple thread) qualify as french vanilla, or is that outside the scope of the Modest Mod?

ETA: It looks like CryptoCactus hasn't been on the forum since July.
« Last Edit: January 21, 2015, 11:11:46 am by Button »
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Igfig

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Re: Modest Mod 2.2 - Now with graphics support!
« Reply #292 on: January 21, 2015, 11:51:22 am »

Adding new content to the game is outside the Modest Mod's mandate, but making existing content usable is. If tree nuts are actually unusable, then fixing them is definitely french vanilla. Adding new plant products isn't, but it's a fine subject for a Modest Module.

I noticed that about CryptoCactus, but I'll give him a couple days to reply before writing him off.

Igfig

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Re: Modest Mod 2.2 - Now with graphics support!
« Reply #293 on: January 25, 2015, 10:55:13 pm »

All right, no word from CryptoCactus. Button, the mod is all yours.

Godspeed.

Button

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Re: Modest Mod 2.2 - Under new management
« Reply #294 on: January 26, 2015, 10:34:59 am »

Thanks Igfig. I hope to live up to your legacy.
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

expwnent

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Re: Modest Mod 2.2 - Under new management
« Reply #295 on: January 26, 2015, 11:22:41 am »

If you repost the thread let us know here.
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gchristopher

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Re: Modest Mod 2.2 - Under new management
« Reply #296 on: January 27, 2015, 09:56:32 pm »

And good luck! This is the most essential mod for vanilla gameplay.
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Button

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Re: Modest Mod 2.2 - Under new management
« Reply #297 on: February 04, 2015, 06:27:43 pm »

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I used to work on Modest Mod and Plant Fixes.

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TheHossofMoss

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Re: Modest Mod 2.2 - Under new management
« Reply #298 on: February 04, 2015, 06:47:26 pm »

The thread for v0.40.x-n.

In regards to melee weapon balance changes being removed... what do you mean by that? Can you give me an example?

Pardon my ignorance, I'm just wanting to make sure my combat isn't boosted or nerfed extremely when I download this.
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On the Fifth Day of Axemas, my love saved the fort from...
Five sieging Werebeasts, four Giant Dingoes, three sneaky Thieves, two drunken Black bears, and a Titan killing spree!

LeoCean

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Re: Modest Mod 2.2 - Under new management
« Reply #299 on: February 04, 2015, 06:50:35 pm »

Probably referring to the whip fixes where whips turn armor into butter? in vanilla df unless that was fixed. I don't think the combat was boosted by this mod.
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