I read your blog posts over the holidays - great writing. It's good to see more interesting people writing about roguelikes.
As for the game: I will check it out again tonight when I come back from work. My new responsibilities along with my MA thesis leave me little time to rogue'n'roll.
Thank you!
If you mean Rogue's Tale, I would recommend giving it a shot. It's brutal, though, and once you accept the fact that only a fraction of characters will leave the first level (that fraction seems to be higher for me if I start off with high agility) then it is enjoyable.
There is a high level of polish though and its easy to play - so there isn't the normal friction associated with
actually playing the game. It eases the pain somewhat.
Congrats on the new addition to the family incoming mendonca! I am working on a new pathfinding algorithm to work with fully procedural content that is coming along promisingly. I also got a new laptop so will hopefully be able to actually do what I offered soon I will need to redownload the source since I think that got wiped in the old laptop's HDD crash, which means that all of my notes vanished with it
Good luck all around, with the familyMembers++, your bloggity, and with the game Hopefully it doesn't take a year to bring it to v1.0
That sounds rather interesting! As in, pathing through arbitrary 3d spaces? Any links to show off progress, or is it all behind closed doors?
And thanks for the good wishes! I would really like to get some more progress on the game done so I can show it off to the little 'un, but I suppose I probably have at least four years before it will mean anything to them
I am always happy when the Roguelike genre is expanded to incapsulate new things. Rather then the same things with stuff tacked on.
Hear hear. There's nothing more depressing to me than somebody taking the time out of their day to declare something which is clearly related to the Rogue family of games (for whatever reasons) isn't actually a Roguelike. See
ToME coverage on RPS yesterday for a wonderful example - there were several comments declaring that is wasn't, in fact, a Roguelike.
I suspect we are at a time now when a significant portion of the people who play / develop / follow Roguelikes have never actually played Rogue (I know I haven't) and therefore - to me - as time moves on drawing a line based on the obvious origin of the term 'Rogue-like' becomes increasingly meaningless. It's probably an inclusive vs. exclusive viewpoint.
I could probably go on for a while about this, but I won't.
The point is I wholeheartedly agree with your sentiment.
On a slightly related note, a post has gone up on my blog today regarding
Cargo Commander, which is pretty fair game for NOT being a Roguelike. But 10 people thought it was one of the best Roguelikes of 2012, so that's good enough for me. It's a very fun game, funny, and well designed - but too fast-paced for my addled brain.