Tried to fit a basic laser beam to replace my pea shooter and tested another dangerous delivery to see if it would make a difference.
My surprise is that the enemy didn't behaved at all like the other one i fought (that had a more classic FE2 behaviour), this enemy was continuously changing direction and aiming for me at full speed, basically he was the one forcing the "jousting" , so all i could do is only lessen the "jousting" speed by trying to match the AI change or full speed directions.
And it proved to be a mistake, because at low speed jousting the enemy canon shots were more easily landing on my ship, while at higher jousting speed he couldn't hit anything , my laser beam at least didn't had to shoot at the ever changing "lead" so i could hit more often.
Anyways, he had better canon than my original pea shooter as the shots were yellow (so probably MW2 level) so his hits were hitting hard and because of my attempts to control the speed difference i was making things easier for him to hit me.
And the fight ended with my laser beam finally destroying the enemy, then a second later one of the enemy shots landed right on my ship and destroyed it too
that "double KO" was rather hilarious.
EDIT : now i can confim it, the first combat in which it was possible to control the flight similarly to FE2 was very likely a bug, because in all further fights i got, the AI reacted like that :
AI turn toward your general direction and its reactor
let's go for a high speed "jousting" fight !
AI move away then turn toward your general direction and push its reactor
let's go for another high speed "jousting" again !
Basically it's what happened when -you- the player were doing that in FE2, resulting in silly high speed jousting with both side being near hopeless at landing hits. But still in FE2 if instead of brainlessly doing that kind of thing you were actually trying to keep control on your velocity toward each other as shown in video on a previous post you could actually have space combat that wasn't a jousting contest.
But in Pioneer, unlike what i experienced in my first combat (probably something failed to load the AI behaviour) , it's all about "jousting" , something you may want or not (as the AI will actually do it).
You may think that when the AI decide to push its reactor to launch itself at you, you may just have to turn away and push your reactors to keep a certain (or at least more slowly decreasing) distance and so avoid "jousting", but doing that will only allow the AI to have its shots becoming a lot more accurate on you (as if you just go with "jousting" the AI hopelessly shoot everywhere but as everything go too fast it may not land a hit, not much better on your side unless you use beams instead of canons)
I hope the devs will find a way to make space combat more interesting than the jousting party, the AI was more braindead in FE2 but at least that allowed for less silly space fight.