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Author Topic: A Conundrum Regarding Vampires  (Read 4208 times)

Garath

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Re: A Conundrum Regarding Vampires
« Reply #30 on: March 29, 2012, 01:37:04 am »

Vampire Fortress.

It's like Dwarf Fortress, but you take half damage, don't need to eat, sleep, you won't get sick, won't get old, and probably won't ever die.

Your idea has been considered and discarded.

My valuable dwarfs are valuable because they work. Vampires pretty much stop working after a year or two. I usually do hope to make it to year ten, and further. Having a weaponsmith, mechanic and whatever else sitting on their thumbs and boasting how skilled they are is not an option.

seriously, why is that still brought up? it's been done and found totally useless as the whole fort grinds to a halt. Sure, there isn't much to do since you don't need to power the food and booze industry, but getting nothing done is a bit over the top.
« Last Edit: March 29, 2012, 01:39:10 am by Garath »
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Nil Eyeglazed

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Re: A Conundrum Regarding Vampires
« Reply #31 on: March 29, 2012, 01:55:47 am »

seriously, why is that still brought up? it's been done and found totally useless as the whole fort grinds to a halt. Sure, there isn't much to do since you don't need to power the food and booze industry, but getting nothing done is a bit over the top.

It's only useless when considered as a fully vampiric fortress.  Militia members, in particular, lose out from being turned into vampires.  Professionals that aren't in a "need-it-now" profession do fine.  When you're talking about a weaponsmith, who is probably something like speed 1000 (as compared to a militia member's speed 500), he becomes about half again as slow, which is easily made up for sleep/drink/eat.  It's true, the long parties can be frustrating, but only when you need it done now, and you've only got a single dwarf that can access the lever-- otherwise, they're pretty much the same as for regular dwarves.

I know-- I've set up individual professional vampires in this manner.  They didn't get it done as fast as non-vamps would have, but neither did I ever have to worry about their food, booze, going outside to get shot up by goblins, footrot, getting punched in the skull by a tantruming lye maker, etc.  My forts are not so starved for manpower that a slight loss in efficiency is a problem.  They are, however, very starved for my attention.  (This is especially relevant for somebody like a weaponsmith-- I do NOT need axes OH GOD RIGHT NOW, and I do not need them by the bin-load.  What I do need is for my weaponsmith to do just enough work to avoid skill rust, and more importantly, to stay alive.)

If you want an example of this, I currently have a vampire mayor chained up in his office (just forbid the chain, they'll never release the prisoner.)  He gets zero work done.  Neither is he ever unavailable for meetings.  That's just not possible with a non-vampire mayor.
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.

Garath

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Re: A Conundrum Regarding Vampires
« Reply #32 on: March 29, 2012, 01:58:23 am »

I think there's a post somewhere from someone asking why a meeting with the liaison is taking two years to complete...
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Nil Eyeglazed

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Re: A Conundrum Regarding Vampires
« Reply #33 on: March 29, 2012, 02:07:11 am »

Well, I can tell you right now, it doesn't take two years :)  It happens rapidly-- certainly much more rapidly than when I had a living mayor.  And yes, the vamp in question has been around a long, long time without a drink.  I'm going to guess maybe 10 years.
« Last Edit: March 29, 2012, 02:25:41 am by Nil Eyeglazed »
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.

kaijyuu

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Re: A Conundrum Regarding Vampires
« Reply #34 on: March 29, 2012, 02:18:29 am »

Make a bunch of forges.
Have drone dwarves make bolts.
Wait for mood.
New legendary weaponsmith.
(and several more down the line)
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Quote from: Chesterton
For, in order that men should resist injustice, something more is necessary than that they should think injustice unpleasant. They must think injustice absurd; above all, they must think it startling. They must retain the violence of a virgin astonishment. When the pessimist looks at any infamy, it is to him, after all, only a repetition of the infamy of existence. But the optimist sees injustice as something discordant and unexpected, and it stings him into action.

Rakushun

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Re: A Conundrum Regarding Vampires
« Reply #35 on: March 29, 2012, 03:46:01 am »

I think it's a bug that vamps stay sober. The only thing they consume - dwarf blood - is an alcoholic beverage.
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imperium3

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Re: A Conundrum Regarding Vampires
« Reply #36 on: March 29, 2012, 04:02:47 am »

Here's a suggestion regarding vampire fortresses which I haven't seen anywhere:

How about a task force of Vampire Haulers?

Hauling is the biggest task in my fortress and there are never enough available dwarves to move around the hundreds of stones, blocks, metal bars, crafts etc that a mature fortress produces. This leads to cluttered workshops and project delays.

Vampire haulers would be superior because they don't spend half their time on break, sleeping etc. Also I suspect that sobriety may not affect them as much as workshop-using tasks - unless it affects movement speed? Not sure on that one.

Course, there is the minor issue of the other half of the fortress showing up drained of blood...
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Socks inspire the same sort of emotions in dwarfs that Helen of Troy inspired in the Achaean Greeks. Although it is said that Helen's face launched a thousand ships, socks have surely launched a million ultimately-fatal Store Owned Item tasks.

Undeadlord

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Re: A Conundrum Regarding Vampires
« Reply #37 on: March 29, 2012, 09:59:12 am »

Once I have a vampire trapped in a room (he has been there a year or two now) is there any way to move him elsewhere? Or if I open the door is he going to sprint to a bedroom for a snack?
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jcnorris00

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Re: A Conundrum Regarding Vampires
« Reply #38 on: March 29, 2012, 12:19:57 pm »

Rakushun, it's not a bug.  The slow vampires being discussed (isolated vamps, or vamps in an all vampire fortress) aren't able to consume any dwarf blood, so it doesn't really matter how alcoholic it might be.  In any case, vampires that are able to feed aren't slow.
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My contribution to dwarven science: the dwarven kiddie pool

GavJ

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Re: A Conundrum Regarding Vampires
« Reply #39 on: March 29, 2012, 12:43:13 pm »

In my current fort, he would be enlisted into the "Volunteer underground volcano breachers" corps.  These fine dwarves heroically sacrifice themselves to allow the convenient floodgating and harnessing of new volcano taps for convenient, high-volume projects that should not be fed from the main reservoir.

Vampires always seem particularly eager to volunteer, for some reason.
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Sindri

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Re: A Conundrum Regarding Vampires
« Reply #40 on: March 30, 2012, 01:18:06 am »

Wrong.
Feeding on dwarves has nothing to do with sobriety.
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Garath

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Re: A Conundrum Regarding Vampires
« Reply #41 on: March 30, 2012, 03:05:08 am »

Once I have a vampire trapped in a room (he has been there a year or two now) is there any way to move him elsewhere? Or if I open the door is he going to sprint to a bedroom for a snack?

draft into military and isue a station order. He'll even stop feeding if he ran off already to obey the station order.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

jcnorris00

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Re: A Conundrum Regarding Vampires
« Reply #42 on: March 30, 2012, 12:50:09 pm »

Wrong.
Feeding on dwarves has nothing to do with sobriety.

So vampires that feed do in fact slow down?  I didn't know that.  That certainly seems buggy since it would at the very least make vampires really easy to spot.

"Hey Urist, have you noticed that Urist has been getting less and less productive?"
"Why yes, Urist, I have.  Let's check him for fangs."

But that's still beside the point when discussing dwarves that are unable to feed.
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My contribution to dwarven science: the dwarven kiddie pool

GavJ

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Re: A Conundrum Regarding Vampires
« Reply #43 on: March 30, 2012, 02:18:02 pm »

Once I have a vampire trapped in a room (he has been there a year or two now) is there any way to move him elsewhere? Or if I open the door is he going to sprint to a bedroom for a snack?

draft into military and isue a station order. He'll even stop feeding if he ran off already to obey the station order.
Nope, doesn't work.  I've had a vamp on station duty just sitting there for 10 minutes, and he randomly stopped obeying the order, went and drained somebody, then went back to station.
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.
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