You know, that should really be my avatar.
Feel free to use that image judicously whenever I get lazy again...
Turn 26: Taren has a sister, her name is Ren.Roll To Initiative!
Maka: 6
Remy: 6
AWolf 2: 6
AGrayback: 6
Elenor: 5
PJelly 2: 5
Satanic Panda: 5
Helskaya: 4
EJelly 2: 4
SJelly: 4
AWolf 1: 4
AWolf 3: 4
Panda Wizard: 4
Taren: 3
PJelly 3: 3
Vampire Bat 1: 3
Vampire Bat 2: 3
AWolf 4: 3
PJelly 1: 2
Apollo: 1
Komas: 1
EJelly 1: 1
Maka:Psycho Shackles the Satanic Panda.
(5) "I'll show you just who of us is the more satanic beast, you big ugly big-and-ugly...! By the power of the great satanic thing in the sky... You, down in shackles, lie! Eh... no, wait. Kneel before my Psycho Power! Mwahahahaha! Well, that's better. Psychoooo Shacklesss!"
Maka manages to rattle all of this down in just below three seconds AND cast the spell perfectly - the Satanic Panda's satanicness is not satanic enough, and it nearly collapses from the pain of this particularily satanic Psycho Shackle.
Remy:Summon up the biggest electrical storm I can manage, right in the middle of the enemy group. Try and direct it more towards the jellies and the bats (electric type beats water and flying!).
(2) "Uh. Of course! Electric storm! To achieve this I need to call upon that spirit, who is named... who is named... Uh... Damnit."
"ERROR: 'DAMNIT' IS NOT VALID SPIRIT NAME"
The Armored Grayback (5) appears to coordinate something with Armored Wolf #2 (6)... it's a charge. They appear to have picked Elenor, who hasn't had time for a defensive stance yet (5) but swiftly assumes one. They clash! (2)v(5) (6)v(5) And Elenor deflects and dodges all of their attacks, although he wouldn't have needed to do that for the Armored Wolf, because it was tackled out of the way by the Grayback. Counterstrike roll! (1)v(5) Epic fumble. Elenor swings at air not even remotely in the general direction of the Grayback, who takes the opportunity to tackle him into the corner! Still, Elenor is rather unharmed, for his armor is still protecting him, but if it wasn't, the thorny plants around here would have been more than inconvenient.
Elenor:Take a defensive stance, use the headgear provided by Liz to analyze the enemies' power levels and weaknesses.
Shoot a bolt at the Panda Wizard if applicable.
(5) And thus, Elenor quickly recovers, getting up despite his armoredness and assumes another Defensive Stance (tm). Seeing the wolfs having a wolf-argument about the tackle maneuvre, and no other threat approaching, he takes his time to analyze every enemy on the field.
Armored Wolf: Not quite as bad as the Armored Bear, but still dangerous. Their armor protects them from physical attacks, but is weak at neck and underbelly. They will panic when on fire.
Armored Grayback: A larger, more dangerous version of the Armored Wolf, and their leader. Shares their strengths and weaknesses. They coordinate their Armored Wolf subordinates, and if they die, their pack is gripped by fear.
Poison Jelly: A glob of purple, corrosive substance that exhales poisonous fumes. They are almost immune to weapons, but suspectible to magic and extra suspectible to volt and ice magic. They're also generally slow and easy to evade but can cross a ~60 cm distance very swiftly.
Electrojelly: A glob of azure, glowing substance. Lightning arcs from them. They are almost immune to weapons and will shock everyone who dares to stick swords into them, and they also absorb volt magic like a lightning rod, growing stronger from it. Their weak point is ice magic, and they also lose their life when all their power is drained. Identical with the Poison Jelly otherwise.
Steel Jelly: A glob of gray, metallic substance. Similar to the other Jellys, it is slow, and it also has few methods of attack, but also has no known weakness. If you want to beat it, you need to go the long road.
Vampire Bat: It's a bat! It sucks blood and grows faster from it! But don't worry, it won't vampirize you (probably). You'd need to put on a certain Aztec Stone Mask for that. They are still very annoying but also weak on the defense, one good hit and they're dead.
Satanic Panda: Don't let the name "Panda" fool you. This is a huge damn bear beast out for your blood. To kill the Satanic Panda, hit it until it's dead.
Panda Wizard: What's better than homicidal Pandas? Homicidal Pandas with magic abilities. Instead of beating your face in with their claws, they'll prefer to use their special abilities for that. It is unknown what kind of special ability, exactly. But Panda Wizards are always sort of helpless when someone's rushing at them with an instrument of murder in hand.
Then he takes aim at the Panda Wizard almost as an afterthought. (3) The accuracy is appropriate to that, the Panda doesn't even seem to notice.
Poison Jelly 2 (6) oozes closer at an alarmingly high speed (for a jelly). The Satanic Panda (6)... runs at the party, foaming from the mouth. He should be dead sooner or later if he moves that fast, but that piece of news has to reach his brain first. He charges at Helskaya! But (1)...
Helskaya:Transform into a massive raging polar bear! Slay the shackled Satanic Panda!
(5) ...Helskayabear rips him a new one, scattering Panda bits everywhere and finally throwing the chunk that is left at the two wolves in the back about to join in. (5) It goes WHUMPH, burying the two wolves under it.
Electro Jelly #2 (1) wishes to advance, but is inexplicably attracted to the Steeljelly (2). Magnetism shouldn't work that way, but it does here, apparently. Neither of them moves - as neither of the two Wolves, #1 and #3 do. They may be down for the count. The Panda Wizard, meanwhile (3) makes a few ominous poses. If a Panda could look fabulous, it would, now, and Helskaya feels a disturbance in the shaman-force. But nothing appears to happen, right now.
Taren:Protect Maka! Shield her with my icy blade!
(4) Nobody is making advances at Maka right now, so you cool her kind-of-inexplicable lemonade with your icy blade, which might give you a Maka brownie point or two. But if someone comes, you're most definitely ready.
Poison Jelly #3 oozes closer. (4) Uneventfully. The two vampire bats also take collective action (1) (5) - the difference is that one of them hits a column, while the other one skreeeeeches as it divevampirebombs Maka. (5)v(6) What ensues is an impressive ballet of Vampire Bat and Taren Sword. Lots of swooshing, swishing and plinking around happens, but finally Taren gets the upper hand (through flailing around furiously) and gives the Bat an icy-cool shave-and-haircut before batting it to Maka. (1) But Maka does totally not catch the hint, and gets bitten by the divevampiremissile she was supposed to bat away, ideally resulting in an home run.Fortunately, the Bat then disintegrates into several frosty shards (Taren showing off earlier), but there's still quite a bit of blood flowing from the two punctures in her neck.
The last Armored Wolf advances (3), but does so cautiously, joining up with the Grayback. And then there's a Poison Jelly #1 around (1), but it just oozes around ineffectually for god knows what reason.
Apollo:Shoot things that attack us.
(2) You do not shoot the attacking things.
Komas>Attempt to avoid being incinerated/otherwise harmed by Remy's magic.
>Then charge in and smack that grayback with Heinkel and subdue it for later, before beating the snot out of the others!
(1) You charge, Heinkel over your head. But perhaps you should have paid attention to the ground, and any potential things that could trip up a blind charge, sending the charger face-first into the vines on the jungle floor, prone not too far away from the intended target. (1)v(4) But the Grayback does not notice the obvious invitation to rip throats out (it is still rather engrossed in showing Armored Wolf #2 who exactly the alpha wolf of this pack is), so Komas takes his chance to get back up again, dust off his clothing and ponder whether Mother Nature has made any reference to his Missing Eye. One more reason to hit here, because you fell on thorns and those thorns were not exactly blunt.
Electro Jelly #1 (4) oozes closer! Shocking. (Hurhur.)
Enemies.
Poison Jelly #1: Unharmed, not close.
Poison Jelly #2: Unharmed, almost in the party's grill.
Poison Jelly #3: Unharmed. Close enough to attack the party.
Electro Jelly #1: Unharmed. Close enough to attack the party.
Electro Jelly #2: Unharmed, not close.
Steel Jelly: Unharmed, not close.
Armored Wolf #1: Under Panda remains, Dead (?)
Armored Wolf #2: Minor injuries, with Grayback.
Armored Wolf #3: Under Panda remains, Dead (?)
Armored Wolf #4: Unharmed, with Grayback.
Armored Grayback: Unharmed and dangerous.
Vampire Bat #1: Disoriented, in a pillar.
Vampire Bat #2: Definitely dead.
Satanic Panda: Rests in pieces.
Panda Wizard: Unharmed, far distance, might have something up his metaphorical sleeve.
Character sheets.
Helskaya Arkut (lawastooshort)
Status: IS A BEAR. HAS PANDA MEAT STUCK IN BETWEEN BEAR FANGS, THAT'S KIND OF DRIVING BEAR NUTS.
Injuries: None.
Equipment: Pair of knives (one large, one small),
northern white bear jawbone on necklace, northern white bearskin.
Inventory: Wet stone, firestone, pot, spoon, three leather pouches varying in size, pestle and mortar, dried meat rations for several plus more days, filled waterskin, flour, Lesser Herbal Medicine, Lesser Blade Poison, Rusty Axe, random precious metal baubles, two lumps of crystallized magic, ten magic slices, lesser diluted mana potion x2, potion of okay healing x2, stoneskin potion, 60 cp, magic bong.
Skills: Herbal Medicine; Shamanic Magic; Knowledge (Legends of the North)
Spells:
Shining Shamanic Healing Finger!, Transform: Raging North Bear, Summon Water Elemental
Elenor Warsen (Caellath)
Status: Defensive staaaaaance
Injuries: Small pains.
Equipment:
Masterwork Armor, Longsword, Crossbow,
Dragon Crest Shield, small well-crafted crossbow,
Magic Sapping Amulet.
Inventory: Medical kit, small supplies bag, 0 cp, Potion of Lesser Healing, Painkiller Potion, Gibberish Paper, Map Shred, Rations Listing, some longbolt ammo.
Skills: Result-oriented swordsmanship, Dodger's Agility, Marksmanship, Medical care, Taunting, Dabbling Investigator [1].
Spells: None. He's notoriously unmagical.
Apollo Anderson (Spinal_Taper)
Status: Actually, not that easy a language. The GM isn't a baby, either.
Injuries: Rock firmly embedded in face.
Equipment: Reinforced lab coat, cheap leather armor,
Dagger,
Rudimentary Rifle, Officer's Scimitar
Inventory: Bullets[inf], Enchanted Bullets[11], Gunpowder, various pouches and bags, Experimental Painkiller (?) Potion, 119 cp, Bear teets, One Bear Ass, Ammo Mod.
Skills: Alchemy: Chemistry, Alchemy: Potion brewing, Alchemic Magic: Rudimentary Enchantments (quantum amount +2), Metal Working (quantum amount +1).
Spells: Enchantment: Better wearability!, Piercing [?] Bullet Enchantments
Taren Creyn (Tiruin)
Status: Blessed WITH STYLE.
Injuries: Slight pain.
Equipment:
Broadsword, Crossbow, Longbolt ammunition (quantum amount -4), white cloak, grey tunic, belt, solid holey leather boots,
buckler.
Inventory: Whet stone, one filled waterskin, Cloth, lots of rations, ratman cloth, 118 cp, Element Hilt.
Skills: White Magic: Healing, Anatomy, Swordsmanship, Marksmanship
Spells:
Menscur, Fogili, Nonsens, Mendia,
Leonic Cleanse,
Vi Vanita.
Komas Hopatke (Yoink)
Status: Fine.
Injuries: Thorn punctures, some stuck in.
Equipment:
One large, battered wooden oar named Heinkel, Worn and poorly-made sealskins, An eyepatch, iron boning knife.
Inventory: Fishing pole, bait, compass, immortal tasty lobster, 100 cp, Mystery Herb x6.
Skills:
Rowing,
Cooking,
Fishing,
Navigation.
Spells: Nnnope.
Remy Maelle (Remaelle)
Status: Embarassed.
Injuries: None.
Equipment: A spirit talisman, knife, leather armour, traveling clothes, a backpack, Vintage pair of Chain Revolvers, buckler, 0 cp.
Inventory: Bedroll, rope, tinderbox, enough food to last a few days,
Debt notice,
officer's helmet, Contract, Gunchucks Guide Book w/ Leaflet, Remote Control Tape.
Skills: Shamanistic Magic: Elementalism, Agility, Quick Reflexes, Hand-to-Hand Combat, Gunchucks Usage.
Spells:
MEGA BRAND Maka R'lyeh-Voile (IronyOwl)
Status: Normal... what is normal for her? Relaxing with an iced lemonade, perhaps?
Injuries: Healed punctures, right hand. Deep twin punctures, neck. Bleeding! Potentially mortal danger! Might even have induced vampirism if I ever need a shocking plot twist, harmless till then.
Equipment:
Magical golden scepter, Very Frilly Dress, Backpack, Belt w/ pouches, Fun Gun.
Inventory:
Surgeon's Kit, 105 cp, Book: Gene Engineering, Fleshgrafting and You, Snail Shell.
Skills: Creating Servants, Alchemic Magic: Augmenting Living Stuff, Dodging, Black Magic: Curses.
Spells:
Psycho Shackles.