Turn 25: This Turn brought to you by Sheer Heart Attack and Writhe In PainElenor:Elenor equips the comms device (as a free action
) and calmly assesses the situation.
Try to collect information about the stratum, namely about how to open the locked door.
(3) "Test, test."
"Go die."
Comms device seems to work perfectly.
All you can gather in terms of informations, though, is the following: a) This stratum is a forest b) Locked doors may be opened with keys c) You are standing in a bar.
Maka:Equip magical comm if Elenor fails again, complete with completely unnecessary showmanship and calling aloud a name for donning it.
Either way, go talk to a snail, ask how its day's been, trouble at home? That sort of thing. Also check the sizes here- is this a completely regular snail or human-sized?
(3) You try to snatch the comms device from Elenor. Elenor slaps your face.
You strike up a conversation with a snail. But you get bored because the snail is difficult to understand and speaks sssllllooowwwlllyyyyy. Like seriously. So you decide that the snail has outlived its usefulness, bonk it once, killing it and ejecting it out of its shell, which you keep. Nobody seems to care.
Helskaya:Assume foetal position on floor on right hand side. Ride out the storm. See the future. Breathe.
(3) FUTURE IS RED
NOT BIG SURPRISE
You drift off into a better trip, if the Spanish Inquisition may be considered 'good'.
Apollo:Shove another rock into the magical blender cannon. Tickle the ivories a little.
(1) Since the GM does not know what tickling the ivories means, he looked it up on urban dictionary.
In other news, Apollo gets a rock straight to the face. It hurts and stings.
Taren:Taren decided to inquire about this location and how the creatures here lived, any rumors about this place in general, and if the mole could send a bit of help his way.
(5) Taking control of the situation, Taren decides to ignore the strange looks of the patrons. They acted just like most humans would - drinking to forget their sorrows. And the one who knows all is behind the bar.
"Hey." He shoots the barkeep a nod. "What's this place?"
"'s a bar, of course." the mole replies, somewhat amused. "What's your business? Want a drink?"
"Nah. Just want to hear what's the word on the streets."
"'course. But, you see, I forgot most of them already. You know what would make me remember..."
Taren wordlessly passes 8 cp.
"Ahhh, it's all coming back. Well then, lessee what I have for you...
First things first, this place's as unstable as it comes. You better get out of this bar, fast, or you'll be collateral. I know this mood, isn't healthy at all.
Second, there's been a few humans passing through today already. A group, and then one solitary not too long ago. She emptied quite a few mugs, lemme tell you that.
Third... hah. Judging by your looks, you want to know where the keys are? Three of 'em. One's on a clearing full of flowers, somewhere. The second is underwater, and I have no clue where the third is. You need them all obviously.
And fourth. Beware of the diggles. They are not your friend in nature.
's all you should be interested in. You better get moving now if you want to get out in one piece. Two exits, apart from the one you came in through. One leads into the jungle. The other goes straight to Diggle Country, which you probably don't want to stop in."
Remy:Blink a few times, feel for the spirits of these animals to see what they are.
(3) Chiefly animals. Animals doing kind of a bad job imitating humans, as far as you can tell, but not stupid animals.
Also, very real animals. No alcohol-induced illusions.
Komas>Stare blankly at the scene for a long, long moment.
>Then "harrumph" loudly and go find the place's kitchen, dismissing the strange patronage as a hallucination.
>Their status as hallucinations doesn't excuse any cracks about my eye, though. Anyone overheard commenting on my eye gets an intimate introduction to Heinkel.
(2) This is a bar. Not a restaurant. There isn't any kitchen around as far as you can tell, just fridges and cabinets.
VOTE TIME. Stay, go back, to Jungle, to Diggle Country? Mini-turn incoming depending on your choices. The mood in the bar is definitely boiling point.
Character sheets.
Helskaya Arkut (lawastooshort)
Status: EXPECTATIONS
Injuries: None.
Equipment: Pair of knives (one large, one small),
northern white bear jawbone on necklace, northern white bearskin.
Inventory: Wet stone, firestone, pot, spoon, three leather pouches varying in size, pestle and mortar, dried meat rations for several plus more days, filled waterskin, flour, Lesser Herbal Medicine, Lesser Blade Poison, Rusty Axe, random precious metal baubles, two lumps of crystallized magic, ten magic slices, lesser diluted mana potion x2, potion of okay healing x2, stoneskin potion, 60 cp, magic bong.
Skills: Herbal Medicine; Shamanic Magic; Knowledge (Legends of the North)
Spells:
Shining Shamanic Healing Finger!, Transform: Raging North Bear, Summon Water Elemental
Elenor Warsen (Caellath)
Status: Unimpressed.
Injuries: Small pains.
Equipment:
Masterwork Armor, Longsword, Crossbow,
Dragon Crest Shield, small well-crafted crossbow,
Magic Sapping Amulet.
Inventory: Medical kit, small supplies bag, 0 cp, Potion of Lesser Healing, Painkiller Potion, Gibberish Paper, Map Shred, Rations Listing, some longbolt ammo.
Skills: Result-oriented swordsmanship, Dodger's Agility, Marksmanship, Medical care, Taunting, Dabbling Investigator [1].
Spells: None. He's notoriously unmagical.
Apollo Anderson (Spinal_Taper)
Status: Please use language that is easier to understand. The GM does not speak English as a first language.
Injuries: Rock firmly embedded in face.
Equipment: Reinforced lab coat, cheap leather armor,
Dagger,
Rudimentary Rifle, Officer's Scimitar
Inventory: Bullets[inf], Enchanted Bullets[11], Gunpowder, various pouches and bags, Experimental Painkiller (?) Potion, 119 cp, Bear teets, One Bear Ass, Ammo Mod.
Skills: Alchemy: Chemistry, Alchemy: Potion brewing, Alchemic Magic: Rudimentary Enchantments (quantum amount +2), Metal Working (quantum amount +1).
Spells: Enchantment: Better wearability!, Piercing [?] Bullet Enchantments
Taren Creyn (Tiruin)
Status: Blessed.
Injuries: Slight pain.
Equipment:
Broadsword, Crossbow, Longbolt ammunition (quantum amount -4), white cloak, grey tunic, belt, solid holey leather boots,
buckler.
Inventory: Whet stone, one filled waterskin, Cloth, lots of rations, ratman cloth, 118 cp, Element Hilt.
Skills: White Magic: Healing, Anatomy, Swordsmanship, Marksmanship
Spells:
Menscur, Fogili, Nonsens, Mendia,
Leonic Cleanse,
Vi Vanita.
Komas Hopatke (Yoink)
Status: Fine.
Injuries: None.
Equipment:
One large, battered wooden oar named Heinkel, Worn and poorly-made sealskins, An eyepatch, iron boning knife.
Inventory: Fishing pole, bait, compass, immortal tasty lobster, 100 cp, Mystery Herb x6.
Skills:
Rowing,
Cooking,
Fishing,
Navigation.
Spells: Nnnope.
Remy Maelle (Remaelle)
Status: Okay, we're doing this. We're making this happen.
Injuries: None.
Equipment: A spirit talisman, knife, leather armour, traveling clothes, a backpack, Vintage pair of Chain Revolvers, buckler, 0 cp.
Inventory: Bedroll, rope, tinderbox, enough food to last a few days,
Debt notice,
officer's helmet, Contract, Gunchucks Guide Book w/ Leaflet, Remote Control Tape.
Skills: Shamanistic Magic: Elementalism, Agility, Quick Reflexes, Hand-to-Hand Combat, Gunchucks Usage.
Spells:
MEGA BRAND Maka R'lyeh-Voile (IronyOwl)
Status: Normal... what is normal for her?
Injuries: Healed punctures, right hand.
Equipment:
Magical golden scepter, Very Frilly Dress, Backpack, Belt w/ pouches, Fun Gun.
Inventory:
Surgeon's Kit, 105 cp, Book: Gene Engineering, Fleshgrafting and You, Snail Shell.
Skills: Creating Servants, Alchemic Magic: Augmenting Living Stuff, Dodging, Black Magic: Curses.
Spells:
Psycho Shackles.