((That looks like a stoner lying in his own vomit.))
Turn Nine: Just missing the Shooter hereTaren:Cast {Nonsens} on the Angel. And every other unknown spell that I do not know the effect of at it
Proceed Left, where the Right angel wing is unless anything noteworthy happens.
(3) Why should you cast Nonsens on the angel? It's a spell to try and isolate people's minds from outside influences, particularily harmful ones. You knew why you cast that on Rath back then. As the others. All benefit a wounded mind in some way.
Then, you motion to the left. Then, you walk to the left, confident that everyone else is still in autopilot follow mode.
Helskaya:Continue attempting to follow Taren, with both axes at the ready for throwing.
(4) The epic not-road-movie continues: Hel follows Taren. I'll keep this in the clipboard
Remy:Follow Taren, still ready with the gunchucks to back him up.
(4) See Helskaya, replace Helskaya with Remy. Look, I haven't eaten breakfast yet, this has to be over quick.
Elenor:Once more point at the second document and at the large consumption of supplies by an unindentified source shown on the first document. Examine the angel and follow the group if they go somewhere afterwards.
(1) You explain, at length, what the two documents on both of your hands entail, the possibility of a stage boss showing up and generally ratmen missing and the red circle and...
Everyone is gone already. You make haste, forgetting about the angel. Probably just another statue anyways.
Apollo:While disgusted, Apollo busts into a different stall. "OH YEAH!"
(2) The stall won't open, no matter how often you kick. Apparently, the door is stuck. You try to open it normally. It opens like a charm.
Ahem.
There is only a regular old toilet, which appears to not be clogged, in here. However, no toilet paper. Nothing interesting, really.
Ratherio:Sneak attacks the ratman in the stall! Cast leaden and aim to subdue.
(5) Once more, you read the scroll of leaden, this time you understand the spell easily. Might be because of the stench? That's worth a few experiments with Remy's now memetically stinking helmets, later on. Anyway, target practise. Apollo is right out, because he has a rifle. But the source of this stench...
First, you use Kortuch on the locking mechanism, aiming to reduce it to rust - this works, so you kick open the door to reveal a very surprised ratman with, literally, his pants down. Overcoming the bestial stench, you put your new spell to good use. Leaden is a weak enough spell that you don't need the incantation, apparently - at least for a ratman sized creature. The ratman, consequently, slumps down even more than he was before, subdued easily. So, Ratherio goes for the next priority and flushes twice... no, three times. Better be sure. Then he pulls the ratman off the toilet, pull his pants back up and wrap him up in toilet paper... better than nothing. No real rope here.
--
Kortuch: Well, it makes something age very, very fast, as long as you touch it.
--
--
The following loot still remains, and nobody cares for it:
Worn shield x1
Wrecked scalemail x1
--
Apart from the way you came in, there is a locked door (now in substantially worse condition), and two other ways. It is to be assumed that the key is somewhere around in those two ways.
At the end of the right hallway, there is a now thoroughly plundered ratman bureau.
At the end of the left hallway, there is an Y intersection. A stench wafts in from the left way, the right one seems unremarkable.
At the end of that left arm of the Y, Apollo and Ratherio find... the bathroom. No wonder it stank to heavens!
Grafitti is everywhere and the entire thing is as disgusting and broke-down as the average public restroom, if a bit more disorderly - random books and comics are all over the place. One of the stalls is occupied, and sometimes grunting noises are emanating from it. As does the stench. Someone is doing business, it seems.
There is one subdued ratman in here. He is not armed.
Whereas, at the end of the other arm, there is a T intersection.
There is an indentation containing an angel statue in the wall opposite to where the party came in. The strange thing about the angel are the wings: The right wing is a normal angel wing, as you would expect it, but the left one is different, as if corrupted, coming apart and having some technology-ish things in it - piping, gears, wires... The angel's expression indicates sorrow. Around the indentation, there is yet more strange writing, indecipherable at a glance, as if part of a long-forgotten tongue.
Overall, the whole thing is totally misplaced in this ratman lair, down to the rock it is made of. Obviously, it is suspicious, as the faint tingle of adventurer senses throughout the party confirms.
Down the left arm of this one... well, this room feels as wrong here as the statue did. It clearly looks like a church, or at least a very sacral room. However, there is no wood, even the benches are made of stone - but polished stone, unlike the rough one you saw at other places. But, at the altar, well...
Character sheets.
Helskaya Arkut (lawastooshort)
Status: Normal.
Injuries: None.
Equipment: Pair of knives (one large, one small),
northern white bear jawbone on necklace, northern white bearskin.
Inventory: Wet stone, firestone, pot, spoon, three leather pouches varying in size, pestle and mortar, dried meat rations for several plus more days, filled waterskin, flour, Lesser Herbal Medicine, Lesser Blade Poison, Rusty Axe x2, 0 cp.
Skills: Herbal Medicine; Shamanic Magic; Knowledge (Legends of the North)
Spells:
Shining Shamanic Healing Finger!, Transform: Raging North Bear
Elenor Warsen (Caellath)
Status:
Only sane man.
Injuries: None.
Equipment:
Masterwork Armor, Longsword, Crossbow,
Dragon Crest Shield, small well-crafted crossbow.
Inventory: Medical kit, small supplies bag, 5 cp, Potion of Lesser Healing, Painkiller Potion, Gibberish Paper, Map Shred, Rations Listing, some longbolt ammo.
Skills: Swordsmanship, Dodging, Marksmanship, Medical care.
Spells: None. He's notoriously unmagical.
Apollo Anderson
(Spinal_Taper)Status: Normal.
Injuries: Bruise, right shoulder.
Equipment: Reinforced lab coat, cheap leather armor,
Dagger,
Rudimentary Rifle, Officer's Scimitar,
Inventory: Bullets, Gunpowder, various pouches and bags, Experimental Painkiller (?) Potion, 4 cp.
Skills: Alchemy: Chemistry, Alchemy: Potion brewing, Alchemic Magic: Rudimentary Enchantments (quantum amount +1), Metal Working (quantum amount +1).
Spells: Enchantment: Better wearability!
Taren Creyn (Tiruin)
Status: Normal.
Injuries: None.
Equipment: Broadsword, Crossbow, Longbolt ammunition (quantum amount -4), white cloak, grey tunic, belt, solid holey leather boots, buckler.
Inventory: Whet stone, one filled waterskin, Cloth, lots of rations, ratman cloth, 3 cp.
Skills: White Magic: Healing, Anatomy, Swordsmanship, Marksmanship
Spells: Menscur, Fogili, Nonsens, Mendia, Leonic Cleanse.
Ratherio Houston (borno)
Status: The bestest wizard ever just nobody understands
Injuries: Scratches on face. Cut on left leg.
Equipment: Purple robes of death!
TM, Wand of death!
TMStaff of death!
TMDagger of death!
TM Ring of death.
Inventory: 0 cp,
Debt notice, Scrolls of: Leaden, Monovolt, Lesser Silence, Flare Arrow.
Skills: Black Magic: Death Magic, Black Magic: Chaos Magic, Agility
Spells: Kortuch, Leaden.
Remy Maelle (Remaelle)
Status: Good enough to go.
Injuries: None.
Equipment: A spirit talisman, knife, leather armour, traveling clothes, a backpack, Vintage pair of Chain Revolvers, buckler, 14 cp.
Inventory: Bedroll, rope, tinderbox, enough food to last a few days,
Debt notice,
officer's helmet.
Skills: Shamanistic Magic: Elementalism, Agility, Quick Reflexes, Hand-to-Hand Combat.
Spells: MEGA BRAND