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Author Topic: Roll to Explore the Dungeon: Ch.2 T.38: Do you even praise the King?  (Read 120394 times)

Caellath

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Re: Roll to Explore the Dungeon! Turn Six
« Reply #90 on: April 06, 2012, 07:32:31 am »

((Maybe he should ask first. Few people like to have their life energy taken without being asked for it.))
« Last Edit: April 06, 2012, 07:36:52 am by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

borno

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Re: Roll to Explore the Dungeon! Turn Six
« Reply #91 on: April 06, 2012, 07:49:53 am »

((Maybe he should ask first. Few people like to have their life energy taken without being asked for it.))
Can I use your life-force?
« Last Edit: April 06, 2012, 07:51:45 am by borno »
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Tiruin

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Re: Roll to Explore the Dungeon! Turn Six
« Reply #92 on: April 06, 2012, 08:23:03 am »

((Roleplay that. Then maybe we can reconsider your leeching in a good way. Before we strike you down.  :P

But, seriously. Be more subtle than that if you have something to serve. None of us know that, but your action is very suspicious and we will inquire if it happens.

Especially, mine.))
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Caellath

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Re: Roll to Explore the Dungeon! Turn Six
« Reply #93 on: April 06, 2012, 08:26:57 am »

((My character is unmagical because he is suspicious of drawing upon forces external to him. Being leeched will not do much but make him believe users of chaos magic are devious creatures that should not be trusted. I mean, you have just been saved by the party, don't push your luck.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

lawastooshort

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Re: Roll to Explore the Dungeon! Turn Six
« Reply #94 on: April 06, 2012, 08:37:08 am »

Bears hate being leeched.
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Errol

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Re: Roll to Explore the Dungeon! Turn Six
« Reply #95 on: April 06, 2012, 08:44:26 am »

((Maybe he should ask first. Few people like to have their life energy taken without being asked for it.))
Can I use your life-force?

((Oh man, people are so silly.))

((More on point... Rath is suffering quite a bit from extreme overexposure to raw magical power. From that angle, too, attempting to solve this with magic is rather silly - it could backfire spectacularily and perhaps even leave you with lasting illnesses or some such. Unusually coloured hair would be the least problem...))

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Tiruin

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Re: Roll to Explore the Dungeon! Turn Six
« Reply #96 on: April 06, 2012, 08:50:48 am »

((I'd not like white hair in my hair... :P))
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Spinal_Taper

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Re: Roll to Explore the Dungeon! Turn Six
« Reply #97 on: April 06, 2012, 11:40:14 am »

Will placing objects on the helmet allow me to expand it without making it brittle?
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Errol

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Re: Roll to Explore the Dungeon! Turn Six
« Reply #98 on: April 06, 2012, 11:50:24 am »

Will placing objects on the helmet allow me to expand it without making it brittle?

If you think of somehow merging other objects into the helmet - that should be possible, but very tricky. Expanding the size first, then somehow trying to fill the wears and tears in the material should be easier, but I think such a helmet wouldn't last long either.

There is a reason blacksmiths are not out of business yet.

/e: Oh, and I'll be away from internet over the weekend. Please, hold out for that long :)
« Last Edit: April 06, 2012, 11:59:01 am by Errol »
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Spinal_Taper

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Re: Roll to Explore the Dungeon! Turn Six
« Reply #99 on: April 06, 2012, 01:14:24 pm »

Thanks.

Apollo thinks of a way to expand the helmet. He yells "I can grow the helmet, but it'll weaken in a bit, do you still want me too?"
« Last Edit: April 06, 2012, 05:47:57 pm by Spinal_Taper »
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borno

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Re: Roll to Explore the Dungeon! Turn Six
« Reply #100 on: April 06, 2012, 03:45:46 pm »

((My character is unmagical because he is suspicious of drawing upon forces external to him. Being leeched will not do much but make him believe users of chaos magic are devious creatures that should not be trusted. I mean, you have just been saved by the party, don't push your luck.))
Bears hate being leeched.
((Roleplay that. Then maybe we can reconsider your leeching in a good way. Before we strike you down.  :P

But, seriously. Be more subtle than that if you have something to serve. None of us know that, but your action is very suspicious and we will inquire if it happens.

Especially, mine.))
Humph. Changing action.

((Also, My character doesn't believe in teamwork. He thinks you all are a bunch of meat shields to protect him, though you saving his life made him think a little higher of you. A little. And you can't really blame him if he's not in the right state of mind right now...))
« Last Edit: April 06, 2012, 03:51:45 pm by borno »
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Remalle

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Re: Roll to Explore the Dungeon! Turn Six
« Reply #101 on: April 06, 2012, 07:28:34 pm »

Shoot Ratherio a dirty look as I follow Taren, ready to back him up.
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Errol

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Re: Roll to Explore the Dungeon! Turn Seven: And Rule 34 strikes again
« Reply #102 on: April 09, 2012, 07:11:03 am »

Turn 7: More like Turn 34, amirite?

Elenor:
Spoiler: Action (click to show/hide)

(4) Rummaging through the surface's paperwork won't help anything... the secret of this room is far more likely to unravel if one searches it thoroughly! Starting with the cabinets.
There are only spider webs behind the cabinets. And... a scrap of paper taped to the back of one of these? But there is only gibberish written on it. Whatever, potentially useful. Let's take it.
Next up, the inside of the cabinet... as Elenor opens the cabinet number one, a flood of paper descends upon him, throwing him off balance. He gets his act together again and glimpses upon the paper... YUCK, RATMAN PORN.
For the first and likely last time of his life, Elenor wishes that he was a wizard so that he could cleanse this abomination with righteous fire. But, he is out of luck. Still, after this experience, he dares not open the other cabinets. Too much risk of severe need of more brain bleach. What's left is the tables. He sifts through the stacks of paper less thoroughly that he would have otherwise, his eyes still being scarred. Even so, he stumbles across two documents of note: The first one being a ration listing, showing that... exactly eight ratmen, plus minus two more, dwell around here, plus something else which doesn't quite match up. Mysterious. Who eats the remaining food?
The second document is a map fragment. It doesn't really match up with anything encountered so far, showing an intersection of three ways in a T shape. At the upper left part, some red ink is to be seen. Is it part of a... circle?
The mysteries continue!

Apollo:
Spoiler: Action (click to show/hide)

(5) You feel up for this. They shall remember you as Apollo Anderson, Expander of Helmets!, in boldface and with exclamation mark. Because you have successfully expanded a stinking ratman helmet. Ahem.
First, you gather some metal from the bureau. Paperclips, and such. After carefully spreading that metal over the helmet, you slowly, very, very slowly make the thing grow, and at the same time trying to meld the assorted metal into the growing helmet. It's an extremely tricky task and requires absolute concentration, which, through some miracle, you keep through the chaos and party squabbles around you. Mostly.
After what seems like an eternity, you are finished with the task. The helmet still seems stable, although you doubt that. This task essentially was beyond your capacities, which means that there will be faults and breaklines and the thing seems to smell even worse than before. But even if you failed, this was good practising, and you feel like you learnt something.

Taren:
Spoiler: Action (click to show/hide)

(5) Thankfully, nobody else has been claiming the buckler so far. And so, the buckler becomes property of Taren Crownguard Creyn. Now, and forever. Or until it breaks or is sold. Or until it has failed him, in which case it will be swiftly disposed of.
Either case... into the unknown!

Ratherio:
Spoiler: Action (click to show/hide)

(2) It appears that your ring does not work like that! It works automatically, apparently, and gradually drains energy little by little, at most causing mild inconvenience or a weak flu. Still, Remy does not appreciate your efforts.

Helskaya:
Spoiler: Action (click to show/hide)

(3) There isn't much to be said here. Helskaya follows Taren. This is not exactly a road movie or something.

Remy:
Spoiler: Action (click to show/hide)

(2) Apollo proudly gives you the helmet he has finished working on. It looks completely ridiculous and still stinks, but also seems solid and is more or less exactly your size, so you take it.
Then you see Ratherio doing his usual stuff... you feel evil energy, so you shoot him a glare. It appears to be completely ineffectual, though. Better to get away from this madman before he does something... and so, you get into a swift jog through the hallway, through the circular room, and then finally into the second hallway. Let's see that squishy wizard do that!

--

The following loot still remains:

Small crossbow x1
Worn shield x1
Wrecked scalemail x1

--

Apart from the way you came in, there is a locked door (now in substantially worse condition), and two other ways. It is to be assumed that the key is somewhere around in those two ways.

At the end of the right hallway, there is what appears to be a... ratman bureau? There is paperwork and drawers and more paperwork and in-trays and out-trays everywhere. Ratmen don't seem to be particularily orderly though... the "first horizontal surface" system of storage seems to have been applied. There's everything lying around here. Something useful, too, maybe?

Bureau ASCII map:

Code: [Select]
------
|TTTT|
|.c..|
|...C|
|...C|
D....|
|...T|
|CCc.|
------

D = Door/Entryway
C = Filing cabinet
c = Chair
T = Table
. = Ground, with some paperwork on it

At the end of the left hallway, however, Taren, Hel and Remy find... an Y intersection. Left or right? A stench wafts in from the left one.


Character sheets.

Helskaya Arkut (lawastooshort)
Spoiler (click to show/hide)

Elenor Warsen (Caellath)
Spoiler (click to show/hide)

Apollo Anderson (Spinal_Taper)
Spoiler (click to show/hide)

Taren Creyn (Tiruin)
Spoiler (click to show/hide)

Ratherio Houston (borno)
Spoiler (click to show/hide)

Remy Maelle (Remaelle)
Spoiler (click to show/hide)
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Caellath

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Re: Roll to Explore the Dungeon! Turn Six
« Reply #103 on: April 09, 2012, 07:31:43 am »

Elenor:

Follow the rest of the group (left hallway) and pick the small crossbow along the way. Check for its quality. Show the papers I brought to my companions. Avoid the direction from where the stench is being emitted.

((Seriously? Ratman porn? Yep, that is terrible. And about the fire I'll try to bring some gunpowder bombs the next time we come...
Huh. Why is it "Rule 34 strikes again"?))
« Last Edit: April 09, 2012, 07:48:57 am by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

lawastooshort

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Re: Roll to Explore the Dungeon! Turn Seven: And Rule 34 strikes again
« Reply #104 on: April 09, 2012, 07:38:54 am »

Follow Taren, remaining at the back (and with an axe in hand ready to throw at first seen enemy).
« Last Edit: April 09, 2012, 08:17:48 am by lawastooshort »
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