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Author Topic: Roll to Explore the Dungeon: Ch.2 T.38: Do you even praise the King?  (Read 120383 times)

lawastooshort

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Re: Roll to Explore the Dungeon: Ch.2 T.35.5 - New Order
« Reply #765 on: September 27, 2013, 03:44:32 am »

((It's only been nearly a week Dwarmin! Heheheheheh.))
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Errol

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Re: Roll to Explore the Dungeon: Ch.2 T.35.5 - New Order
« Reply #766 on: September 28, 2013, 03:20:40 pm »

((Let's see YOU update Paradisium faster first, Dwarmin!!))
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IronyOwl

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Re: Roll to Explore the Dungeon: Ch.2 T.35.5 - New Order
« Reply #767 on: September 28, 2013, 05:17:05 pm »

((Update faster tha both of ya!

...I'll get to work soon.))
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Errol

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Re: Roll to Explore the Dungeon: Ch.2 T.36 - Joker
« Reply #768 on: September 28, 2013, 05:26:57 pm »

Desmond purchases what he set out to purchase - and chats up with the vendors. Socializes with the blacksmith over the importance of smithing quality, tries to cautiously confirm the gender of the magic shop keep, just in case it's a girl, strains to stay polite with the junk dealer and finally tries to win over the heart of the Lemongrass clerk through a small gift of coin. Alas, it appears that the clerk is much more interested in the coin than in Desmond, and thus, after unsuccessfully trying to strike up a bit more, he sighs and leaves for departure. Within the next minute, the remainder also comes in, and Sedna gives the signal to depart.

As it turns out, the new map Sedna has brought is already a slight bit outdated by the ever-shifting labyrinth, resulting in a fair amount of confused wandering around until the party manages to find a part where map and labyrinth match up again, and luckily it is close to the destination of this trip - the chaotic forces at work have smiled upon the party, it seems. A new path is found, down a stream glistening in the strange ambient light. The next ten minutes pass uneventfully, and after finding a crossing they'd be at the Dragon Horn Clearing, named after the distinctive monolith solemnly lodged in its middle - from there, the area they'd been tasked of searching thoroughly would be but a cat's leap away. After a short argument, Sedna concedes a minute's rest before pushing on.

Suddenly, there's a rustling of leaves and cracking of branches, along with what seems to be the thumping of a great beast's feet. The more alert members of the searching party jump to their feet and draw their weapons, eyes affixed on the thick underwoods the sounds came from, while Stouton and Leona just mainly are trying to find out what kind of insect just stung the others. A few very tense moments pass until the mysterious possibly-enemy emerges from the woodlands.

It's just another adventurer party. A built dude wearing sleeveless martial artist clothing and sandals. An archer lady dressed in the distinctive Clanslands priestess garb. An humongous, bald, bearded beast of a man whose fat could probably feed a village for a week, with a gigantic crude mace. A tame pet wolf. None of them with hostile intent - if anything, they are just as surprised as the group facing them.

An awkward silence spreads. Sedna breaks it. "Uh, sorry about that... we thought you were... y'know."

"Not at all, there is no problem with that." The man in martial artist clothing laughs it off, appearing to speak as their leader. "My actions would not have been very different, for verily this labyrinth is a dangerous place full of surprising traps and fell beasts! So, pray tell, what is thine missio--" Suddenly, he tenses up. His brows furrow, his nose sniffles. "IS THAT THE STENCH OF EVIL I SMELL?" His steely gaze falls upon Stouton nomming on a sandwich.

"EVIL IS UNFORGIVABLE! PREPARE YOURSELF!" With this war cry, he charges, and his companions, exchanging a knowing, eyes-rolling look, start to cover his charge.

"Battle positions! Sleazy evil ass or not, a party member's a party member! So--"

"Hm? Barehanded? Ooh, this could be fun." Leona Fenix interrupts the pep talk, suddenly quite interested. She moves in front of Stouton, who desparately tries to stow away his sandwich - perhaps in his mouth, or in his backpack instead? - while also throwing up some sort of debilitating spell with his free hand. Or, possibly, feet. Well -- OK, OK, I get it. The drunkard plants her sword-like object in the ground to her side, cracks her knuckles, and assumes a beckoning stance.

"Bring it."
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Errol

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Re: Roll to Explore the Dungeon: Ch.2 T.36 - Joker
« Reply #769 on: September 28, 2013, 05:28:29 pm »

Turn 36: Hey, surprise, Dragon!

Meanwhile, in a certain dragon lair.


Apollo
Spoiler: Action (click to show/hide)

(6: Overshot)

Now, obviously, you could extract the partially grown-in rock with a scalpel, a rusty knife or perhaps even some acid. Even ripping it out would just work, so Apollo elects to do just that.

(LV8 Pain Check 3+(2)-8 = -3: Major Failure, Moderate Pain -> Massive Pain)

OH GOD IT HURTS SO MUCH GOTTA DUNK HEAD IN PUDDLE NOW. AAAAAAAAARGH.
Apollo's mind clears, the pain recedes for a moment, and he finds the leisure to admire his work in this reflective surface shortly afterwards. Unfortunately, what he sees does not please him. A bleeding hole in the forehead... a distinctive lack of eyebrows... natural, uh, homeliness... and massive pain-induced hallucinations all mix to form a rather gross view.

The alchemist snaps. He strides through the room with a purpose, grabbing an iron breastplate from the massive hoard. And then is interrupted by a great big old headache. To quell this agony, he mixes up the painkiller recipe he once invented. (Invention: 5) He manages to distill the recipe extraordinarily, requiring only Gunpowder, Ground Rock and Glowmoss, all of which are easily available. After mixing it and no explosion happening, Apollo drinks his contoction in one swig. His splitting headache is no more in a blink.

Now that he can properly focus his anger at the elements that THE ELEMENTS that DEFACED his BEAUTIFUL FACE, his work on the project is a lot faster. Even without a forge, his GREATEST CREATION is finished soon. Through the TWIN POWERS OF MAGIC AND SCIENCE, he has created a MASK to OBSCURE HIS FACE, AND INSCRIBE THE DAY HIS FACE GOT DEFACED INTO HIS SOUL. TO NEVER FORGET. TO HAVE HIS REVENGE ON EVERY ROCK IN THIS WORLD.

He lets loose a splendidly evil, rippling laughter. This might become addicting. He already has problems not referring to himself in the third person.

Recipe found: Apollo's Painkiller: 100g Ground Rock, 3 clumps of glowmoss, 1 ounce gunpowder
Effect: Instantly removes all pain from the user. If the user is inflicted any pain during the next three turns, they instantly fall unconscious.
(+2 XP: Metal Working, Alchemic Magic, Alchemy: Potion Brewing)


Helskaya
Spoiler: Action (click to show/hide)

(1: Backfire)

Helskaya cooks up an epic fumble with the bong. The healing potion drops down into the endless sea. This makes him even more depressed. Can't he do anything right, here? Perhaps he should just...

Taren
Spoiler: Action (click to show/hide)

(4: Partial Success)

However, Taren comes out just at the right point and has a nice little bro-talk with the really really depressed bear-shaman. Sometimes, failures just happen, but there's nothing wrong with you and if you have more confidence then you'll be able to accomplish your goals. Hell, didn't you just seriously help me out a few turns ago? C'mon, let's go back in. I'm sure we'll be able to help someone.

Taren himself feels a little better.

Caellath
Spoiler: Action (click to show/hide)


(4: Partial Success)

Losing the plate parts of his armor wasn't the worst thing right now. With them and a shield on his back, the descent Elenor had selected would have been a lot more difficult, but he was rather certain he could handle it without too much trouble, if given time.

Since he knows what to expect by now, the moderately-armored knight decides to go about halfway down. Just in case. (LV7 DEX Check: 3+6-7=2, Flawless Success) His rock climbing, cautious and calculated as he has time, goes off without a hitch. If needed, he could jump into the lower room without any real danger.

(+2 XP: Investigation)

Maka:
Spoiler: Action (click to show/hide)


(1: Backfire)

As Apollo is busy with his own designs right now, Maka commences executing Plan A. Which mostly involves glomping the dragon and hoping - no, KNOWING it'd be okay. And, with a loud WHEEEEEEEEEEEE, the dragon-guided Maka-Missile goes off like a bolt of really greasy lightning, the sort of lightning that was involved with the mob and probably taking fees for lightning protection--

Oh, hey, the dragon just woke up. And it's not happy.

WHO HAS DISTURBED MY SLEEP?!?!?
WHO HAS TAKEN FROM MY HOARD?!?!?
WHO HAS EATEN ALL MY FOOD? DAMNIT! NOW I'M HUNGRY!!!!!
YOU INTRUDERS SHALL MAKE A NICE MEAL!!!!!!!!


"That is right, after all... Who am I to question the wisdom of a dragon." The high priest's expression is still serene, smiling with eyes shut, but a lot more... venomous. Sadistic. He extends his fingers towards Maka...

Maka puts on her best pouty face in response.

Remy:
Spoiler: Action (click to show/hide)

(5: Full Success)

This is the point where Remy, for once, is actually is on point and blows up a particularily smoky Dei Brand in the dragon's face, providing the much-needed magical distraction/smokescreen. "C'MON! RUN AWAY!"
Only Maka needs to be told twice.

(+2 XP: Shamanistic Magic/Elementalism)

--


Yoink
Spoiler: Action (click to show/hide)


(1: Backfire)

Meanwhile, Komas leads the flight down the hole in the wall. With his face.

(LV8 Pain Check: 5+(3)-8=0, Flawed Success)

While he didn't take any damage (apart from his dignity), he's still treading water in the ocean beneath.

--

After him, the other members of the party make a hasty retreat!

Maka: LV7 MND Check (for ceasing attempts to hug dragon), LV8 SWF Check (is in dragon's face): 2+(6)-7=1, Flawed Success 4+(5)-8=1, Flawed Success
Caellath: Is prepared, auto-success
Apollo: LV7 SWF Check 3+(1)-7= -3, Major Failure
Tiruin: LV8 SWF Check (is outside) 3+(4)-8 = -1, Minor Failure
Helskaya: LV8 SWF Check (is outside) 3+(4)-8 = -1, Minor Failure
Remy: LV6 SWF Check (prepared) 5+(1)-6 = Minor Failure (natural 1)

In the end, Maka is the first out, just as she was the first in. An errant bout of reason makes her realize the sticky situation she had gotten herself into, and with that kind of swiftness you can probably afford to systematically seek out sticky situations... either way, she makes it to the hole and climbs down swiftly, almost slipping a few times but nonetheless making it down unharmed and with a big goofy smile, prompting an angry scolding about discipline by a certain rogue knight.

Meanwhile, Remy, through the typical Remy lack of foresight, fails to see through his own smoke and slips, bruising his face.

Apollo also scrambles up, but while moving through the foggy hillscape of the mountain of loot, he stumbles over the Scepter of Stumbling, and falls. "FAILURE IS BENEATH AP--" is all he can shout before going K.O.

This cry of anguish is not lost on Taren and Helskaya, who were busy navigating the inner stairs through the thick smoke. Taren instantly breaks off without thinking, not caring about his safety, to retrieve his fallen comrade, heaving him up through the strength gained by conviction. The healer and the shaman then start hurrying for the exit again, but do not quite make it yet.

The angry roar of a starving dragon is heard through the smoke... it will only provide protection for one more turn at most. This is perhaps the last chance of escape.
« Last Edit: September 28, 2013, 05:38:34 pm by Errol »
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Tiruin

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Re: Roll to Explore the Dungeon: Ch.2 T.36 - Joker
« Reply #770 on: September 28, 2013, 05:32:21 pm »

[OH Maka. You loveable, adorable-...

You made teh dragon grumpy :<]
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Remalle

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Re: Roll to Explore the Dungeon: Ch.2 T.36 - Joker
« Reply #771 on: September 28, 2013, 05:53:58 pm »

RUN AWAAAAAAAY
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Spinal_Taper

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Re: Roll to Explore the Dungeon: Ch.2 T.36 - Joker
« Reply #772 on: September 29, 2013, 01:46:54 am »

Escape/be unconscious/whatever/evil.
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Dwarmin

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Re: Roll to Explore the Dungeon: Ch.2 T.35.5 - New Order
« Reply #773 on: September 29, 2013, 02:43:56 am »

Desmond rolled his eyes too.

"Can we all just fight ineffectually until one of these doofuses knock the other one out? Honestly, there's plenty of monsters for all of us..." He helpfully suggests.

He was in this business for killing monsters-not for killing fellow adventurers. And there was a ladyfolk among them!

She might get hurt!

Action: Fight really lamely. Try to convince others to do the same, and keep anyone from being hurt really badly.

---
((Let's see YOU update Paradisium faster first, Dwarmin!!))

((I got all these lazy players who don't post, and the Gm's laziness is multiplied by the players! It's in the rules.

:P

*kiddink, comrades!*))
« Last Edit: September 29, 2013, 02:52:26 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

lawastooshort

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Re: Roll to Explore the Dungeon: Ch.2 T.36 - Joker
« Reply #774 on: September 29, 2013, 03:02:18 am »

Exit to immediate safety! Turn into a bear first!
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Dwarmin

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Re: Roll to Explore the Dungeon: Ch.2 T.36 - Joker
« Reply #775 on: September 29, 2013, 03:04:23 am »

Exit to immediate safety! Turn into a bear first!

((That's very considerate of you, a bear would make a more filling meal for a Dragon))
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Tiruin

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Re: Roll to Explore the Dungeon: Ch.2 T.36 - Joker
« Reply #776 on: September 29, 2013, 10:56:18 am »

Exit to immediate safety! Turn into a bear first!
"Like I said! Diplomacy!" Taren shouted over his own footfalls, knowing that his voice would carry down to the others.

Then it clicked. Did anyone do any looting or consumption of food?

"We didn't take anything!"

Get that Apollo out and get out! Probably perform some kind of dramatic exit that will not compromise my dignity and/or safety. With the former taking priority.
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Caellath

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Re: Roll to Explore the Dungeon: Ch.2 T.36 - Joker
« Reply #777 on: September 29, 2013, 12:34:37 pm »

"The next time you put party members in danger, at least have the dignity and foresight of not escaping said danger - give an end to the problem that is you." Elenor says sternly to Maka, safe in his spot and in no way interested in playing the hero; judging by how carefully he had to tread to climb down, performing the feat in reverse would have high chances of him making a fool of himself and not helping anyone.

Wait for the rest of the team, helping drag to the safe area anyone who decides to fall or tumble down. Explore the lower room.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

IronyOwl

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Re: Roll to Explore the Dungeon: Ch.2 T.36 - Joker
« Reply #778 on: September 29, 2013, 09:23:16 pm »

Maka stuck her tongue out at Elenor's chastising.

"It's not my fault they don't know how to run away from scary things," she pouted, before proudly adding, "In fact, the high priest pointed specifically at me when he said it was okay to eat everything."

She then turned to the jelly, meaning looking up.

"Oh yeah... and treachery can have only one result..."

Tickle jelly! Tickle jelly until it's sorry and loyal again.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Yoink

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Re: Roll to Explore the Dungeon: Ch.2 T.36 - Joker
« Reply #779 on: September 30, 2013, 03:37:07 am »

"Argh! Bloody hell!"
Komas growled loudly as he thrashed about in the water, holding Heinkel in a white-knuckle grip as he seemingly tried his best to solve this problem through violence. His voice was mostly used up in trying not to drown, but when he was above water he could be heard grumbling something about 'adventurers', 'dragons' and 'pig-headed stupidity'. The name 'Koba' comes up a few times, too.

>Attempt to reach the shore/water's edge/whatever.

>Do not under any circumstances let go of Heinkel-- even if it means sinking.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.
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