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Author Topic: Ideas for a roguelike.  (Read 5727 times)

MikaTheCrazy

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Ideas for a roguelike.
« on: March 27, 2012, 10:56:41 am »

Hello everyone, I recently became obsessed with learning coding and making a roguelike. It'll probably never happen but I opened this thread so you can give your ideas for creatures, objects, levels etc.
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Levi

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Re: Ideas for a roguelike.
« Reply #1 on: March 27, 2012, 10:58:20 am »

I would like to see a roguelike with permadeath based on a dangerous japanese gameshow.
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MikaTheCrazy

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Re: Ideas for a roguelike.
« Reply #2 on: March 27, 2012, 11:01:32 am »

All deaths are permadeaths in roguelikes, but I like the Japanese gameshow idea.
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BullDog

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Re: Ideas for a roguelike.
« Reply #3 on: March 27, 2012, 11:05:13 am »

Not all rougelikes have permadeath.
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That's all I have to say right now. :P
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MikaTheCrazy

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Re: Ideas for a roguelike.
« Reply #4 on: March 27, 2012, 11:07:01 am »

I have NEVER seen a roguelike without permadeath. Where can one find this game?
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Levi

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Re: Ideas for a roguelike.
« Reply #5 on: March 27, 2012, 11:08:04 am »

I have NEVER seen a roguelike without permadeath. Where can one find this game?

I think you can turn off permadeath in Dungeons of Dredmore.
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Neonivek

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Re: Ideas for a roguelike.
« Reply #6 on: March 27, 2012, 11:08:56 am »

Pokemon Mystery Dungeon has no pernament death.
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freeformschooler

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Re: Ideas for a roguelike.
« Reply #7 on: March 27, 2012, 11:11:30 am »

NIS Software's roguelike has no permadeath.
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Frumple

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Re: Ideas for a roguelike.
« Reply #8 on: March 27, 2012, 11:11:50 am »

Yo', yo', 'sup.

Roguelikes without permadeath... T4 has it, in one of the difficulty modes (Explorer) and a limited lives scheme in the default difficulty mode (Adventurer). Gearhead 1 has it, period, GH2 has it in a bit more limited manner. Dreadmore allows for it, yes. There's several more, but those are the big ones I can actually remember right now.

And yeah, several of the Mystery Dungeon games don't indulge.
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MikaTheCrazy

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Re: Ideas for a roguelike.
« Reply #9 on: March 27, 2012, 11:15:50 am »

Eight posts in and this subject is already off track! I plan on making this game a lot like Nethack.
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BullDog

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Re: Ideas for a roguelike.
« Reply #10 on: March 27, 2012, 11:25:03 am »

I can't link right now, but two off the top of my head are:
Elona (It has an active topic in other games. Whenever you die, you have a choice of dying for good or reviving at your home with less money and some lost inventory.)
Rouge Survivor (You can choose permadeath or not.)

Ninja!(x5)

My only advice right now is to take ideas you like from the roguelikes you play. Roguebasin may help as well.
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MikaTheCrazy

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Re: Ideas for a roguelike.
« Reply #11 on: March 27, 2012, 11:29:23 am »

I wanted to see what monstrosities the DF community would create. I think mutant carp would be a good idea.
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Loud Whispers

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Re: Ideas for a roguelike.
« Reply #12 on: March 27, 2012, 01:07:42 pm »

Ah but you see, the lower boards are relatively docile (enough)

Lord Dullard

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Re: Ideas for a roguelike.
« Reply #13 on: March 27, 2012, 01:15:09 pm »

You also haven't really given people much to run on. People will post crazy/interesting ideas if they have some motivation to do so, but 'give me cool ideas!' doesn't tend to work very well. If you can get people excited about something, then they'll start giving you feedback/ideas.
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DJ

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Re: Ideas for a roguelike.
« Reply #14 on: March 27, 2012, 01:33:43 pm »

Japanese gameshow definitely has potential.
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