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Author Topic: Ideas for a roguelike.  (Read 5725 times)

MikaTheCrazy

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Re: Ideas for a roguelike.
« Reply #30 on: March 28, 2012, 01:39:54 pm »

Doesn't anyone have some creature or weopon or something like that which has been floating around in your head.
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Toady Two

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Re: Ideas for a roguelike.
« Reply #31 on: March 28, 2012, 03:17:00 pm »

You wanted random ideas so here you are.

Not so long ago I messed with the idea of making a humorous hack and slashy roguelike based on time travel. Different playable classes would come from different ages. You could be a time traveling medieval wizard, modern scientist or futuristic commando. Each one would have different mechanics for warping through time as well as a different end goal. Gameplay would revolve around arriving at random time period / locations combinations and trying to find a way to trigger a time warp to the next zone.

Obviously every time travel gimmick/ cliche would be free game here. Taking a major action/killing a unique character in levels placed in the past would effect all levels placed in the future. The basic ideas I had were for example to have the far future controlled by either a malevolent AI with cyborg minions or a man made distopia with thought police depending on whether the player destroys a random laptop in the present. Or having the player easily defeat an aged old geriatric dragon in the middle ages only to later be teleported to prehistoric times and face him again in his prime and much more dangerous.
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MikaTheCrazy

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Re: Ideas for a roguelike.
« Reply #32 on: March 29, 2012, 09:28:53 am »

Good idea! I'll note that one down.
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