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Author Topic: "Disallowed moods in dwarves hauling animals"  (Read 4679 times)

thegoatgod_pan

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"Disallowed moods in dwarves hauling animals"
« on: March 26, 2012, 10:51:16 pm »

Doesn't this line from toady's log imply that it might be possible to manipulate certain dwarves into moodiness by drowning every other dwarf in endless animal hauling jobs?  I.e. dig deep to trigger moodiness (enough digging=first fall mood), then as fall comes around assign animal hauling to everyone but say, the mason and carpenter, assign every animal to several pastures and enjoy a new legendary in a useful skill. Also far more children moods.
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Kofthefens

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Re: "Disallowed moods in dwarves hauling animals"
« Reply #1 on: March 26, 2012, 10:52:35 pm »

Hmm... Needs some testing, and I'm to lazy to do it.
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Putnam

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Re: "Disallowed moods in dwarves hauling animals"
« Reply #2 on: March 26, 2012, 11:57:52 pm »

Well, you really can't, since 34.07 isn't out yet.

Chagen46

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Re: "Disallowed moods in dwarves hauling animals"
« Reply #3 on: March 27, 2012, 12:04:55 am »

Is there any particular reason Toady dissallowed moods in dwarves doing such a specific task?

I find it strange that he would have to implement such a specific restriction.
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rtg593

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Re: "Disallowed moods in dwarves hauling animals"
« Reply #4 on: March 27, 2012, 12:10:35 am »

I imagine its relating to retraining animals about to go wild and go on a killing spree. Suck to get a mood on the dwarf hauling a cave crawler to the animal training zone...

My impression, anyway.
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MarcAFK

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Re: "Disallowed moods in dwarves hauling animals"
« Reply #5 on: March 27, 2012, 12:19:57 am »

Sounds like standard dwarven Workplace ethics and attention to detail "I better take this vicious tiger to the training place and reinforce his training lest he go nuts and......oooh i have a great idea for a shiny earring"*drops angry tiger in middle of meeting area*
Replace animal training with any job then replace mood with being scared of a gopher/needing a drink/would prefer to be standing around scratching butt.
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thegoatgod_pan

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Re: "Disallowed moods in dwarves hauling animals"
« Reply #6 on: March 27, 2012, 12:25:02 am »

It makes sense since that mood's completion might be a tad troubled by the rampaging jabberer going haywire on the distracted trainer
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dragginmaster

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Re: "Disallowed moods in dwarves hauling animals"
« Reply #7 on: March 27, 2012, 12:59:51 am »

Imagine all the hardwork to try and get your weaponsmith to mood, only to have him posessed instead and not earn the xp.

Makes me wonder Why he made the change though.
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NonconsensualSurgery

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Re: "Disallowed moods in dwarves hauling animals"
« Reply #8 on: March 27, 2012, 01:04:18 am »

I don't know. Being stricken with an idea so powerful that you temporarily forget you're hauling a goblin axelord to the coliseum and run off to sew the best single silk glove ever made just seems so quintessentially dorfy that I'd rather it wasn't fixed.
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Kogut

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Re: "Disallowed moods in dwarves hauling animals"
« Reply #9 on: March 27, 2012, 04:57:00 am »

May be impossible due to bugs:
0004072: Animal Hauling without job enabled http://www.bay12games.com/dwarves/mantisbt/view.php?id=4072
0001937: Animal Hauler Caught in Loop When Hauling Out of Burrow http://www.bay12games.com/dwarves/mantisbt/view.php?id=1937
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Drawde

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Re: "Disallowed moods in dwarves hauling animals"
« Reply #10 on: March 27, 2012, 06:46:33 am »

I heard that when a dwarf that's hauling an animal goes into a mood it doesn't stop hauling the animal.  So the entire time it's in a mood it's still hauling the animal around, which can kill a grazer, or possibly gum up a butcher shop.  Though I don't know what happens when the mood ends, or even if it's true.
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dragginmaster

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Re: "Disallowed moods in dwarves hauling animals"
« Reply #11 on: March 27, 2012, 07:22:24 am »

I don't know. Being stricken with an idea so powerful that you temporarily forget you're hauling a goblin axelord to the coliseum and run off to sew the best single silk glove ever made just seems so quintessentially dorfy that I'd rather it wasn't fixed.

Thought goblins were enemies, not animals. My bad.
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Re: "Disallowed moods in dwarves hauling animals"
« Reply #12 on: March 27, 2012, 07:33:27 am »

I'm no expert on this but I'm pretty sure that Dwarves use "animal handling" too tansport prisoners to and fo.
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dragginmaster

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Re: "Disallowed moods in dwarves hauling animals"
« Reply #13 on: March 27, 2012, 07:40:00 am »

I dunno, have yet to do so, and not sure there would be something to indicate what is as i tebd to hsve many *hauler* dorfs
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Vharuck

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Re: "Disallowed moods in dwarves hauling animals"
« Reply #14 on: March 27, 2012, 11:54:19 am »

I don't think this will work.  Pretty sure that, in one of the QA threads, Toady himself gave a brief overview of how moods occur.  Apparently, every so often the game goes through each dwarf, sees if that dwarf is capable of entering a mood (e.g., hasn't already made an artifact, and now isn't handling an animal), and then the game randomly decides if that dwarf enters a mood or not.  So the game doesn't decide that "some dwarf is going to enter a mood," only "this dwarf enters a mood."

So if all your bad-mood-skilled dwarves are constantly hauling animals, you can cut down on the number of bad artifacts.  But it shouldn't affect when any other dwarves enter a mood.
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