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Author Topic: Optimal Werecreature?  (Read 9378 times)

Courtesy Arloban

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Re: Optimal Werecreature?
« Reply #15 on: March 27, 2012, 10:35:11 pm »

Werehogs have worked for me both in the arena and in worldgen, they even become members of civs, and I'm trying to find one to recruit.  I've genned wereelephants and weremammoths too, but only after my arena test.
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Archereon

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Re: Optimal Werecreature?
« Reply #16 on: March 28, 2012, 09:43:48 am »

How exactly would one go about finding what sorts of werecreatures are in one's world?

I've only been able to gen a world, then create adventurers and take down the names of werecreatures in the starting towns for each human civ (dorfs and elves don't have towns)
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Maynot

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Re: Optimal Werecreature?
« Reply #17 on: March 28, 2012, 01:36:15 pm »

Go into entity_default in the Raw/objects folder.  You can change the DEFAULT_SITE_TYPE parameters of dwarves and elves to CITY.  Then they will have towns.  While you are at it, give them [BUILDS_OUTDOOR_FORTIFICATIONS].  There should end up being a few more instances of werecreatures though it tends to be mostly of one type.  Elves seem to have a higher rate of werecreatures around their towns.

To identify Lair locations easier, start a world into legends mode and do a XML dump.  Look for lone kobold, goblin, dwarf, elf, and human outcasts in the site listing.
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RabblerouserGT

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Re: Optimal Werecreature?
« Reply #18 on: March 28, 2012, 02:09:01 pm »

I saw a werecoyote in my DF-mode fort.
He promptly disappeared, though.

Weird.
I imagine the light from the sun made all traces of his body disappear. :O So cupcake even the sun could kill him.
« Last Edit: March 28, 2012, 02:19:34 pm by RabblerouserGT »
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RAKninja

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Re: Optimal Werecreature?
« Reply #19 on: March 31, 2012, 12:48:06 am »

btw, has !!SCIENCE been done on what becomes of a retired adventurer who is a night creature?

If Toady ever got "wold gen continuing" working, things could get really interesting. (Like: Get a quest to kill your legendary wrestler/legendary dodger superhuman wereelephant adventurer who would probably rip you in half even if it isn't the night of the full moon interesting.)
you can get quests to kill retired adventurers.  especially if that adventurer is the enemy of the questgiver's civ.
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FortKiller

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Re: Optimal Werecreature?
« Reply #20 on: April 01, 2012, 03:39:03 pm »

Thrall Werebear. Become a legendary wrestler/striker/kicker/biter/dodger. Retire and wait until you get a quest to kill it.
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Yobgod

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Re: Optimal Werecreature?
« Reply #21 on: April 01, 2012, 04:23:15 pm »

Oddly, all I keep getting are were-Pangolins.  :o
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FortKiller

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Re: Optimal Werecreature?
« Reply #22 on: April 01, 2012, 04:28:46 pm »

Werewagons. Somebody make this happen.
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GreatWyrmGold

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Re: Optimal Werecreature?
« Reply #23 on: April 01, 2012, 06:25:03 pm »

Well, what traits does creature X need to have were-X's possible? [NATURAL], I'd imagine, but what else?
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EmperorNuthulu

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Re: Optimal Werecreature?
« Reply #24 on: April 01, 2012, 06:28:43 pm »

Wait.... what if... somehow... we could make... WereBronzeColossi? Think of the possibilities!
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FortKiller

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Re: Optimal Werecreature?
« Reply #25 on: April 01, 2012, 07:04:37 pm »

Wait.... what if... somehow... we could make... WereBronzeColossi? Think of the possibilities!
We already can have a thralled bronze colossus, which is better. Especially if you're like me and mod bronze colossi to be made out of something extremely dense.
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Leafsnail

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Re: Optimal Werecreature?
« Reply #26 on: April 01, 2012, 07:10:00 pm »

Bronze colossi don't bite, though?
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SRD

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Re: Optimal Werecreature?
« Reply #27 on: April 02, 2012, 01:24:41 am »

'The wereelephant ratpicked has bla bla bla'

I just abandoned there and then.
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Re: Optimal Werecreature?
« Reply #28 on: April 02, 2012, 10:22:13 am »

Werewhale? I so hope this exists.
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Loud Whispers

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Re: Optimal Werecreature?
« Reply #29 on: April 02, 2012, 02:37:32 pm »

Werewhale? I so hope this exists.
Can't, unless whales suddenly became non-aquatic.

...

Yes
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