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Author Topic: Ascend Sky Tower :: Floor 18 — In trouble D:  (Read 271379 times)

SeriousConcentrate

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Re: Ascend Sky Tower :: Floor 13—The Grim Witch
« Reply #1545 on: September 25, 2012, 01:23:40 am »

Sir Kahn glared at the room in general, trying to figure out who the hell else was trying to subvert the honor of the duel, but he didn't spot the assailant. "Right. Up the stairs we go." He nodded to Ire and carefully headed upstairs, keeping an eye on everyone in the room, just in case someone else wanted to stop them from leaving.

Spoiler (click to show/hide)
Spoiler: Appearance (click to show/hide)
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Tiruin

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Re: Ascend Sky Tower :: Floor 14 — The Musicians of Bremen
« Reply #1546 on: September 25, 2012, 06:53:13 am »

Ire felt a sudden onset of realization hit her. If what the man was saying was true, then...she was going to die.

"Lotusia, is this true?!"

She turned to Kahn.

"We need to help these...people, first."

Concentrate and regain focus on full control of the self.

Non-lethal dual dagger disarming throw @ Bremen.


Spoiler: Ire Fidel (click to show/hide)
« Last Edit: September 27, 2012, 03:54:11 pm by Tiruin »
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Spinal_Taper

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Re: Ascend Sky Tower :: Floor 14 — The Musicians of Bremen
« Reply #1547 on: September 25, 2012, 10:15:49 am »

Ace tries to channel the spirits of gunslingers past, to make his actions more intimidating. He also adopts an old west accent, because he's a gunslinger. With those two combined, he tries to scare off the baddies. Failing that, shoot them.
"Lissen here, pardners. We've got the high ground in this here conflict, so y'all best scamper off b'fore you get hurt."
Spoiler (click to show/hide)
« Last Edit: September 25, 2012, 11:01:22 am by Spinal_Taper »
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Scelly9

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Re: Ascend Sky Tower :: Floor 14 — The Musicians of Bremen
« Reply #1548 on: September 25, 2012, 10:30:24 am »

Follow Kahn.

Spoiler: Jack Dendy (click to show/hide)
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SeriousConcentrate

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Re: Ascend Sky Tower :: Floor 14 — The Musicians of Bremen
« Reply #1549 on: September 25, 2012, 12:32:12 pm »

(@Tir: I think what the man meant by 'Everyone of them shall die' is that he plans to kill everyone in charge, not that everyone who's eaten a cham is doomed. If that were the case, only like three of the PCs could continue on. ^^^; )
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Caellath

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Re: Ascend Sky Tower :: Floor 14 — The Musicians of Bremen
« Reply #1550 on: September 25, 2012, 12:35:39 pm »

Non-lethal dual dagger throw @ Bremen.
((...Why are you throwing daggers at Bremen? Rod was barely able to talk to him.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Flying Dice

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Re: Ascend Sky Tower :: Floor 14 — The Musicians of Bremen
« Reply #1551 on: September 25, 2012, 08:42:43 pm »

Rod sighs, "I suppose there isn't any other way."

He rushes Bremen, attacking him with his claymore.


Spoiler: Rod Manly (click to show/hide)
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Tiruin

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Re: Ascend Sky Tower :: Floor 14 — The Musicians of Bremen
« Reply #1552 on: September 25, 2012, 09:54:49 pm »

Non-lethal dual dagger throw @ Bremen.
((...Why are you throwing daggers at Bremen? Rod was barely able to talk to him.))
((Say that again?  :P))

(@Tir: I think what the man meant by 'Everyone of them shall die' is that he plans to kill everyone in charge, not that everyone who's eaten a cham is doomed. If that were the case, only like three of the PCs could continue on. ^^^; )
((That was IC.  :P))
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Caellath

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Re: Ascend Sky Tower :: Floor 14 — The Musicians of Bremen
« Reply #1553 on: September 26, 2012, 12:14:56 am »

((Why are we trying to kill Bremen? A non-lethal dagger attack will soften Bremen to be killed by the hammy NPC and Rod, and you don't even know if he's guilty. Good going, PCs.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

SeriousConcentrate

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Re: Ascend Sky Tower :: Floor 14 — The Musicians of Bremen
« Reply #1554 on: September 26, 2012, 12:33:59 am »

(...Hey, I'm leaving, not attacking. D: I'm just trying to set a good example for lil' Azastre but everyone else has to be such terrible influences on the young man.)
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Tiruin

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Re: Ascend Sky Tower :: Floor 14 — The Musicians of Bremen
« Reply #1555 on: September 26, 2012, 07:10:44 am »

(...Hey, I'm leaving, not attacking. D: I'm just trying to set a good example for lil' Azastre but everyone else has to be such terrible influences on the young man.)
((The first character in Bay12 which I've seen Caellath play.

Yes, I feel guilty for being a jerk  :-\ ))
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Flying Dice

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Re: Ascend Sky Tower :: Floor 14 — The Musicians of Bremen
« Reply #1556 on: September 27, 2012, 09:41:31 am »

((There are ways to deal with obstacles other than killing them? Not if they're trying to lock you into a cycle of drug dependency. Remember kids, if a pusher offers you a free first sample, stab him in the face.))
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Caellath

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Re: Ascend Sky Tower :: Floor 14 — The Musicians of Bremen
« Reply #1557 on: September 27, 2012, 10:39:55 am »

((Hey, you're attacking Bremen without being sure if he's part of Lotusia's group. What if he's actually trapped in this floor as well? Do you remember Zalgo?))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tiruin

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Re: Ascend Sky Tower :: Floor 14 — The Musicians of Bremen
« Reply #1558 on: September 27, 2012, 03:53:46 pm »

((Hey, you're attacking Bremen without being sure if he's part of Lotusia's group. What if he's actually trapped in this floor as well? Do you remember Zalgo?))
((Someone actively hit the guy that had controversial information about Lotusia.

So...anyway, I stated mine was non-lethal, but edited to...disarm!

Also, look at Azastre's robot! It has Zaaaaalgo!))
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Spinal_Taper

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Re: Ascend Sky Tower :: Floor 14 — The Musicians of Bremen
« Reply #1559 on: September 27, 2012, 07:36:02 pm »

((Hey, you're attacking Bremen without being sure if he's part of Lotusia's group. What if he's actually trapped in this floor as well? Do you remember Zalgo?))
((Forget Zalgo. Remember those dragonoids at the beginning?))
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