Ace
The gems are good. You pocket them, prying them out from the crumbling mound of clay and rock that was the golem sentinel.
You then set to work on one of the steps, prying off more clear quartzes from the steps. You gain 4+1 = 5 quartz crystals.
6->3 You craft a pair of +3 homing magical topaz bullets. They have a 50% chance of being retrieved after firing.
Kahn
REST. 2 Fail.
REST! 1: 4 While attempting to rest, you accidentally knock your head on the stairs and receive 1 damage and 1 headache.
Jack
You 6 conjure a magic topaz from nowhere instead of stealing, and attempt to fit it on the end of your wand.
5 Your wand is now a +1 Exceptionally Accurate Topaz Encrusted Wand. You may opt to sacrifice one HP to ensure that all stones launched strike once per floor for one turn.
Rod
6 You pick through the golem's ruins, and notice that there is nothing except clay, when a small glint of sunlight against metal catches your eye. You dig the area and expose a portion of a skeleton/framework. 1,2 You tug and you tug, but the first time you fail to make the thing budge, and the second you slip and fall backwards, taking 1 damage.
Ire
You peek at floor 6. There are six huge polyhedrons floating slightly above the center of the room. The first is a four sided pyramid, the second a six-sided die, the third an eight-sided double pyramid, the fourth a strange shape that has ten sides, the fifth a twelve-faced thing and the sixth a many-faceted twenty-sided shape. They are made of a pale green, transparent gem, and have silver-gilded numbers inlaid in each side. They are surrounded by a dim blue halo that extends from the floor to the ceiling, shifting and shimmering but not departing or reducing in amount.
You feel shaken, like you have glimpsed at the cogworks of the universe.
EMULATE FIELD HEALING! 6 With dramatic echoes of "Gibligus! Falsius! Nonsencius! Babbligus!", a warm aura of white light emerges from your inner being and spreads out to everyone, healing 2+2+2=6 HP. That includes yourself.
You feel mystified. You also forget to search for the shinies.
Azastre
3: 4 You pry four tiny quartzes and the single sapphire that skidded down the steps and pocket them in your inexplicable pocket, given that you are wearing a toga.
Also, you lay your hands on Kahn and heal him. 2 You fail, but a white light shines on both of you, emanating from Ire and curing you both of six damage.