Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 11

Author Topic: You are Intergalactic Space Battlecruiser!  (Read 19218 times)

andy_t_roo

  • Bay Watcher
    • View Profile
Re: You are Intergalactic Space Battlecruiser!
« Reply #60 on: March 30, 2012, 08:31:57 pm »


In general I agree with the above.


There is nothing bad about a long range fighter.


The issues are a) we don't even know if we can get the fighter repaired. b)we have no fuel (that we know of) c) we don't even have any power for ourselves, let alone any manufacturing capability to improve ourselves.

priorities must be
z) defense (if we are dead, nothing else matters, all other high priorities center on this)

a) power for us to do anything (needed for all others)
b) ability to build/repair ourselves
c) knowledge of our surroundings (can be done simultaneously with a) (fighter comes in here)
d) space worthy-ness


notes:
z) maintenance robots are superior to organics at current tech levels, once hull is secure, defence guaranteed indefinatally. (new knowledge will change this)
a) AI core is self-sustaining. Main power offline, repairs to be effected. Secondary generators lacking fuel
b) basic repairs able to be done by robots, solving (a) will allow manufacturing of more complex parts, assuming sufficient resources
c) 1/5 of our workforce is scouting current area, maintenance is working on a fighter.


d) with our manufacturing we have the "tools to make bigger tools" at a high tech level. Exotic materials can only be constructed from mine-able elements, and lots of energy.
( and given energy = matter (e=mc2), with sufficient energy, even the absence of critical elements disappears)

Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: You are Intergalactic Space Battlecruiser!
« Reply #61 on: March 30, 2012, 08:53:23 pm »

Of course. I'm just noting that the investigation of the engines (or the remnants thereof) and the repair of the fighters should be two primary avenues of investigation while we're establishing a power base. We only need 5-10 robots on each of those tasks, and once we have the stored robots up, that is hardly a major investment of 'botpower. That said, I completely agree with the up-teching. We're going to essentially rebuild the industrial and technological base of our civilization from scratch. We may end up having to settle for a lower level of technology for the time being if some form of unobtainium isn't available on the planet.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Mr. Palau

  • Bay Watcher
    • View Profile
Re: You are Intergalactic Space Battlecruiser!
« Reply #62 on: March 30, 2012, 08:55:31 pm »

Of course. I'm just noting that the investigation of the engines (or the remnants thereof) and the repair of the fighters should be two primary avenues of investigation while we're establishing a power base. We only need 5-10 robots on each of those tasks, and once we have the stored robots up, that is hardly a major investment of 'botpower. That said, I completely agree with the up-teching. We're going to essentially rebuild the industrial and technological base of our civilization from scratch. We may end up having to settle for a lower level of technology for the time being if some form of unobtainium isn't available on the planet.
We if the unobtanium isn't avaliable we will have to get teh most awsome attenium to get us off teh planet so we can find that unobtianium.
Logged
you can't just go up to people and get laid.

NoahTophatz

  • Bay Watcher
  • ^ is a picture of a top hat with eyes
    • View Profile
Re: You are Intergalactic Space Battlecruiser!
« Reply #63 on: March 30, 2012, 09:24:04 pm »

>name them Lacerta
Logged
New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: You are Intergalactic Space Battlecruiser!
« Reply #64 on: March 30, 2012, 09:39:44 pm »

>name them Lacerta
>s No no, name them Paleo.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Mr. Palau

  • Bay Watcher
    • View Profile
Re: You are Intergalactic Space Battlecruiser!
« Reply #65 on: March 30, 2012, 10:21:15 pm »

How about Paleo Lacerta Homo, ancient lizard man, although the first part isn't latin I don't really care.

Of course. I'm just noting that the investigation of the engines (or the remnants thereof) and the repair of the fighters should be two primary avenues of investigation while we're establishing a power base. We only need 5-10 robots on each of those tasks, and once we have the stored robots up, that is hardly a major investment of 'botpower. That said, I completely agree with the up-teching. We're going to essentially rebuild the industrial and technological base of our civilization from scratch. We may end up having to settle for a lower level of technology for the time being if some form of unobtainium isn't available on the planet.
Yeah but we should do that next turn, this tun we should get the power and fabrication array back online. For a source of material I would suggest canbilizing the wreckage, which if we crashed would be substaintial, in order to construct more robots. More robots allows us to do everything more effectively, I'm not against getting the fighter back on-line but that should wait.

In general I don't think we will be space worthy soon, as we would likely not have much fuel on hand after a crash, we will need massive repairs, so for the time we should begin to deconstruct our hull and other functions that don't current;y help advance our goals in order to advance our manufactoring base, which we can then use to repair ourselves.

In general what I invisioned us doing is first an assessment of damages, which means we have to finish scouting the other 60% of the ship and then see if there are any parts no longer attached to the ship , then manufactoring build up through canabliziation of now useless objects, then repairs, fuel aquisition, and then to space.

Even if the hull is breacked the robots will be able to keep any humans away and since the main places the robots are going to be working are always fairly close to the ship they can just pop up and kill any meat bags that get too close.
« Last Edit: March 30, 2012, 10:37:50 pm by Mr. Palau »
Logged
you can't just go up to people and get laid.

andy_t_roo

  • Bay Watcher
    • View Profile
Re: You are Intergalactic Space Battlecruiser!
« Reply #66 on: March 30, 2012, 11:35:58 pm »

How about Paleo Lacerta Homo, ancient lizard man, although the first part isn't latin I don't really care.
I agree, as we may identify other "lizard men" later.
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: You are Intergalactic Space Battlecruiser!
« Reply #67 on: March 31, 2012, 12:01:42 am »

In general I don't think we will be space worthy soon, as we would likely not have much fuel on hand after a crash, we will need massive repairs, so for the time we should begin to deconstruct our hull and other functions that don't current;y help advance our goals in order to advance our manufactoring base, which we can then use to repair ourselves.

Fuel is rather insignificant beside the point that our engine block was apparently ripped out entirely. Our entire long-term strategy is going to be based on the condition of the engines, so I'm going to suggest that we hold off on dismantling large sections of our body until we determine if we'll be able to repair and reattach the engines. If yes, then we'll want to keep the ship as intact as possible. If no, we'll be cannibalizing it to build a smaller, fully functional one anyhow, so there isn't an reason to not use materials to expand our industrial base.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Dr.Ninja

  • Bay Watcher
    • View Profile
Re: You are Intergalactic Space Battlecruiser!
« Reply #68 on: March 31, 2012, 12:09:27 am »

I agree with Flying Dice here, we shouldn't cannibalize anything unless absolutely necessary if we plan on getting off the planet. While bringing the whole body to complete functionality would be nice we will probably have to transfer the core into a new, smaller body so maybe it would be a good idea to start planning possible designs.
Logged
Huskmancepire

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: You are Intergalactic Space Battlecruiser!
« Reply #69 on: March 31, 2012, 12:32:55 am »

I'm hoping that at least one drive nacelle will be intact; if so, we could probably eventually cut it out and build a much smaller ship around it, which would give us mobility, orbital bombardment capability, access to system resources, etc. without trying to repair the whole BC, which frankly probably won't be possible.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: You are Intergalactic Space Battlecruiser!
« Reply #70 on: March 31, 2012, 12:46:11 am »

I'm not really down with the sciency classification name, as we don't know anything about the spieces, outside the fact that they're lizard like, in the stone age and can talk.

We cant perform taxonomical naming on them until we do a genetic profile or autopsy. We dont know what their bone structure is, to classify them. Maybe they only outwardly appear as lizards, but internally maybe they're more closely related to hominids, or canines. We could be facing a Panda taxonomical fuzziness here. Are they bears? Are they raccoons? The world may always eternally flip flop.

Plus, we're a War Ship AI. Fuck the science name.

Maybe we should do something more industrial, and structured, less imaginative/playful.  BE-1 (Biological Entity).

>s Yea, I change my vote away from Paleo, and instead go with BE-1.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Silverbit

  • Bay Watcher
    • View Profile
Re: You are Intergalactic Space Battlecruiser!
« Reply #71 on: March 31, 2012, 07:21:49 am »

Engines are very important, if only for cannibalisation. I also vote for calling the lizardmen BE-1. Who knows what kind of strange entities we may find?
Logged
I'm also on the Giant in the Playground forum under the same username.

NoahTophatz

  • Bay Watcher
  • ^ is a picture of a top hat with eyes
    • View Profile
Re: You are Intergalactic Space Battlecruiser!
« Reply #72 on: March 31, 2012, 07:28:00 am »

I change calling them to BE-1 robot naming scheme for the win
>call them BE-1
Logged
New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

Geen

  • Bay Watcher
  • I'm gonna live forever, or die trying.
    • View Profile
Re: You are Intergalactic Space Battlecruiser!
« Reply #73 on: March 31, 2012, 11:36:01 am »

Program the non-Envoy robots to exclaim "EXTERMINATE! EXTEEEERMIIIINAAAATE!" in nasal voices when threatened/in combat.

Do it. You know you want to.
Logged

Mr. Palau

  • Bay Watcher
    • View Profile
Re: You are Intergalactic Space Battlecruiser!
« Reply #74 on: March 31, 2012, 02:33:14 pm »

In general I don't think we will be space worthy soon, as we would likely not have much fuel on hand after a crash, we will need massive repairs, so for the time we should begin to deconstruct our hull and other functions that don't current;y help advance our goals in order to advance our manufactoring base, which we can then use to repair ourselves.

Fuel is rather insignificant beside the point that our engine block was apparently ripped out entirely. Our entire long-term strategy is going to be based on the condition of the engines, so I'm going to suggest that we hold off on dismantling large sections of our body until we determine if we'll be able to repair and reattach the engines. If yes, then we'll want to keep the ship as intact as possible. If no, we'll be cannibalizing it to build a smaller, fully functional one anyhow, so there isn't an reason to not use materials to expand our industrial base.
The extent to which we will need to build an industrial base depends on extent of the damage to the ship, and so far it seems pretty extensive. Meanwhile however we could canbalize the wreckage, the parts of our ship that are now ripped off the hull and no longer fullly functional, aswell as other materials found on the ship.

I was suggestng extensive canabalization later on, as I believe we will eventually need the robots.

How about this, the robots that weere going to be scouting outside instead repair the fighters so they will be more effective at scouting for things later?
If so then the plan looks like this

List of all suggestions and what to do next turn
> 15 bots scout ship
> envoy continues to talk to the bipeds
> 1 robots remove one of the sealed crates from the cargo bay, take it 100m away from our outer hull, and carefully open it, reporting the contents (assuming no detonation, etc.)
> 10 robots assess the damge to the bridge and whether it can be easily repaird and what's it functions were. 
> 30 robots repair the damaged robots
> 30 robots bring power core back on-line.
> 13 robots assess the damage to the fighters and begin to repair the least damaged fighter, if materials are lacking that are critical to repairing the fighter then the robots scout outside the ship, following the trajectory of the ship as it was falling.
>Program the non-Envoy robots to exclaim "EXTERMINATE! EXTEEEERMIIIINAAAATE!" in nasal voices when threatened/in combat.
>Attempt to determine the effective range of direct control over the robots.
> divert the scout team which was going closest to our crash path to instead follow it as far as possible, keeping watch for technology. (this will be taken form the 15 robots scouting outside.

"if materials are lacking that are critical to repairing the fighter then the robots scout outside the ship, following the trajectory of the ship as it was falling." You okey with that addition? Also I did have 9 robots repair fighters before.
« Last Edit: March 31, 2012, 02:34:57 pm by Mr. Palau »
Logged
you can't just go up to people and get laid.
Pages: 1 ... 3 4 [5] 6 7 ... 11