In general I don't think we will be space worthy soon, as we would likely not have much fuel on hand after a crash, we will need massive repairs, so for the time we should begin to deconstruct our hull and other functions that don't current;y help advance our goals in order to advance our manufactoring base, which we can then use to repair ourselves.
Fuel is rather insignificant beside the point that our engine block was apparently ripped out entirely. Our entire long-term strategy is going to be based on the condition of the engines, so I'm going to suggest that we hold off on dismantling large sections of our body until we determine if we'll be able to repair and reattach the engines. If yes, then we'll want to keep the ship as intact as possible. If no, we'll be cannibalizing it to build a smaller, fully functional one anyhow, so there isn't an reason to not use materials to expand our industrial base.
The extent to which we will need to build an industrial base depends on extent of the damage to the ship, and so far it seems pretty extensive. Meanwhile however we could canbalize the wreckage, the parts of our ship that are now ripped off the hull and no longer fullly functional, aswell as other materials found on the ship.
I was suggestng extensive canabalization later on, as I believe we will eventually need the robots.
How about this, the robots that weere going to be scouting outside instead repair the fighters so they will be more effective at scouting for things later?
If so then the plan looks like this
List of all suggestions and what to do next turn
> 15 bots scout ship
> envoy continues to talk to the bipeds
> 1 robots remove one of the sealed crates from the cargo bay, take it 100m away from our outer hull, and carefully open it, reporting the contents (assuming no detonation, etc.)
> 10 robots assess the damge to the bridge and whether it can be easily repaird and what's it functions were.
> 30 robots repair the damaged robots
> 30 robots bring power core back on-line.
> 13 robots assess the damage to the fighters and begin to repair the least damaged fighter, if materials are lacking that are critical to repairing the fighter then the robots scout outside the ship, following the trajectory of the ship as it was falling.
>Program the non-Envoy robots to exclaim "EXTERMINATE! EXTEEEERMIIIINAAAATE!" in nasal voices when threatened/in combat.
>Attempt to determine the effective range of direct control over the robots.
> divert the scout team which was going closest to our crash path to instead follow it as far as possible, keeping watch for technology. (this will be taken form the 15 robots scouting outside.
"if materials are lacking that are critical to repairing the fighter then the robots scout outside the ship, following the trajectory of the ship as it was falling." You okey with that addition? Also I did have 9 robots repair fighters before.