Are they paid in the economy? I mean Civilization and its clones like to claim they model different governments by giving you some (not based on reality) bonuses and penalties to having different government, but when it comes down to the simulation, your always playing a despotic ruler than micromanages his citizens life, sets production levels, and taxes irrespective of what civilians would actually have(where do citizens get the gold to pay their taxes), and invents new technologies by throwing money at them.
I actually typed this already, but i felt I was getting a little off topic and deleted it before posting my last post.
Yes, but the way the economy worked was just silly.
For starters, the government (you) control who can do what work and own all materials from when they are mined/grown/harvested to crafting to something useful until and unless some dwarf buys it for their own (like clothing or trade goods). Functionally, you own the bed and door to their room, and they have to pay rent for the privilege of that door.
Dwarves only got paid for the work they did... but they work they did was functionally based upon a collection of things under the government's control, not theirs. So, if they are carpenters, if the wood stockpile was efficiently placed just a few tiles away from their workshop, and plenty of woodworkers were running around cutting down plenty of trees, and haulers were working at peak efficiency, they could generate tons of cash in exchange for their work. If there was only one woodcutter, and no haulers, the carpenter would have to go out and get his logs himself, and that would result in much less actual items being made, and hence, less pay.
Then there are the haulers, they get paid by the item they move, not how far they moved it. Since they had to pay for their food and the rooms they slept in, they often went broke, and were forced into either debt or eating bugs to survive.
Then there was the money... because money was a physical object, thanks to Toady liking the notion of coins with specific art images on them, they were stacks of objects in a game where stacks cannot be re-merged, meaning that eventually your whole fort would be flooded with individual coins. They were also physical objects that had to be carried, so dwarves would run to their rooms to get their coins to buy something, spend them on their food, and then drop them off in their rooms when they were done before they could go back to work.
In short, just stripping it completely out and declaring total communism was basically an upgrade from the old economy, since it just didn't really make sense without the internal social structures it takes for a mercantile or capitalist system to make sense.