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Author Topic: Secure, Contain, Protect 2. Version 0.1.0 (0.40.24)  (Read 136469 times)

Putnam

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #105 on: May 13, 2012, 03:46:03 pm »

If you added 447, you'd have to decide what it did to dead bodies. It'd be like adding Procedure 110-Montauk, but less likely to cause seasoned DF players to quit in horror.

It would do an interaction that doesn't raise the corpse(or maybe it does, I didn't check), it needn't get any more detailed than that.

Materials can't do interactions.

GreatWyrmGold

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #106 on: May 13, 2012, 06:50:27 pm »

My point is that no one knows for sure what 447-2 does. Maybe it reanimates corpses; maybe it turns into a horrible, keter-class blob when necrotic tissue comes into contact with it; maybe it's just some hyped-up fear from a couple O5-level personnel. It'd ruin the mystique.
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Putnam

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #107 on: May 13, 2012, 06:58:36 pm »

Indeed. If I could, I would make it just be an instant lose when it comes in contact with dead bodies.

Courtesy Arloban

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #108 on: May 13, 2012, 10:43:18 pm »

Materials can't do interactions.

Oh I misunderstood; thinking by the reference to procedure 110-montauk that it was a (reanimated)creature that did things to corpses.  I did not want to check the site, in case my suspicions were correct.  I was suggesting that the in game description be as black bar censored as the site.
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Maybe that the dwarves never died and everyone is just shunning them.
"Wait, what are you doing?  I don't want to go in there!  No, I'm still alive, you can't do this to me!  Is Anybody listening?  Hello... Can someone let me out?  Help me!  Is anyone there?  I'm running out of air!"

Putnam

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #109 on: May 13, 2012, 10:50:13 pm »

As for 110-Montauk: read SCP-231 and whimper in horror.

Not fear, just horror.

GreatWyrmGold

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #110 on: May 14, 2012, 06:35:23 am »

Materials can't do interactions.

Oh I misunderstood; thinking by the reference to procedure 110-montauk that it was a (reanimated)creature that did things to corpses.  I did not want to check the site, in case my suspicions were correct.  I was suggesting that the in game description be as black bar censored as the site.

...Try not to assume stuff. Do you know what happens when you assume stuff?
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Starmantis

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #111 on: May 14, 2012, 08:46:16 am »

Im thinking 231 should be absolutely horrible and have a description of [DATA EXPUNGED] and attack you with [DATA EXPUNGED] and spells instant doom for your fort no matter how well you are protected
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Putnam

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #112 on: May 14, 2012, 08:47:02 am »

Im thinking 231 should be absolutely horrible and have a description of [DATA EXPUNGED] and attack you with [DATA EXPUNGED] and spells instant doom for your fort no matter how well you are protected

It's already in the game. Check prefstrings often enough and I think she may show up.

jaxy15

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #113 on: May 14, 2012, 09:11:25 am »

I read 231's article several times and I don't get it.
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psychomantits

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #114 on: May 14, 2012, 09:15:04 am »

An idea concerning catching and securing the SCPs without hurting them: a workshop that gives D-Class personnel stun-gun/force field/catching net which is basically a breath attack that causes SCPs CE_UNCONSCIOUSNESS for a short period of time. Combine it with cages and you've got a perfect trap. If some of the D-Class personnel die, well, it happens.
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Putnam

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #115 on: May 14, 2012, 05:25:18 pm »

I already have that for researchers, believe it or not.

Oh shit, do I have to add Uristocrat's changes to my raws? Damn. That's every single stone in the game that I have to re-edit.

IndigoFenix

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #116 on: May 17, 2012, 04:21:49 pm »

SCP-999 (The Tickle Monster), anyone?
It technically causes extreme pain when it tickles, but tickles actually work through stimulation of the pain receptors, and the effect is the same in any event.  Happiness-causing interactions are currently impossible, so I made it boost its victims' social skills instead, as well as take away [CRAZED] and [OPPOSED_TO_LIFE] tags, which means it should (temporarially) be capable of calming down creatures like zombies and 682.  It might even cure berserk dwarves, but I haven't checked on this.

Code: [Select]
[CREATURE:SCP-999]
[DESCRIPTION:A large, gelatinous mass of translucent orange slime that loves to tickle people.]
[NAME:tickle monster:tickle monsters:tickle monster]
[CASTE_NAME:tickle monster:tickle monsters:tickle monster]
[CREATURE_TILE:'T'][COLOR:6:0:1]
[PETVALUE:500]
[BIOME:ANY_TEMPERATE]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:2:3]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:1:1]
[CHILD:2]
[MEANDERER][PET][LARGE_ROAMING][LIKES_FIGHTING]
[NO_DIZZINESS][NOBREATHE][EXTRAVISION][NOEXERT][NOFEAR][NONAUSEA][NOTHOUGHT][NO_THOUGHT_CENTER_FOR_MOVEMENT]
[BODY:AMEBOA_BODY]
[USE_MATERIAL_TEMPLATE:SKIN:SKIN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:FLUID:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen tickle monster slime]
[STATE_NAME_ADJ:ALL_SOLID:frozen tickle monster slime]
[STATE_NAME:LIQUID:tickle monster slime]
[STATE_NAME_ADJ:LIQUID:tickle monster slime]
[STATE_NAME:GAS:boiling tickle monster slime]
[STATE_NAME_ADJ:GAS:boiling tickle monster slime]
[STATE_COLOR:ALL:ORANGE]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:tickled]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SCP-999:ALL]
[SYN_CONTACT]
[CE_PAIN:SEV:200:PROB:100:LOCALIZED:VASCULAR_ONLY:RESISTABLE:START:0:PEAK:50:END:100]
[SYNDROME]
[SYN_NAME:tickle monster euphoria]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SCP-999:ALL]
[SYN_CONTACT]
[CE_REMOVE_TAG:LIKES_FIGHTING:CRAZED:OPPOSED_TO_LIFE:START:0:END:1500]
[CE_MENT_ATT_CHANGE:EMPATHY:200:0:SOCIAL_AWARENESS:200:0:CREATIVITY:200:0:START:0:END:10000]
[TISSUE:SKIN]
[TISSUE_NAME:membrane:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SKIN]
[TISSUE_MAT_STATE:SOLID]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:FLUID]
[TISSUE_NAME:fluid:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:FLUID]
[TISSUE_MAT_STATE:LIQUID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:100]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:SKIN]
[TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:FLUID]
[SECRETION:LOCAL_CREATURE_MAT:FLUID:LIQUID:BY_CATEGORY:ALL:SKIN]
[SPEED:900][SWIMS_INNATE][SWIM_SPEED:900]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:2:0:54000]
[CAN_DO_INTERACTION:TICKLE]
[CDI:ADV_NAME:Tickle]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:VERB:tickle:tickles:tickle each other]
[CDI:CAN_BE_MUTUAL]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:5]
[FREE_ACTION]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:CLEAR:1]
[TLCM_NOUN:membrane:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:FLUID]
[TL_COLOR_MODIFIER:ORANGE:1]
[TLCM_NOUN:interior:SINGULAR]
Code: [Select]
[INTERACTION:TICKLE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_BP]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:CONTACT]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_IMMEDIATE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:tickled]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SCP-999:ALL]
[CE_PAIN:SEV:10000000:PROB:100:VASCULAR_ONLY:RESISTABLE:START:0:PEAK:50:END:100]
[SYNDROME]
[SYN_NAME:tickle monster euphoria]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SCP-999:ALL]
[CE_REMOVE_TAG:LIKES_FIGHTING:CRAZED:OPPOSED_TO_LIFE:START:0:END:1500]
[CE_MENT_ATT_CHANGE:EMPATHY:200:0:SOCIAL_AWARENESS:200:0:CREATIVITY:200:0:START:0:END:10000]
Code: [Select]
[BODY:AMEBOA_BODY]
[BP:HD:body:bodies][UPPERBODY][LOWERBODY][HEAD][LIMB][GRASP][CATEGORY:HEAD]
[DEFAULT_RELSIZE:2000]

Putnam

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #117 on: May 17, 2012, 04:27:04 pm »

Yoink.

Shoblagoo

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #118 on: May 18, 2012, 11:22:11 am »

You have some major problems with the spacing in the files themselves. I would like to be able to see what's going on, but it's currently impossible.
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Putnam

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #119 on: May 18, 2012, 11:25:04 am »

Use Notepad++ instead of notepad and it should work fine. You could also just paste the contents of a file into a text... thing on the internet, such as the forum post things here.
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