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Author Topic: Secure, Contain, Protect 2. Version 0.1.0 (0.40.24)  (Read 136474 times)

Putnam

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I don't exactly see what the difference would be between Bright and any other ol' human is the problem.

Mego

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I don't exactly see what the difference would be between Bright and any other ol' human is the problem.

Exceptionally prone to madness? I dunno.

Matz05

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Its a pity you can't force constant strange moods and martial trances...

MAD SCIENCE! I HAVE NO TIME TO BE MAULED BY ZOMBIES!
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Nukarama

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Time for my announcer voice. Ahem.

In a world where people never have enough Fun, one man attempts to keep everything well doused in nightmare fuel. Just when you thought it was safe to go back to the fortress, SCP: DWARF FORTRESS: KETER CLASS.
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And when the site infiltration feature is done, we can do that thing where two short people disguise themselves as one tall guy in a trenchcoat. Except the two people in question will be halves of the same person.
The perfect disguise.

Mego

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Time for my announcer voice. Ahem.

In a world where people never have enough Fun, one man attempts to keep everything well doused in nightmare fuel. Just when you thought it was safe to go back to the fortress, SCP: DWARF FORTRESS: KETER CLASS.

Isn't that basically just Syrupleaf?

FuzzWaddle

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the contain power for adventurers is awesome!

EDIT: Woah major necro
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zacen299

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I don't exactly see what the difference would be between Bright and any other ol' human is the problem.

A reincarnating man that never loses skills? Iunno just guessing.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Putnam

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Can't reincarnate is the problem. There are methods, of course, but it'd be messy in adventurer mode.

No skill rust is possible, of course.

the contain power for adventurers is awesome!

EDIT: Woah major necro

It shouldn't be >_<

Adventurer mode's timescale is all fucked up--an interaction that lasts 10 time units will end up lasting pretty much forever, an interaction that's supposed to be given 3 months after another interaction is used is given the instant fast travel is used, etc.

Mego

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Can't reincarnate is the problem. There are methods, of course, but it'd be messy in adventurer mode.

No skill rust is possible, of course.

Just figure out whatever made El Presidente reincarnate a bajillion times in Hellcannon. Pretty sure he had no skill rust, either.

Putnam

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Re: Secure, Contain, Protect. Version SCP-022
« Reply #174 on: August 25, 2012, 12:09:45 pm »

Updated.

Sutremaine

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #175 on: August 25, 2012, 07:27:00 pm »

On caveins:
Try not using artificial walls and making sure it lands on top of them.
So far I've attempted to kill several FBs with a constructed floor cavein trap and the casualty rate has been 100%. Prior to the lever being pulled, the FB's tile is completely isolated by walls, raised bridges, and the flooring on the level above. Judging by the number of accumulated mechanisms in the trigger levers, five FBs have been dispatched this way.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

celem

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Re: Secure, Contain, Protect. Version SCP-022
« Reply #176 on: August 25, 2012, 08:12:12 pm »

Oh lord, I always skipped past this thread since I had no idea what SCP was and the initial link didnt make much sense to me first time.

Today I persevered and spent some 15 minutes figuring out exactly what I was looking at.  6 hours later and I can conclude that this site is worse than godamn TVTropes.  Thanks putnam
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Marksdwarf Pillboxes
I wish I had something cool to say about this.  Because it's really cool.

ShoesandHats

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Re: Secure, Contain, Protect. Version SCP-022
« Reply #177 on: August 28, 2012, 08:15:17 pm »

Just rendered two 682s essentially dead using a full adamantine-clad 076-2 in arena mode. To imagine the scene, just picture two wriggling 682 torsos trying to run away from an aardvark I spawned as proof that they're now essentially harmless.
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Wrex

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Re: Secure, Contain, Protect. Version SCP-022
« Reply #178 on: August 28, 2012, 08:21:46 pm »

Well, 76-2 fought 682 to a standstill while buck naked (Besides the swords he always has). Candy clad, the results were as expected.
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Mr Wrex, please do not eat my liver.

Spiderking50

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Re: Secure, Contain, Protect. Version SCP-022
« Reply #179 on: August 29, 2012, 05:40:57 pm »

Putnam, can you provide a list of SCPs you currently have in the mod?
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Currently on vacation. I have internet, but will update sporadically due to vacation.
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