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Author Topic: Science Thread: Taming and Training  (Read 73627 times)

Girlinhat

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Re: Science Thread: Taming and Training
« Reply #165 on: March 31, 2012, 12:02:02 pm »

That looks like a legit capture method.  The big deal is, you can't capture FB that shoot webs of their own.  As long as your GCS is webbing the FB while it's on a trap, it'll catch it.  Y'know, so long as it's not a web FB.

Rude

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Re: Science Thread: Taming and Training
« Reply #166 on: March 31, 2012, 12:13:32 pm »

If it were just a web FB then I'd bash it to death slowly with hammers. But I don't have the soldiers to spare rampant infection or very hard to avoid (especially over the long fight that amber vs hammers will be) poison gas.
So, good. I guess I'll (re)confirm that FBs are not trainable : )

Update: I guess it doesn't work on flyers; I had to put the wren down with Xbows. But the humanoid was easy. Now I just need to let all my cage fetchers out of the spare cages ... worked a bit too well I guess.

I'm not finding anyway to train the FB.
I'm looking for a way to weaponize the GCS besides trapping. I want to put him in my fort's entrance to incapacitate invaders (for easy Headshots) without gooeing on my military. Also, don't want to expose him to danger of any kind.
« Last Edit: March 31, 2012, 07:02:29 pm by Rude »
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Stormfeather

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Re: Science Thread: Taming and Training
« Reply #167 on: April 01, 2012, 11:59:01 am »

As one more tiny bit of data for Science!, I had a raven give birth to hatchlings. Or hatch them rather, or however you want to put it. Here's the relevant Stuff and Things:

-The mother is semi-wild
-The father is wild, in a cage in the zoo (unless it's one of the wild ravens on the map that haven't been caught/killed.
-The fort knows "a few facts" about training ravens.
-The hatchlings were all born semi-wild
-Two of the hatchlings are now "tame/domesticated," and I'm about 85% sure that they were only trained once each after birth.
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Sir_Talen

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Re: Science Thread: Taming and Training
« Reply #168 on: April 01, 2012, 03:21:57 pm »

Been lurking for a while now, made this account to post my findings.

Started a fort with the intention to learn how taming works. A couple of years later a dragon walks onto my map. Check the wiki, yep dragon can be caught in cage traps. Oh yes I am doing this! One slight incident with a hunter who wouldn't obey the alert and decided to 'protect' the fort by shooting the dragon. I think 'hah like she's ever going to do anything with bone bolts' first shot breaks the dragons leg .... '??? please don't kill it.' Oh good your on fire now, silly dwarf. Dragon paths into fortress straight into the cage trap. Moved to animal stockpile in my training/puppy butchering area. Assign a level 2 animal trainer to the dragon. First taming attempt brings it to semi-wild, I leave it in the cage because I do not want a dragon to go wild and flame everything in this fortress. About a month later it reverts back to wild, animal trainer trains it to semi-wild again. And a month-ish later it reverts again. This time he becomes trained, still dont let him out as the dragon containment room isn't finished. About another month, maybe a bit longer later he reverts to semi wild again. During all this time the trainer never goes back to the cage. Does reinforcement training only happen in a training pit? about this time I get the message that my fortress has gained "a few facts about dragon taming". Experiments will continue but here are my current findings:

  • Size does not effect taming, I figure this dragon is pretty old, worlds got a history of about 560 years currently and my dragon has his nose missing as well as his tongue and one of his toes. (Anyone know how I can check through the world history without losing my active save?)
  • Even low level trainers can tame creatures as dangerous as dragons without ill effects (well as long as they're are caged) but they dont stay that way for long.
  • Gaining a first level of familiarity with creatures seems pretty easy
  • You might need to do reinforcement training in a training pit, i.e. not caged. Unconfirmed

Going to have to rethink my dragon containment now as well, that 'avoids traps once been tamed but gone wild' is quite annoying. Still good job I read that here before my experiments were ruined by fun! Also I'm really hoping to get a female dragon so I can breed them. I know it doesnt look that is going to work without the CHILD tag but oh well, a mandwarf can dream. (Might be worth fiddling with the raws to get domesticed war dragons  :D)
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Garath

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Re: Science Thread: Taming and Training
« Reply #169 on: April 01, 2012, 03:32:40 pm »

edited some raws and now taming the first batch of king cobra hatchlings. I'm actually nervous if one will revert to wild.
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Rhazak

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Re: Science Thread: Taming and Training
« Reply #170 on: April 01, 2012, 11:40:56 pm »

As one more tiny bit of data for Science!, I had a raven give birth to hatchlings. Or hatch them rather, or however you want to put it. Here's the relevant Stuff and Things:
How did you manage to breed them? My dwarfs keep picking up my trained ravens eggs so they can't breed new ones, and I can't lock them in there on their own because my tamer has to keep taming them or they revert...

Also this probably isn't new but I just discovered pet owners will bring food and feed their hungry pets, I've never seen it before anyway.
And egg layers some times breach their pen zone to lay eggs in a nest box.
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AdeleneDawner

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Re: Science Thread: Taming and Training
« Reply #171 on: April 02, 2012, 12:39:38 am »

As one more tiny bit of data for Science!, I had a raven give birth to hatchlings. Or hatch them rather, or however you want to put it. Here's the relevant Stuff and Things:
How did you manage to breed them? My dwarfs keep picking up my trained ravens eggs so they can't breed new ones, and I can't lock them in there on their own because my tamer has to keep taming them or they revert...

If you press 't' and look at the nest box, you'll see the stack of eggs inside and can forbid it. You have to be quick to catch it before the dwarves do, though.

Quote
Also this probably isn't new but I just discovered pet owners will bring food and feed their hungry pets, I've never seen it before anyway.
And egg layers some times breach their pen zone to lay eggs in a nest box.

Egg-layers leaving their pens to lay isn't new, but pet owners feeding their pets is as far as I know. Good find!
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Kogut

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Re: Science Thread: Taming and Training
« Reply #172 on: April 02, 2012, 01:05:24 am »

As one more tiny bit of data for Science!, I had a raven give birth to hatchlings. Or hatch them rather, or however you want to put it. Here's the relevant Stuff and Things:
How did you manage to breed them? My dwarfs keep picking up my trained ravens eggs so they can't breed new ones, and I can't lock them in there on their own because my tamer has to keep taming them or they revert...
Or disable egg stockpile.
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humblegar

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Re: Science Thread: Taming and Training
« Reply #173 on: April 02, 2012, 03:41:57 am »

So, I found Girlinhat's nice embark here. Then I was distracted by aquifers for a little while.

I know it has been discussed, but I'm still not sure how and when to move animals from cages to breed? And if they revert how do you give the trainer access to retrain reverting animals without letting the animals roam the fortress? Do they need the same facilities to breed and train (for war/hunt) + potentially a nesting box?

When does the military decide that the animals being moved are dangerous and should promptly be smashed to goo?

In my last fortress (34.06) dwarves moved a few cave crocs I got from an invasion. I think one was semi-wild and the other trained. Much FUN happened swiftly. I think the military attacked, and a few babies and a smith died when the crocs fought back, then an axedwarf went insane and I lost 10+ dwarves with a few borderline and ready to keep the spiral going :p The good news is that there are no babies left in the army...

Not exactly science, but my last fortresses have had fun come in waves too big to easily figure out what happened :p
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MenacesWithSpikes

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Re: Science Thread: Taming and Training
« Reply #174 on: April 02, 2012, 05:05:09 am »

Has anyone yet made a thread specifically for "egg-laying critters that can be tamed and can provide eggs for your kitchens?"
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Rude

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Re: Science Thread: Taming and Training
« Reply #175 on: April 02, 2012, 07:19:52 am »

I have not seen a thread like that, but I have a muster of storks if you have questions.
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nanomage

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Re: Science Thread: Taming and Training
« Reply #176 on: April 02, 2012, 07:29:51 am »

sorry, I didn't read more than two first pages, but ny 2cents are that as of .34.06 you do not need to designate a training zone to tame your creatures. The zone is only needed for war or hunting training. Taming or regular training (the one that maintains "tameness") may occur wherever you trainer catches an animal with a piece of food.
Also, it seems that animals that are neither [PET]'s nor [PET_EXOTIC]'s still do not breed at all.
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Broseph Stalin

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Re: Science Thread: Taming and Training
« Reply #177 on: April 02, 2012, 07:42:33 am »

Is it just me that didn't know dwarves no longer trip out about hauling wild animals? Makes it much easier to throw out the ones you don't want.

nanomage

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Re: Science Thread: Taming and Training
« Reply #178 on: April 02, 2012, 07:45:25 am »

Is it just me that didn't know dwarves no longer trip out about hauling wild animals? Makes it much easier to throw out the ones you don't want.
yes, wild animals and thieves no longer escape automatically when pulled from their cages. They still can escape if the pitting/pasturing/caging job is interrupted though.
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Girlinhat

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Re: Science Thread: Taming and Training
« Reply #179 on: April 02, 2012, 09:58:02 am »

Attempted to update 2nd post with a rundown of "there's a wild lion on the map" to "I have domestic war lions".  Step-by-step guide and details of what will happen during play.

Does anyone know how to nest a list inside a list?  Like, I wanted to have number points first, and then bulletpoints nested in those, but I'm rusty on my tags :x
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