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Author Topic: Starting a Real Fortress  (Read 7894 times)

Mushroo

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Re: Starting a Real Fortress
« Reply #45 on: March 26, 2012, 09:18:16 pm »

I do have a farm up, but the plot hasn't change at all, I'm not really sure if I'm not being patient enough or if I need to assign something else, I do have farmers though.

Things to check:

1. Press q and hover over the farm plot. Make sure you have selected crops to grow in the spring, summer, winter, fall, by pressing a, b, c, d.
2. Go into z, food and make sure you actually have the seeds you need for step 1. :)
3. Make sure you have someone with Farming (Fields) labor enabled. The skill for growing is called 'Planter,' not 'Farmer', a little confusing.
4. Make sure your planter can actually get to the seeds and farm plot (not blocked by doors, burrows, drawbridges, etc.)

More info in the Wiki. :)
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Thecard

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Re: Starting a Real Fortress
« Reply #46 on: March 26, 2012, 10:27:10 pm »

My incompetence formed into an incoherent and incorrect statement.

Uh, oops, just forget that existed, come to think of it.
« Last Edit: March 27, 2012, 06:54:01 pm by Thecard »
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Beyondrepair

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Re: Starting a Real Fortress
« Reply #47 on: March 27, 2012, 01:58:23 am »

Strongly disagree; "Play Now" is fine in most situations. I would advise a first-time player to skip "Prepare for your journey carefully" until they have played a few forts. :)

The default embark vs a specialist embark, the specialist embark'll win on account of being suited to the environment more.

[cats on evil biome = why]

A new player shouldn't embark in an evil biome (or as tower neighbor) anyway. They will have no clue what is good for embark either due to having no familiarity with the items. Sure, they can copy something they see on the Wiki or in the forum, but it isn't necessary to optimize in a non-evil biome. Therefore, default is the best choice for someone totally new to fortress mode. Skipping detailed embark will leave them more time for learning the actual game.
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zehive

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Re: Starting a Real Fortress
« Reply #48 on: March 27, 2012, 05:06:05 am »

Just wanna say that fishing is "fixed".  Vermin now reproduce on their own, and fishing is renewable.
Are you sure? Bug 2780 is still open.
on one of my current forts I'm on year 16 and so far the fish are still rolling in..

Gamerlord

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Re: Starting a Real Fortress
« Reply #49 on: March 27, 2012, 05:30:02 am »

Strongly disagree; "Play Now" is fine in most situations. I would advise a first-time player to skip "Prepare for your journey carefully" until they have played a few forts. :)

The default embark vs a specialist embark, the specialist embark'll win on account of being suited to the environment more.

[cats on evil biome = why]

A new player shouldn't embark in an evil biome (or as tower neighbor) anyway. They will have no clue what is good for embark either due to having no familiarity with the items. Sure, they can copy something they see on the Wiki or in the forum, but it isn't necessary to optimize in a non-evil biome. Therefore, default is the best choice for someone totally new to fortress mode. Skipping detailed embark will leave them more time for learning the actual game.

Default embark is good for new players, but read up on the adv embark screen asap.

Azure

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Re: Starting a Real Fortress
« Reply #50 on: March 29, 2012, 01:34:14 pm »

I generally don't like fishing, because once someone starts there's no way to get him to stop fishing and run away from the goblins except to either draft him into the military and give him the sads or let him discover the surprise with his spleen. So I usually just fish until I get 5 shells or so, then turn it off until I need moar shells for moods. Although I might do something, like, build a hut over a portion of the stream and just hope that a giant platypus husk doesn't pop in to say hi.

girlinhat, what do you mean by messy? With autofisheries and Zone-Only Fishing, it can be one of the lowest-maintenance industries there is. And it doesn't generate seedsplosion like some industries I could name.

Just a heads up, You can fish through grates. So, Build and obs platform leaning out to the river, lake, or ocean and enjoy your fishin
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Frogwarrior

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Re: Starting a Real Fortress
« Reply #51 on: March 29, 2012, 03:37:03 pm »

Derrrrrp, I knew that! D:

Thanks!
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0
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