Yes, covert actions are possible.
Turn 2: I, for one, welcome our demon overlords
Edarath Valion
Action: Search the Library on Elementals, preferably those on the Fire element.
Result: Realizing that your old tome doesn`t concern itself with the summoning of interesting demons you go to the library in search for a tome on elementals. The mess caused by your fellow wizard has been cleaned- The servants of lord Felsenstein really pay attention. Apparently the former court mage wasn`t interested in elementals for you find only one book that concerns itself with them. [Roll:4] You open a chapter that lists some fire elementals and you find the following:
Banrr: A fire elemental of moderate strength. Even less intelligent than normal elementals but pretty obedient.
Mosew'nd: An unusually intelligent fire demon of average strength.
Hin'hat'iash: A strong fire elemental. Caused some wildfires on the occasions he was summoned.
Narvendar Wėrtel
Action: Use the pre-existing pentacles to summon Kemukira. If successful, check for his friendliness.
Result: Now it`s the time to get something done. You have studied the nature, the various names and the powers of the ghouls and have decided to summon Kemukira. You put everything in place- You light the right candles, you burn the right herbs on a brazier and you prepare the necessary spell- An old latin one. Your mind fixed to the task you enter the pentacle and start to recite the spell- It takes only around five minutes, but it taxes your concentration heavily. And then.. The pentacle glows softly, the stench of sulphur and rot fills the room and Kemukira appears. [Roll:5]
The Demon looks exactly like you. He even wears the same clothes- But they are slashed, ruined and soiled with blood and excrement.. His body appears to be rotten and dead, a grizzly wound mars his chest. Within a rotten black heart can be seen. Graveworms wiggle around in empty eye sockets.
"How may i serve?" Kemukira asks, his voice sounding like a death rattle. Graveworms drop to the floor only to burrow themselves again into the soft flesh of his feet. Well, how does one exactly check for a demons friendliness? You have learned that no demon should ever be trusted.
Klaus StrickmannAction: Go upstairs to my room and practice, practice, practice the binding of Fisrusk.
Result: You prepare the binding of Fisrusk. It takes several hours but you are now confident that you will be able to summon him.
Ander FlaskoAction: Make two new pentagrams out of random Geometric symbols in a pattern. If I get lucky they should work as glyphs.
Result: You draw two new pentacles [Roll result: Hidden]- You even try to improvise glyphs, by drawing combinations of neat geometric figures. You don`t know whether those will work- But it looks pretty. [Roll result: Hidden[
Conchobar Abrazand
Action: Head back to the castle, stopping by the library to learn the names of a few demons, then get to work fashioning a bone amulet in the shape of a cyclopean skull, with teeth of quartz and a single ruby eye.
Result: After the generosity of the townspeople luck smiles upon you once again! While searching for the names of demons you stumble over an old book- Seemingly untouched for years, but containing much information. [Roll: 6] You mark some demons that seem to be a good choice. Back in your room you try to craft a cyclopean skull out of the bones and your ruby, surely it will be a masterwork! [Roll: 2] But fail. You find absolutely no way to fix the bones together. Your failure irritates you- Anger Roll [1] and in your fury you smash the bones against the wall, destroying them!
Demons:
Devoraw: A strong Ghoul. He is a bad shapeshifter- But is adept at using curses that cause sickness.
Ackiard: A Imp. Pretty obedient.
Ightatem: Another Imp. This one can even cast weak fire magic, but is especially mischievous.
Awsamest: A Gargoyle. He is a good fighter, but pretty dumb.
Or'it: A weak cockatrice. It likes to twist the words of it`s summoner even more so than usual.
Renzo Pagliacci
Action: Go to the library and research ghouls and imps, looking for any with attacking or defensive powers.
Result: The good books seem to be already taken- But you manage to find some ghouls with offensive or defensive powers- No Imps, those are too weak. [Roll: 4]
Echelt'l: A strong ghoul who can cast a reliable shielding spell.
Qual: A ghoul with bad fighting abilities; But he can cast some offensive spells.
Shoen: A weak ghoul. He has some anger issues, but can cast some disabling spells.
The player list:
adwarf
Name: Ander Flasko
Appearance: Grey Hair, Silver Eyes, 6 Ft., Hawk Like Facial Facial Features.
Biography: - Blank - Will be Showed later
Specialty: Animating
Advantages:
Faithless,
Silver TongueDisadvantages:
Faithless,
FrailHit points: 7/7
Inventory:
Silver daggerWizard attireEastern demonsGlyphs known:
Sinpwn
Name: Conchobar Abrazand
Appearance: Rather short, and bulky with muscle, with black, short hair and a short beard. Face almost always contorted into a scowl.
Biography: His father being a celebrated warrior across the land, Conchobar always wanted to follow in his steps. When he was selected to become a wizard, he faced a choice between two of his dreams. Taking the middle rout, he decided that he could be both a wizard and a warrior, studying the ways of enchanting so that he could one day use powerful equipment of his own creation to strike down his enemies along with normal wizardry. That day has come.
Speciality: Enchanting
Advantages and Disadvantages:
StrongToughSuicidially BraveAnger IssuesMartially MindedHit Points: 13/13
Inventory:
A iron longswordLeather battlemage attireSome pieces of quartzRubyThe Demons of YoreGlyphs known:
HmH
Name: Klaus Strickmann
Appearance: A shorter-than-average man with a square chin and a clean-shaven head. His manner of speech is notable in that it's as flowery as an arctic quarry - or, in other words, drier than Hell.
Biography: If this world's psychology was sufficiently developed at the time, Klaus would have been called a high-functioning autist by its adepts. But there wasn't even such a thing as 'psychology' when Klaus came to be an apprentice, and so he was known to his master and peers as a somewhat weird, incredibly pedantic, and yet a gifted boy whose unwavering focus and unrelenting discipline far outweighed his lack of interpersonal skills.
Klaus spent nearly all his time in a self-imposed seclusion in his master's tower, not too interested with the outside world's facts and happenings, fully submerged in the academic atmosphere of arcane research. However, when he became a Wizard, Klaus had to throw away the sweet purposefulness of apprenticeship and finally embrace his illusions of grandeur: to get to the apex of perfection, he absolutely had to go out and get some large-scale summoning practice. Adventuring oughta be better than sitting in the tower reading books all day, right?
Speciality: Summoning, +1 to summoning demons.
Advantages:
-
Single-Minded-
Practice Makes PerfectDisadvantages:
-
Ultimate Buzzkill-
ObsessiveHitpoints: 10/10
Inventory:
Silver daggerWizard attireVarious djiin. Names, Powers and dangersGlyphs known:
Caellath
Name: Narvendar Wėrtel
Appearance: Light brown hair with a few reddish parts, green eyes and a smooth face that makes him look younger than he really is. His skin is slightly tanned due to exposure to heat.
Biography: Hailing from a blacksmith's family which turned to wizardy in search of improvement of their wares, Narvendar is both a good blacksmith, a reasonable fighter and an enchanter. His family is considered to be full of lunatics due to their attempts of making weapons out of the demons themselves instead of enchanting weapons with their essence. Narvendar left his home to prove all the other families wrong when he creates the ultimate masterpieces. Or, more likely dies whilst trying.
Speciality:
Enchanting: +1 to enchanting items.
Advantages and Disadvantages:
-
Blacksmith Indeed-
Martial Traning-
A God I Am......but that thing still stings!-
Lunatic-
If given the materials...Hit points: 10/10
Inventory:
A iron longswordLeather battlemage attireSome iron and silver oreComplex Compedium of Ghouls and other wightsGlyphs known:
Demons:
Kemukira- A Ghoul
Essence 12/12
Attack Damage: Around 5
GhoulObedientCunningBad SpellcasterSpells:
Essence blastTiruin
Name: Edarath Valion
Appearance: Dark brown hair, naturally swept to the sides, eyes are of the same color. Face is angled and mellow with youth. Eyes are of the same shade as the hair, with light skin tones. Five and a half feet tall.
Biography: Edarath has long been interested in art and the aesthetic path. Combined with his belief that anything can be done, he has set out in his own field, proving that even an artist can succeed as a mighty wizard. About the 'wizard' idea, he gained knowledge of such from a discarded tome.
Speciality: Glyph drawing
Advantages and Disadvantages:
CreativeSternPiousPiousTruth-tellerOverly AmbitiousHit Points: 10/10
Inventory:
Common clothingIron DaggerOld Tome of basic summoning.Elementals: A short overviewGlyphs known:
Glyph of mightInvented glyph of protectionSpinal_Taper
Name: Renzo Pagliacci
Appearence: Wears peasant clothes and a masquerade mask. He has a distant look in his eyes at all times, however he covers that with a fake warmth. He has dark brown hair with brown eyes. Not particularly strong, but agile, and built like a runner.
Personality: He is cold and distant, however he puts up a mask of being happy go lucky and trusting. He is antisocial, and a borderline psychopath, however, he holds a special fondness for those who are put down upon by those higher and he has a soft spot for children. Thin and average height.
Biography: Renzo was the son of an Italian nobleman, but when their castle was razed by the Royal Army of Venicehe lost his family and fortune. While he was going to join the army to take back his birthright a peaceful conclusion to the war was reached and he wasn't able to obtain the power he wanted. While for a while he was able to restrain himself,acting as a higher level merchant, eventually, though he decided that the only thing he could do was seek revenge. He sold all of his property to a wizard in order to have the wizard teach him magic. Now that his apprenticeship is done, he seeks nothing but vengeance upon Venice,Italy and the Demons.
Specialty: Enchanting
Advantages and Disadvantages:
Scarred CalculatingUnnervingPhysicalDistantStubborn/Devoted Mentally FragileDemon hatingHit points: 10/10
Inventory:
Renzo`s silver LongswordRenzo`s unique attireOn spellcasting ghoulsGlyphs known: